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I played this game over 1700 hours, mostly in my own world.... and every time I enter the game I have something to do and I am still triggered by it.
No, this is the total opposite direction to where the game should be heading.
The game needs less emphasis on on-foot combat and way more emphasis on vehicular/contraption combat. More mounted weapons. That outperform handheld weaponry.
On-foot combat has its place and should be a fall back strategy, but the core of the game is about engineering solutions to problems.
Lets be honest, mountable weaponry atm is rather lackluster. Or should i say, the ability to control them. The weapons themselves are great, but its an act of congress to get them to be functional. If i had my way, i'd roll around in a tank all day, blasting away bots in the fields lol. Fant has a unit facer that i believe should definitely be added to vanilla in some capacity.
In regards to flying, I fully believe that it has its place in the game, and would love to see it expanded further. It makes scouting for structures far easier, and allows you to get a birds eye view of your surroundings. Now, that being said, I think it should be a late game option, as being able to fly early game takes away some of the challenges that i believe make the experience more enjoyable. being able to quickly assemble a flyer shortly after starting would make it easy to find things that arent meant to be super easy, such as oil and chem ponds. then again, thats a pretty subjective view on things i suppose.
For drill progression, I love your idea. The game starts off with you trying to get on your feet, and start to acquire basic stuff. Theres not much need to farm early on. You are so busy hustling through buildings and looting and killing bots, that you always seem to have enough food handy. With your idea, it would add a reason to do more farming, and be a nice little progression thing to have.
I agree about the points you made on biomes. The burnt biome in particular. The look terrifying but.... fail to deliver on any dangers. I know its pretty cookie cutter of an idea, but i think each biome should have unique mobs. Maybe not exclusively, but a I'd imagine a molten robot with some sort of relevant attack type would be interesting.... melee that sets you on fire for a few seconds maybe? heat aura? fire path as it moves? each biome could use a bit of creativity in regards to enemies, as well as inherent dangers too, such as the mud and snow that you mentioned.
The relatively recent addition of being able to use Left/Right Click while driving for connected buttons 1 and 2, plus the devblog reveals of chilli crops, turret seats, fire mechanics and a new swarm enemy; Cablebots, all heavily point to a flamethrower weapon and vehicular combat being more of a focus in the next big update.
Hopefully among a roster of new weapons. But some sort of anti-swarm fire weapon, I would put money on.
I feel like i am playing a unfinished game, Just an idea of stuff that can interact. I see cool modding community and challenges but the Survival is just unfinished. This feels like a Demo, not a finished product. There is much to be desired. I will focus Survival as this is the fist main thing most new players like myself should encounter as they start to learn the game.
1. More meaningful progression system and quests need to be added. After you get the spud gun it feels like there is nothing more to be done, like why would you go to 4 store warehouse for example when there is nothing there except more bots and wedge parts?
2. Add wedges.
3. Different weps and tools that can make the game more interactive and fun. Once you get spud gun, it feels like the shop is just useless. Dunno about you guys but i can just create the other stuff instead of farming crops for it.
4. Building should be improved when interacting with two or more parts that need to be combined (for example one is on lift but the other is free and floppy on bearings, and you cant possibly catch the proper angle so you can get the attachement point.
5. Fix the quite Audio, many have suffered from this, only way to fix it is from editing the files.
6. The biome looks nice in this game. But after going around, 2-3-4 days. It is all the same. It do not matter if you are on this part of the map or on other part of the map. It is just the same and repeating. Maybe change the bioms to be larger in order to feel like you really go into a zone, not just a tiny area, like the burnt wood forest. If feels as big as a closet.
7. Make Warehouses rewarding, make a boss, unique items that can be looted and found only there. Make it so after completing certain level of warehouse (like 3 store, 4 or 5 stores house) that you get or unlock a specific useful interactive tool or object that you can use, for automation, or mechanical part, you name it.
8, Where are the engines for water and water propotion?
Maybe it is only me by the way i feel the game, but after getting to the point of getting a Saw, a Drill (that are possible with a bit of farming Heybots) making some good vehicles to move around and farm wood and metal with them, and after getting a spud gun, there is little motivation to create a permanent base to be honest. I mean, what for? The warehouses has absolute no meaning to them and have any sense of completion. You fight, you try to get to the top. Finally you manage to deal with all the enemies and at the top what do you get? NOTHING.... absolute anti climatic. No reward, no boss, nothing. Well only a good view of the surroundings.
Best hopes for the update.
Surely it need to fresh up the game, change stuff and connect the beginning to... some ending or something like that. (that reminds me, the game look like this beautiful drawing of a horse that end up like a kid sketch :D )