Scrap Mechanic

Scrap Mechanic

Lorien Apr 22, 2017 @ 9:37pm
Gyroscope Recommendation?
Hi, I'm new to the game, and I want to create a proper gyroscope for stabilization purposes, but so far I've been unsuccessful. I've checked some of the most common tutorials on YouTube and even downloaded a few gyroscopes from off the Workshop, but for some reason they aren't self-correcting when tilted. Not sure if there's been a change to the game recently to cause their behavior to change or if I'm just doing something wrong, but does anyone know of a design that's currently verified to work?
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Showing 1-6 of 6 comments
Pitchforque Apr 26, 2017 @ 9:53am 
Did you watch Snocrash's tutorials? That's how I learned.

All a gyro is going to do on its own is stay mostly level while the rest of the vehicle tilts. You'll need to attach sensors to the rest of the vehicle that is not connected to the gyro. Then an arm attached to the gyro will trip the sensors when tilting happens.

As far as self-correction, you need to then hook the sensors up to thrusters. Or maybe a controller if you plan to use spring glitches or something like that.
Lorien Apr 26, 2017 @ 6:59pm 
Aye. I recreated them, and even downloaded a few versions from the workshop. Sadly, they all seem to fail after a certain amount of tilting, becoming permanently angled with no self-correction making them useless for the purpose of triggering sensors. In one attempt, the gyro actually broke the game physics, causing components fixed to bearings to become pseudo-unfixed allowing the assembly to behave as if it was in a different physical position despite still being considered to be attached by the game's engine, resulting in the moving parts smashing in to their platform and launching it in to the sky.

The only gyroscope I've come across so far to properly maintain horizontal correction (and it's not exactly a gyroscope) is the one used by Gryfoden for their stable helicopter, but that one seems to rely upon some kind of suspension glitch, and I'd prefer to avoid using glitched mechanics. They also seem to have found some way of welding two structural components together at two separate bearing points, which I though was impossible, and can't replicate. :(

Pitchforque Apr 27, 2017 @ 5:58am 
I hear you, I don't like glitching either. The reason for the permanent tilting is that the typical sensor method is a bar that passes over sensors positioned above and below it. If the bar is allowed to fully pass the sensor, neither sensor will see it and it will be treated the same as if the bar is between them.

I managed to get it to work with a very large aircraft since its weight made it tilt slowly. I had to be careful about what power I set the correctional thrusters to. Basically getting it to work is a balancing act between these two situations:
- If you set the thrusters too low you will get the failure you're talking about where the correction can't keep up with how fast the vehicle tilts, and the gyro bar goes through the sensor.
- If you set the thrusters too high the correction will oscillate, meaning your vehicle will rock back and forth like a boat and never settle.
Last edited by Pitchforque; Apr 27, 2017 @ 5:59am
Lorien Apr 27, 2017 @ 7:48am 
I should probably clarify. I mean the gyroscope itself remains permanently tilted, even when the rest of the craft is returned to a horizontal position. The gyroscope fails to engage in precession, spinning at a tilt instead of horizontally, even when the craft is horizontal. It's as if the gyroscope is operating in an environment where gravity does not serve as the torque.
balls Apr 27, 2017 @ 10:54am 
If you're looking for something to just make something stable, look at my workshop page. I have made something that should work.
Pollo Jul 9, 2023 @ 1:43am 
I know this is quite old but, have you found an answer to your problem? I'm having exactly the same issue now and i'm losing my mind trying to understand why
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Date Posted: Apr 22, 2017 @ 9:37pm
Posts: 6