Scrap Mechanic

Scrap Mechanic

Pec Oct 11, 2021 @ 7:28am
Is there a way to nerf tape bots
They are a bigger threat then bosses if you dont have a tank. Is there a way to increase there time to kill
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Showing 1-15 of 19 comments
AlexTECPlayz Oct 11, 2021 @ 7:37am 
File editing, if you play MP the other players must also have the exact same files edited in the exact same way.
Volrishan Oct 11, 2021 @ 12:15pm 
Jigglepin Oct 11, 2021 @ 12:37pm 
select the easier difficulty
Ninja Zyborg Oct 11, 2021 @ 1:39pm 
Originally posted by GB:
They are a bigger threat then bosses if you dont have a tank. Is there a way to increase there time to kill
wouldn't you want to decrease their TTK? or increase yours?
AIM-9X Nov 4, 2021 @ 11:38am 
Originally posted by Jigglepin:
select the easier difficulty
There are no difficulty settings in scrap mechanic.
Jigglepin Nov 6, 2021 @ 8:40am 
Originally posted by Commander Clone:
Originally posted by Jigglepin:
select the easier difficulty
There are no difficulty settings in scrap mechanic.

erh, yes there is. its under 'gameplay' in the options menu along with the physics quality slider
Last edited by Jigglepin; Nov 6, 2021 @ 10:50am
AIM-9X Nov 9, 2021 @ 4:57pm 
Originally posted by Jigglepin:
Originally posted by Commander Clone:
There are no difficulty settings in scrap mechanic.

erh, yes there is. its under 'gameplay' in the options menu along with the physics quality slider
Huh, idk how they could make this game EASIER.
MrBuildingNub Nov 10, 2021 @ 4:50pm 
it makes the tapebots do 10 or 20 less damage and everyone else do less damage
Jigglepin Nov 13, 2021 @ 8:50am 
Originally posted by Commander Clone:
Originally posted by Jigglepin:

erh, yes there is. its under 'gameplay' in the options menu along with the physics quality slider
Huh, idk how they could make this game EASIER.

ive thought the same thing, but apparently players struggle with tapebots and i see constant messages of 'tApeBOts aRE tOo OP' so the devs introduced this option so it doesnt affect everyone, theres a choice. which is nice

like you, id rather they buff all the bots or again to make the majority happy have a hard mode option, so players who want more of a challenge, can
Last edited by Jigglepin; Nov 13, 2021 @ 8:52am
AIM-9X Nov 13, 2021 @ 4:40pm 
Originally posted by Jigglepin:
Originally posted by Commander Clone:
Huh, idk how they could make this game EASIER.

ive thought the same thing, but apparently players struggle with tapebots and i see constant messages of 'tApeBOts aRE tOo OP' so the devs introduced this option so it doesnt affect everyone, theres a choice. which is nice

like you, id rather they buff all the bots or again to make the majority happy have a hard mode option, so players who want more of a challenge, can
Yeah, Tapebots are kinda powerful, but I feel like everything else is generally too easy
Wayward Will Nov 13, 2021 @ 8:10pm 
It isn't so much that they are powerful but rather that there is no effective counter until late-game. Without your own gun they are near impossible to get close to, and there is no armor or health increases - that I know of
They would be better fixed by introducing some food that gives health boost, or something similar
Pec Nov 14, 2021 @ 7:07am 
Its not the damage they do i dislike its the whoever shots first wins. Its quite soul crushing to be coming out a vent in a warehouse only to see 2 tape bots waiting for you to open the vent.

The changes i would make if i could
(1) Slower moving tape rounds so it can be evaded
(2) Some weapon inaccuracy so stuff like medieval arrowslits are viable early game
blackphoenixx Nov 14, 2021 @ 8:41am 
This is a game about building stuff to make things easier for yourself. If tapebots are too hard build something so they aren't.

As it stands tapebots are the only thing in this game that's even remotely challenging. If anything they should buff the other bots, not nerf tapebots too.

