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Also i am quite familiar with both engines of unity and unreal, they are popular engines but have real restrictions that this kind of game simply could not handle. Both engines aren't really good engines with open world 3d interactive crafting settings and have set limitations and poor optimizations for certain mechanics (meaning that it is possible to script it, but the way it would be scripted would have more bugs and cause more lag).
Not to mention the loss of money they would have to spend.
Now i am not saying they simply shouldn't switch engines but that there is a risk when switching engines, mainly resources, time and money must be invested on that risk. It could pay off but it could also be a flop.
yes, that happen to me too.
So just now i tried seeing what happens wheni mess with my radeon settings, turnign them all off in terms of anti lag and other programs and my frames have improved, but the game still feels slightly stuttery, other than that im getting my 75 fps back.
Try with vsync on