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As you can see some players are still and will always be easily duped. I envy them the ability to gain a sense of achievement and engagement by looking at a number count down.
On the other hand as you can also see the wider gaming public is getting pretty tired of it.
Some people enjoy figuring those types of solutions out. Especially when you build it with your own two hands.
Getting everything fast and easy would defeat the purpose of the game.
And somehow one that thinks it's appropriate to call the many hours of grind required to even set up any refining automation on those few things that you can as "2 seconds". Refining automation I have seen others separately complaining is also itself too annoyingly slow. The same as 2 seconds. To that guy.
I guess if your sense time is that messed up of course you like staring at countdowns all day. Grind doesn't exist to your senses displaced as they are from normal time frames and your entire life span will feel like it fits in a slow Tuesday.
In the mean time players like me see this sort of gratuitous count down grind and what they did to the craftbot upgrading basic queue feature (it's a ♥♥♥♥♥♥♥♥ outrage) as blatant disrespect of the player base by the developers. They don't respect our time, our convenience or our intelligence if they think this sort of thing is good enough to pass for game design.
When you build vehicles with drills or saw blades, and a collector, this problem goes away.
Which is part of the gameplay loop.
Advancements make the grind go away.
It's a game. Everything is an illusion.
This is the same.
Advancement removes these issues.
Watering by hand is a massive pain.
Automation fixes that.
Cutting down trees with a hammer is a pain.
Drills fix that.
In a game, that IS advancement.
It's a game called Scrap Mechanic and it revolves around engineering concepts. Automation is a huge factor of the game and honestly I hated the timers at first but it really adds a level of satisfaction when you do get to automating everything and reducing timers by upgrading your tools. It's what happens in real Engineering, it's all about making things eventually and exponentially more efficient over time.
It's a delicate balance because there would be no point in automating anything whatsoever if the timers didn't exist. I think the game just needs a tutorial and the beginning is pretty brutal for someone new, but this is literally the first iteration of Survival and it's far from done still.
The whole point of survival is to figure out how to skip the grind.
i agree here - its called survival because you have to do stuff to keep going. this usually takes time to get you from the most basic things to high tech and is a basic survival gameplay feature
Ok so if you could instantly refine any wood, scrap or stone what would be the point of progressing to craft the refine bot? A big part of survival games is progressing to be able to collect basic materials faster to progress. Of course it takes longer to get resources at first but the things you craft are also cheaper so there is less grind.