Scrap Mechanic

Scrap Mechanic

Why do people assume Axolot aren't working on this game anymore/the game is dead?
It seems like everyone here is going off of the update schedule of already mostly finished games with many more people working on it.
Guys, there's only 12 people working on this game. Programming takes time.

Programming a game, aswell as creating a physics engine takes much more time than making 1 small update.

Other games also don't have the complexity of Scrap Mechanic.. What I mean by complexity is not graphical or story complexity, it's the complexity of a physics engine that can handle a fully sandbox game. I'll put it in perspective:
Imagine a ball falling down a ramp. Seems simple, right? Now try to imagine attempting to figure out, using only math, how to simulate said ball falling down the ramp. Seems still fairly simple, right?

Now imagine a Scrap Mechanic creation, say, a wishbone suspension. Try to figure out the physics of that. That's a lot more complex, right?

In conclusion, Scrap Mechanic is a very complicated game compared to the other games people are comparing it's upload schedule to, meaning they think it's not being worked on, because something complex takes time to create...
< >
Showing 1-11 of 11 comments
Shade Sep 7, 2021 @ 8:56pm 
Originally posted by BlueFire:
It seems like everyone here is going off of the update schedule of already mostly finished games with many more people working on it.
Guys, there's only 12 people working on this game. Programming takes time.

Programming a game, aswell as creating a physics engine takes much more time than making 1 small update.

Other games also don't have the complexity of Scrap Mechanic.. What I mean by complexity is not graphical or story complexity, it's the complexity of a physics engine that can handle a fully sandbox game. I'll put it in perspective:
Imagine a ball falling down a ramp. Seems simple, right? Now try to imagine attempting to figure out, using only math, how to simulate said ball falling down the ramp. Seems still fairly simple, right?

Now imagine a Scrap Mechanic creation, say, a wishbone suspension. Try to figure out the physics of that. That's a lot more complex, right?

In conclusion, Scrap Mechanic is a very complicated game compared to the other games people are comparing it's upload schedule to, meaning they think it's not being worked on, because something complex takes time to create...
thanks man for helping me out (obviously you probably don't know me from the forums/discussions.) But I 100% agree it takes time for a heavy physics based game while a physics engine is being made at the same time..
AlexTECPlayz Sep 8, 2021 @ 1:00am 
Originally posted by BlueFire:
In conclusion, Scrap Mechanic is a very complicated game compared to the other games people are comparing it's upload schedule to, meaning they think it's not being worked on, because something complex takes time to create...
Objection. Scrap Mechanic is not a very complicated game compared to other games people are comparing it to.

NMS is much, much more complex, and this actually has a custom-made game and physics engine.

Space Engineer is much more complicated than SM.

Half-Life 2 and ultimately Source has much more complex physics, and still manages to compete with other modern game engines. Half-Life Alyx and ultimately Source 2 also have much more complex physics, and this time it's an in-house physics engine instead of Havok.

The physics of Grand Theft Auto V, IV, or even San Andreas to a degree, are more complex than Scrap Mechanic's.

If you'd were to compare Scrap Mechanic to any modern game, it would not stand a chance. Hell, if you would compare Scrap Mechanic to a literal weeklong project about physics in Unreal Engine, Scrap Mechanic would rapidly fall flat.

As for the physics engine, good luck to these developers doing it. OGRE3D is not a physics-oriented game engine, nor is it oriented for a game of this magnitude. They could use Havok or Physx (if the engine supports PhysX), and it would be so many times better than their custom-made physics engine. I still doubt they're actually creating a new physics engine, it would take a few years to do it, at least. Perhaps another 5 years :claugh: At this pace, SM will be hopefully finished by 2030, or abandoned.

Originally posted by BlueFire:
Other games also don't have the complexity of Scrap Mechanic.. What I mean by complexity is not graphical or story complexity, it's the complexity of a physics engine that can handle a fully sandbox game. I'll put it in perspective:
Imagine a ball falling down a ramp. Seems simple, right? Now try to imagine attempting to figure out, using only math, how to simulate said ball falling down the ramp. Seems still fairly simple, right?
Objection. The complexity of the physics here, as I mentioned with a few examples above, are not as complex as you imagine them to be. Simulating a ball falling down a ramp is fairly simple.
DC-GS Sep 8, 2021 @ 1:15am 
Originally posted by BlueFire:
Guys, there's only 12 people working on this game. Programming takes time.

So what?
A single guy can add more content in a short time without any access to the gamesource. He does it in his spare time.

There are a lot of bugs for years. Still not adressed.
I dont remember the source, but some of this bugs were tagged wont-fix because they were in the game engine they cant change. No idea if thats true.

From outside perspective all we see them doing is to blog about stuff. Also they abondon all communication with the community.

So yeah, after months of nothing, people start to give up on them.
NikkiOfTheValley Sep 8, 2021 @ 6:37am 
Originally posted by DC-GS:
There are a lot of bugs for years. Still not adressed.
I dont remember the source, but some of this bugs were tagged wont-fix because they were in the game engine they cant change. No idea if thats true.

Not that they can't change that physics engine, it's just that it's quite complicated to do.
NikkiOfTheValley Sep 8, 2021 @ 6:45am 
Originally posted by AlexTECPlayz:
Originally posted by BlueFire:
In conclusion, Scrap Mechanic is a very complicated game compared to the other games people are comparing it's upload schedule to, meaning they think it's not being worked on, because something complex takes time to create...
Objection. Scrap Mechanic is not a very complicated game compared to other games people are comparing it to.

