Scrap Mechanic

Scrap Mechanic

Holoptics Feb 28, 2016 @ 12:38pm
How long is a meter in-game?
I'm trying to build something in game and I have all of the dimensions ready to go. All I need to know now is how long a meter is in-game. Any ideas?
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Showing 1-15 of 25 comments
yclick シ Feb 28, 2016 @ 1:21pm 
There is no "meter" it's a virtual world... The mecanics are ~5 cubes tall if it can help...
Holoptics Feb 28, 2016 @ 6:15pm 
So what if it's a virtual world. There should be more than 1 unit of measurement. Other games like minecraft have units such as 1 block is 1 meter. I'm saying that I would like to have something similar to that in Scrap Mechanic.

However, knowing the height of te mechanics does help. Now it just needs to be determined how tall the mechanics are.
Sloppy McFloppy Feb 28, 2016 @ 8:06pm 
Originally posted by Littlepchan:
I'm trying to build something in game and I have all of the dimensions ready to go. All I need to know now is how long a meter is in-game. Any ideas?
is it that hard to estimate a meter?
Just look at a few lengths of blocks and see what looks right.
DarthGizmo Feb 28, 2016 @ 8:25pm 
I would have to say about 2-3 blocks long would be a meter. as that would come to about the waist of the mechanic.
Last edited by DarthGizmo; Feb 28, 2016 @ 8:25pm
]-[ D x Feb 28, 2016 @ 9:52pm 
well you can always try to reverse engineer the gravity. By calculating the speed of a fallen block from certain distance one can determine the gravity. If we suppose 9,8m/s2 we can get a messurement that works... I'll try now and will report in this topic
]-[ D x Feb 28, 2016 @ 10:12pm 
Okay 20 block stack, make another block, delete the supporting block. 1 sec travel time till it reaches the ground.

Gravity is around 20 blocks/second^2

10m/s^2 --> 20 * X = 10

We need to compare gravities, there is no other way, but in doing so we end up with..
0.5blocks = 1 meter if we roughly compare earth gravity to our calculated gravity

this maybe sound silly, but that's why large constructions tend to be more stable. It's because the gravity is a bit disproportioned

Holoptics Feb 28, 2016 @ 10:27pm 
That's awesome. Not the whole .5 blocks per meter, but that you've proven that gravity is disproportionate in Scrap Mechanic. Which, if we can figure out what a meter is can lead us to figure out what the real gravity in the game is.

So for now, until we get input from the game devs about how tall the mechanic is, we can still only guess.

yclick's answer about how tall the mechanic might be a good clue. However, the mechanic is a more stout (short) character. This is especially seen in 3rd Person. At the same time, the average height of a midget is ~1.5 meters. Leaving us at 3 1/3 blocks a meter. Making DarkGizmo's guess the closest, if the character is the average hight of a midget.

Again, this is still all guesses at this point. We need some solid real world evidence before we can do anything. Also, thank you again ]-[ DX for doing the gravity test. It was a really great surprise to see someone to do an experiment like that!

Otherwise, this feels like it could be an episode of game theory! How cool is that!
]-[ D x Feb 29, 2016 @ 12:09am 
:D hahaha I'm a fellow theorist after all ;)
Krebzonide Jan 14, 2017 @ 6:40pm 
I'm planning on doing a huge build of my highschool and this helped me out a lot. Thanks.
Pineapple Wizard Jul 17, 2017 @ 9:38am 
I found that it takes the player 17 seconds to fall from the top of the skybox to the bottom in a flat world if that helps anybody
Pitchforque Jul 18, 2017 @ 6:04am 
I would suggest just eyeballing it.

In the end, you're just trying to make something that looks cool. If you try to be real technical about the scale and restrict yourself to it, and it turns out to be a wrong-looking scale, you're going to be unhappy with the result.

Try building a replica of something you remember well from your high school, that you know the dimensions of (like an indoor court or something). Just make it as big as you need for it to look right. Then scale everything else from that.
BigHossREAL Jul 18, 2017 @ 11:19pm 
From old calculations someone and I did, about 3 blocks.
Clam Jul 19, 2017 @ 4:17pm 
practically 100 blocks, since 1 stud is 1 cm
hemlis Jul 20, 2017 @ 6:05am 
Originally posted by - Ð X:
Okay 20 block stack, make another block, delete the supporting block. 1 sec travel time till it reaches the ground.

Gravity is around 20 blocks/second^2

10m/s^2 --> 20 * X = 10

We need to compare gravities, there is no other way, but in doing so we end up with..
0.5blocks = 1 meter if we roughly compare earth gravity to our calculated gravity

this maybe sound silly, but that's why large constructions tend to be more stable. It's because the gravity is a bit disproportioned

Just wanted to point out that for 20 blocks/sec^2 to be true it cannot travel 20 blocks from zero velocity in one second, since it has just reached the velocity to travel 20blocks/sec.

it travels 20 blocks downwards in 1 sec so the average velocity is -20blocks/sec and average velocity = final velocity - initial velocity /2 (assuming constant acceleration since its a gravity calculation), the final velocity would be -40 blocks per second since it starts on 0 velocity.

And since its travelling 40 blocks/sec after 1 second the acceleration due to gravity is -40blocks/sec^2.

hlcw Jul 21, 2017 @ 3:43am 
How about just assume and scale the measurements wrt blocks
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Date Posted: Feb 28, 2016 @ 12:38pm
Posts: 25