Scrap Mechanic

Scrap Mechanic

Mini Aug 30, 2016 @ 6:05am
[Idea]Connection Tool Right Click Wire Editing
When building with gates i encounter a lot of problems with connecting. For example i would like to connect 2 gates with each other so that i have rs nor/nand but the game doesnt let me do things like that.
My idea is to add a second function to the connection tool that would open a 2d map of all the connections of choosen part. Visualisation with examples:
https://s10.postimg.org/6dj0giaux/Quick_drawing.png

1. The part you right clicked would be the biggest and in the center.

2. If you click a part in the circle it would "move your attention" to it.

3. You would be able to change connections between parts by clicking at the arrows. If the connection was set to "no connection", by right clicking, there would be a gray line that would dissapear after exiting the menu.

4.Map would display only the connected parts and parts connected to them. The further in line they are, the smaller they would be for better visualisation of the circuit.

5.With the new game engine i suggest for bearings having multiple controllers and engines. In the circuit map you would be able to change the direction of turning instead of direction of signal because bearings cant give signal.

Stuff like controllers, sensors, engines, gates, timers would be accessible by double clicking the part from the menu and when exited would bring the menu back.

Visualisation 2: https://s22.postimg.org/rtmkps6ip/Seats_And_Engines.png

In this example i show how i imagine engines and seats to work.
Seats would have 4 connection points, each for 1 button.
Engines would have 2 for each direction they can turn.

If you like this idea please keep it high in the discussion list so that developers can see it.

After thinking:
By dragging left mouse button from one part to another you would be able to set new connections. This is needed for connecting seats and engines to other parts so that when default connection is made (example: jets would be connected to UP connection point in seat) you can change it to different because you now see 2 of the parts together (in one map).

Message to developers:
I know this idea may change wiring quite a bit but it's a good time to implement it since the game engine will be new.
Last edited by Mini; Aug 30, 2016 @ 6:39am
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Showing 1-2 of 2 comments
el teroriste Nov 30, 2017 @ 4:51am 
this.
We should have a node editor ASAP.
Its getting pretty frustrated to build around with logic
Pitchforque Nov 30, 2017 @ 7:01am 
Yup, I wish they would add a sort of "logic processor" block that you could interact with to open a logic programming UI. That way you could have a large logic circuit compiled into a small block.
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Date Posted: Aug 30, 2016 @ 6:05am
Posts: 2