Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In games, where reflexes fail, memorization prevails. Most of the harder sections (I want to say all but could be wrong) can be done the same way every time; learn from your mistakes and... don't repeat them?
... or just give up, that works too I guess
My reactions are not that quick. i wasn't expecting a sudden difficulty spike.
I've tried to memorise what i need to do. This just isnt working for me
But if your willpower is not making up your reflexes, when this game might just not be for you. I suggest you stick to games like Abzu or Aer instead, where failing is not a big issue.
Is the final reward even worth all the blood, sweat and tears?
If you ask me, yes. Ori is one of the best games in my Steam library. You will probably also love it when you completed the game by yourself rather than just watching a Let's Play.
And now I can say that even after I finished the game twice I hadn't really learned how to play. Only after 30-40 hours of playing (DE and original) my gameplay is something not painful to watch :D
Get a little ahead and the pattern is different and you cant wait for it to line up again because of the uneven water flow
As for the water section in the tree, treat each part individually, because the water keeps up with you no matter what; it only drowns Ori if you aren't fast enough on one particular section. Just bait the direction of enemy attacks with your positioning, make good use of double jump and air dash (makes this section much easier).
The difficulty of enemies never seemed to stop me, the tedium of repeating perfect sequential jumps, flips, dashes etc was the problem. This is possible with reaction speed, dexterity and repetition until either you can always do it, or more often, by a micro second mistimed something the other way, which turns out good enough to get by.
Since I lack the literal ability to combine all of the above due to my crippled hands, getting worse the more I repeat an action, it is disappointing to me the designer thinks the term "easy" represents the easiest they could make that difficulty. Only those of us that don't care about chest beating would choose anyway.
Since the creators clearly have talent for making the game, I can only imagine they are young and thus without any life experiences they can base such difficulties on. There are many gamers who would buy their games, they aren't all young and flawless, I think it's a silly mistake to only cater to the smallest percentage exclusively.
It feels like they designed normal for the top 5%, then designed easy for the extra 6th% . Think about that, all the people below that percentage want to enjoy the game still. Why even have difficulty options if you choose to exclude so many anyway. Isn't that the point of difficulty options.... to choose what you are comfortable with.
Disabilities are nothing to laugh about, but I think developers weren't thinking about people with disabilities much. And average person without serious physical constraints can finish the game IMHO. I consider myself such an average person.
For me game was very challenging at first run and I felt frustration time after time, especially while climbing the Ginso Tree for the first time. But most deaths were not results of micro-second timings - I consider tolerances on platforming rather good and fair - but because I was clueless and lazy to learn. You need to be careful with double jump cause performing it erases your velocity vector. Learning that can take some time and effort cause you need to force yourself to not press jump-key excessively. Bash even have different levels of comprehension and it is good in my book. Also it required some power of will to not be just jumping around but consider a plan and be following that plan. Considering all that I never felt that game was unfair to me.