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Nah just kiddin with ya spud man!
http://answers.unity3d.com/questions/245310/how-to-invert-y-axis-in-mouselookcs.html
This deserves negative recommendation even if this short game is interesting.
Also, changing the way 'old school' gamers play isn't all that bad. I challenge myself with playing games that really don't appeal to me or games that don't appeal to the way I like playing. That was my catalyst for coming back to Steam.
It is the traditional default for looking in games until about 1995 when it bizarrely swapped around. Just like your own body where your muscles pull your head back to look up and pull your head forward to look down, with Invert Y you pull the mouse towards you or the stick down and towards you to look up, and you push the mouse away from you or the stick up and away from you to look down. It is much more natural for a lot of people. Just try pushing your head forwards while simultaneously trying to look up, then do the same thing letting your head move forward while trying to look down.
Many modern gamers stick with the defaults and that's how they learn to play, even if it is less natural, that's just the pathways they form in their brain and in a roundabout way it ends up 'feeling' more natural to them.
Once whatever you learn is ingrained, it is pretty challenging to keep consciously overruling your innate natural instinct. So pretty much it's totally unacceptable for any game with camera movement to not allow both options.