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Yeah, the ground is surprisingly slippery but the main problem is that the vehicle is going to always try to move "down" thanks to constant pushing from gravity, and "down" in this case means following the slope of the hill. So, there are 2 easy ways to stop movement: either make a "wall"/"post" (literally a few blocks built connected to the ground is enough) to rest the vehicle against, or add enough fold-out stabilisers with high-friction blocks to support the weight of your vehicle. Another good trick is to make all the stabilisers able to vary their length so that you can "park" the vehicle level (i.e. level with the X-axis of the world, not parallel with the sloping terrain), since this outs all the weight on the supports rather than some being shared across the less-effective wheels. Plus, for a well-built utility vehicle this means a more stable and level platform to work from, so you don't have to worry about having your camera on an angle all the time.
Or if you're really stuck for ideas... just throw down your lift "behind" where you want to park the vehicle (i.e. on the downhill side), drive slightly above it on the hillside, jump out and quickly raise the lift a bit -- either you'll have a solid pole holding the vehicle in place, or you'll "catch" the undercarriage with the lift meaning the vehicle has an extremely high-friction point of contact that's supporting practically all its weight... in that situation it's not going anywhere until you remove the lift. Personally, I do that as a temporary measure before building a small wall to hold the vehicle in place with, so I can retract my lift and use it for exploration on foot.
And of course you can always use a tree or a large "terrain" rock (not the mine-able kind... although those work equally well really) for the same thing; they're not likely to go anywhere unless you specifically remove them.
It's a problem-solving game. Solve the problem using the tools available. You don't have to exploit carrying your vehicle around with the lift the whole time (and often you can't use it directly that way when you want to flip over a vehicle because it's carrying something that the lift doesn't support carrying), but there are various other potential uses for what's effectively a piston in your pocket. Plenty of times now I've used the lift along with a lever/"extension arm" underneath the vehicle to lift a loaded cargo delivery back onto its wheels; my main resource-gathering truck has self-righting arms build in (they also hold the drills and saws) and most of the times I roll that truck it's quicker to just use the arms to flip it back over than it would be to jump out and use the lift for that.
Vehicles sliding down the hill is only a problem if you can't figure out how to do some kind of basic wheel-chocks or "hitching post." And for anyone who struggles with that... well, I've got some bad news for you about all the other complex engineering this game is going to call on you to figure out...
A large percentage of those have stabilisers because they have sideways movement (crane picking up something next to vehicle. Concrete truck pouring laterally) which would otherwise cause the vehicle to roll onto its side. They dont have them to stop the vehicle from moving while stopped which is what the OP is describing.
It's a bit of both -- construction sites often have unstable ground, and any kind of lateral movement can result in the vehicle "shimmying" and digging itself into the ground, which can get it bogged. I've absolutely seen them used to help with holding the parked vehicle in position when it's parked on an incline (admittedly a fairly shallow one) though; I remember it because I asked the crane-truck operator about it during a site inspection thinking it was odd and he confirmed it was just parked there while they rolled other equipment out of the site that they were done with -- in his own words "it's only gonna be there for 10 minutes so it's not worth the hassle of putting chocks down, but [he didn't] want to trust just the handbrake on an expensive crane."
In scrap mechanic I've also noticed my "harvester" truck (the one with water pump, saw + drills) rocking from side to side while I'm using the vacuum pump so I'd assume it has a sort of "recoil" effect, and there is definitely a recoil when using the water cannon and the front-facing "veggie ejector" pump. I've noticed that it's really hard to keep the truck in place while I'm pumping water from the ocean, which is the whole reason I started looking into ways to keep it locked in place during that... but oddly the first time I had no trouble holding it steady was when I also had the drill/saw arms deployed because there was a robot hovering around and I couldn't be bothered to deal with it until after I'd filled the tank. That's what got me thinking about crane trucks with the stabilisers to prevent shimmying... and reminded me of that conversation... and hence prompted me to give it a try.
I'm not saying that it's a perfect guaranteed-to-work solution; but I've had success with it in some cases. Like I said, I noticed that even just putting the drill/saw down made an improvement... but I also kinda intentionally avoid having to park on a hill in the first place since I just figured it doesn't make sense to fight gravity on something like that. The thing is, every time I see this conversation pop up it's "I parked on a hill and eventually the vehicle slid down, game must be broken/buggy/badly written/unrealistically low friction"... when it's more likely they're just assuming that the amount of friction and down-force on their vehicle's tyres is going to match that of a similarly-sized vehicle IRL... even though our Scrap Mechanic vehicles are clearly much lighter since a) we can smack them around with a hammer and make them flip over; and b) a tiny 2-stroke lawnmower engine can make a vehicle that's equivalent to a small sedan or large "city" car built out of scrap blocks still pull wheelies when it's set to full throttle.