NMS is much, much more complex, and this actually has a custom-made game and physics engine.

Space Engineer is much more complicated than SM.

Half-Life 2 and ultimately Source has much more complex physics, and still manages to compete with other modern game engines. Half-Life Alyx and ultimately Source 2 also have much more complex physics, and this time it's an in-house physics engine instead of Havok.

The physics of Grand Theft Auto V, IV, or even San Andreas to a degree, are more complex than Scrap Mechanic's.

If you'd were to compare Scrap Mechanic to any modern game, it would not stand a chance. Hell, if you would compare Scrap Mechanic to a literal weeklong project about physics in Unreal Engine, Scrap Mechanic would rapidly fall flat.

As for the physics engine, good luck to these developers doing it. OGRE3D is not a physics-oriented game engine, nor is it oriented for a game of this magnitude. They could use Havok or Physx (if the engine supports PhysX), and it would be so many times better than their custom-made physics engine. I still doubt they're actually creating a new physics engine, it would take a few years to do it, at least. Perhaps another 5 years :claugh: At this pace, SM will be hopefully finished by 2030, or abandoned.

Originally posted by BlueFire:
Other games also don't have the complexity of Scrap Mechanic.. What I mean by complexity is not graphical or story complexity, it's the complexity of a physics engine that can handle a fully sandbox game. I'll put it in perspective:
Imagine a ball falling down a ramp. Seems simple, right? Now try to imagine attempting to figure out, using only math, how to simulate said ball falling down the ramp. Seems still fairly simple, right?
Objection. The complexity of the physics here, as I mentioned with a few examples above, are not as complex as you imagine them to be. Simulating a ball falling down a ramp is fairly simple.

Everything you just said, can be summed up to: "I don't like this game, so I will annoy other people who do."

It really looks like you're complaining because you don't like the game. You're complaining about choices made years and years ago by Axolot. There's not much they can change about any of the stuff you said. (At least not without spending years rewriting code, for 1 guy)

DC-GS Sep 8, 2021 @ 6:47am 
Originally posted by BlueFire:
Originally posted by DC-GS:
There are a lot of bugs for years. Still not adressed.
I dont remember the source, but some of this bugs were tagged wont-fix because they were in the game engine they cant change. No idea if thats true.

Not that they can't change that physics engine, it's just that it's quite complicated to do.

Tripple the effort, if the guy who did the engine left the company.

But yeah, i wasnt sure if the engine is inhouse or not. A lot of people claimed it wasnt, but that claim were never verified.
NikkiOfTheValley Sep 8, 2021 @ 6:51am 
Originally posted by DC-GS:
Originally posted by BlueFire:

Not that they can't change that physics engine, it's just that it's quite complicated to do.

Tripple the effort, if the guy who did the engine left the company.

But yeah, i wasnt sure if the engine is inhouse or not. A lot of people claimed it wasnt, but that claim were never verified.
AFAIK, it's not inhouse.
AlexTECPlayz Sep 8, 2021 @ 7:36am 
Originally posted by BlueFire:
Everything you just said, can be summed up to: "I don't like this game, so I will annoy other people who do."

It really looks like you're complaining because you don't like the game. You're complaining about choices made years and years ago by Axolot. There's not much they can change about any of the stuff you said. (At least not without spending years rewriting code, for 1 guy)
Everything I said can be summed up to: Game took 5 years to get to this stage, making a new physics engine will only prolong the time it takes to deliver any content and the much, much needed bug fixes, and that other teams, big and small have managed to do more in 5 years.

NMS was in development (until V1) for like 3 years, then another 5 which overhauled and transformed most of the game, with a custom game engine and physics, and a team of 10-20 developers.

A project in Unreal Engine that focuses on physics can achieve much more in a week to a month than Axolot has currently achieved with Scrap Mechanic's physics. I still highly doubt OGRE3D will be able to pull the game without crashing or without having some severe issues if they achieve aerodynamics and better suspension physics. Not to mention, it will make the multiplayer and singleplayer worse - if the engine is unable to. If somehow, by some mysterious divine miracle it manages, power to them. Until then, I'm skeptical.

I do understand that now it might be too late to change from OGRE3D to a different game engine, but the effort will be worth it, the performance impact will lower, and not to mention two of the more popular engines, Unreal and Unity have spectacular physics engines that might truly help this game. It would make me happier if they would just say that it will take a lot of time, or provide more development updates, because the silence from Axolot is not good.
Last edited by AlexTECPlayz; Sep 8, 2021 @ 7:39am
blackphoenixx Sep 8, 2021 @ 7:39am 
It's because people have no appreciation for the kind of work that goes into making a video game and an inflated sense of entitlement.

It always has to be fast fast update today how dare you not implement things exactly as i want them or neglect to give updates twice weekly i paid 30$ for this the devs owe me their time, lives and possibly souls now.
Cry whine ♥♥♥♥♥ complain.

Just ignore them. If they don't understand what early access means or that quality work takes time they have no one to blame but themselves.
Xenomorph Sep 8, 2021 @ 2:26pm 
so you think chkn and card life will get a spit shine and come out of early access or doom to die out ? i love SM and cant wait 4 CHAPTER 2 hope it comes out soon
vukotlak Sep 9, 2021 @ 10:41am 
Why do people assume...

You could basicly end that sentence with the most lunatic or stupid thing you can imagine and i guarantee you someone on this planed already assumed exactly that.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Sep 7, 2021 @ 5:43pm
Posts: 11