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Your construction is unloaded if you travel far away too! Even if the state persist, your clock will be off if you return, since the time stopped for your constrcution (unloaded) but not the world.
Best advice I can offer is to design something not to rely on daytime. In my case I build an autofarm which just runs endlessly. It has sensor to detect if it can plant again, so no seeds are wasted.
For lights, I set them to be on all the time.
so yes, it will drastically affect your timer circuit. and anything else like crafting on a loop autofarming etc.
i also wanted to make some sort of clock with an alarm etc, but this 'feature' of the game prevents stuff from working when youre not in the vicinity
Thank you both for the reply. I hope they fix this at some point, until then I guess I will figure out another way to do it.
Even with the state saved, the time will be off if you travel away.
The antique gameengine cant handke the whole world at once, it needs to unload and freeze chunks to run smother.
Best solution would be an additional block giving signals at predefined times. Like a daylight sensor turning off if its getting dark or a block giving impulse at midnight.
Maybe a mod has that already covered.