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In the specific case of ruined cities, the best we can do is to reasonably speculate about what the devs' plan might be for them. Let's do so, shall we?
Acquiring your first spud gun is a threshold in the progression curve, I hope we can agree on that. The gun is needed to deal with farmbots, so we might be expected to loot cities after getting it. In that case, the loot is objectively underwhelming.
On the other hand, the devs might want us to have the opportunity to sneak past the farmbots and get some moderately high value loot before we have a gun and a steady supply of ammo. In that case, the loot rarity would be more or less fine, so balancing these cities becomes a matter of tweaking the number of farmbots in a very simple risk vs reward equation.
Now, I said all this under the assumption that stone nodes and trees will end up regenerating at some point, devaluating the interactive parts that are considered the juiciest loot you can find. This might not happen, and then these ruined cities could become a way for players in the late game to save some embers by just looting some level 1 parts and upgrading them with components, which are renewable.
My overall stance on the matter is that, while you have a point, you do so under the assumption that specific factors in the game's balance are going to stay as they are right now, and we have no reason to think that. Loot tables might change, maybe the devs introduce a new intermediate tier of loot crate, or a new bot is added and substitutes half of the farmbots you find in cities... Too many aspects are still in the air for us to properly base our concerns about this issue, but yes: there is an issue of balance here, we just don't know yet what shape it has.
Either way, you bring up a good point. I'm interested in seeing how this develops once more patches come up.
Edit: grammar is a female dog (suck on that, censorship).
Hope the devs can read this and do something about it. I also found a huge chemical plant of sorts with 2 farmbots in the vicinity and a crap load of totebots, but had the same issues in terms of loot. If things stay the same, it would be smarter to stay near the base than explore harder areas with the same loot as easier areas.