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if you want to do it so, the threat has to go between 2 posts i guess like a trip wire etc with a sensor either side you could have it connected to a memory bit ( what mox suggested) then have that on a timer looped into that circuit.
so once the sensors have been 'tripped' the alarm will go off for 10 seconds then reset after the 10 seconds has passed. but if the threat is still at the 'door' after passing through those initial posts the alarm would still reset and go off.
you could add sensors pointing out which are connected to OR gates into the initial memory bit circuit, so depending on which sensor is activated it will still activate which will keep that memory bit on until the 'door' sensors are not detecting anything. then your timer will be allowed to count down its 10 seconds or how ever long you want the alarm sounding.
hope this makes sense ( unless i have it physically in front of me im not great at describing haha)
about 3 -4 blocks high should detect all bots except big reds, if i remember rightly, sensors dont detect bots legs. so for big reds they would need to be higher. maybe 6 - 8.
i think bots are aware of sensors and can be abit....'hesitant' going near them though.
otherwise a simpler version, id just leave it to the sensors and have them pointing outward from your base or farm wall and they can blip the light and sound every time something is in their range. if the light/sound continues for longer periods, you know something like a bot is actively close and staying close (in a raid etc) doing something
if it just blips once, could of just been a woc or bot running past
id be happy to join your world to help figure it out. or, ive done a mock up on my world and it seems to work. id be happy to show you my set up. depends how indepth you want it i guess.
I've been trying to do it in Creator's mode first, as I don't want to waste any resource's in constructing the thing just yet. And I think I have an idea running it off with a timer loop you've mentioned.
That and I did the research on 'Memory Bit's as I haven't seen that term at all since I started playing; though Watching how 2 OR's and 1 XOR set's up what I've been looking for make's just wonder why we don't have basic switch logic for the logic gates? Even to do something as basic as remembering what's been 'pushed' and what hasn't.
Either case, thank you kindly, I'm going to try the setup in creator's mode, I'll post back here what I find and give a basic run of what I've done.
Now if we could only setup a radio transmitter to control our creations remotely XD.
the only way i know of, to do it wirelessly using no mods, is shooting a button or switch with a spudgun. also, the water cannon can be used to shoot the button that operates the big vacuum at the traders. not tried it with regular switches or buttons though.
check out kans vid, it explains the memory bit in more depth and why its called a 'memory' bit. which i think is the closest youll get for basic switch logic you speak of
https://www.youtube.com/watch?v=mRg47a9Th9Q&t=130s