Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have J2K sending WASD commands with the D-Pad while the game itself is reading D-Pad for Ori's Movement, and since the two are mutually exclusive, they never clash with each other.
So, when I tell Joy2Key to map keyboard buttons to the controller, I get double inputs because the game senses the controller input, AND the keyboard input simultaneously. This has nothing to do with BPM or anything like that.
This is why it is just good coding practice to give the user a way to disable controller functionality altogether as many other games do. I like that they give a DInput choice, as many developers won't even touch DInput these days, so I'm not trying to rag on them or anything. And at least they give you a remapping tool (though I wish they had put it in-game rather than modifying a text file, but eh. It's good that it is there), which is way more than a lot of other games do.