Originally posted by Wayward Will:
It isn't so much that they are powerful but rather that there is no effective counter until late-game. Without your own gun they are near impossible to get close to, and there is no armor or health increases - that I know of
They would be better fixed by introducing some food that gives health boost, or something similar
Considering they only appear in and around warehouses or when you plant tier 3 crops - which require you to clear a warehouse - i fail to see how this is a problem.

As for armor and health increases... again, this is a game about building stuff, not a shooter. Building an explosion-proof warehouse tank isn't that hard.
Last edited by blackphoenixx; Nov 14, 2021 @ 8:43am
Jigglepin Nov 14, 2021 @ 10:03am 
Originally posted by Wayward Will:
It isn't so much that they are powerful but rather that there is no effective counter until late-game. Without your own gun they are near impossible to get close to, and there is no armor or health increases - that I know of
They would be better fixed by introducing some food that gives health boost, or something similar

like blackphonenixx said, theyre late game enemies what do you expect???

what you say has no meaning because thats the whole point, and theres plenty workarounds, once you learn the game.

if youre silly enough to go near warehouses early game then you will die, "without your own gun they are near impossible to get close to" yep, they are ranged enemies, thats why you need a spudgun.......

armor, is your vehicle, its a building game, so build

the health boost is.... burgers, thats why its worth getting the cookbot and getting burgers made before a run

it happened to me in my first world, i was intrigued by this big structure in the distance that i had to go investigate only to get shot out of no where and die, most of my stash was on me as i was quite early into it. but i gathered my bearings and finally retrieved it.

thats what makes games exciting, i can now, clear warehouses without dying on foot, and i have done some with a tank which is even easier. its all part of learning the game then it becomes easy. if it was all to easy from the start there would be no challenge and get boring too quickly



Originally posted by GB:
Its not the damage they do i dislike its the whoever shots first wins. Its quite soul crushing to be coming out a vent in a warehouse only to see 2 tape bots waiting for you to open the vent.

The changes i would make if i could
(1) Slower moving tape rounds so it can be evaded
(2) Some weapon inaccuracy so stuff like medieval arrowslits are viable early game

Originally posted by GB:
Its not the damage they do i dislike its the whoever shots first wins.

its not who shoots first wins, you have to adjust to the situation. know when to ADS and when to hip fire. hip firing can get you out of alot of trouble, also retreating. its no big deal to retreat if theres more tapebots than you can deal with.

Originally posted by GB:
Its quite soul crushing to be coming out a vent in a warehouse only to see 2 tape bots waiting for you to open the vent.

then youre coming out the vent without even knowing the situation, slow and steady. use 3rd person to help with seeing round corners etc you can place your lift and build small shields of blocks etc

Originally posted by GB:
Slower moving tape rounds so it can be evaded

you can evade tape by hip firing and moving side to side
Last edited by Jigglepin; Nov 14, 2021 @ 10:22am
Jigglepin Nov 14, 2021 @ 10:16am 
heres my little warehouse tank, extending front and rear wheels for stability on ramps/stairs.
the mounted spudguns are rigid, but placed at the right height for tapebots.

the explosive tapebots are the only danger, so i usually takeout them out on foot as ive not fully tested the armor capabilities of the tank against them.

afaik, theres a glitch were the explosive radius goes through the metal 3 and can damage switches etc



https://steamcommunity.com/sharedfiles/filedetails/?id=2654825575

https://steamcommunity.com/sharedfiles/filedetails/?id=2654825539

https://steamcommunity.com/sharedfiles/filedetails/?id=2654825507

https://steamcommunity.com/sharedfiles/filedetails/?id=2654825472


its a fun project and i highly recommend all SM players to give it ago when you have the resources
Last edited by Jigglepin; Nov 14, 2021 @ 10:24am
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Date Posted: Oct 11, 2021 @ 7:28am
Posts: 19