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1. Utility (for Triple Jump)
2. Efficiency (makes things easier later on)
3. Combat (quite useless in my eyes)
I don't use special combat attacks often, so the combat skill tree is a waste of ability points for me. Normal attack is even in hard mode strong enough to kill off any enemy. Would have been different if Ori:BF had boss fights like Hollow Knight.
Stetchyf mixed Efficiency and Ultra Defense up. I looked it up ingame, Ultra Defense is the last one in Utility branch, right next to Triple Jump.
https://oriandtheblindforest.fandom.com/wiki/Ability_Tree_(Ori_and_the_Blind_Forest)