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Other wise you have some options. You can play the local version of the game using the "Shared Controller couch", which allows multiple players to share one input method. This limits the game to "creative mode", but it would allow multiple people to play with a single keyboard. I wouldn't suggest it if you really want to get into the game, but it does work.
Lastly you could technically use the online system to play in a LAN, with multiple computer attached an everybody on their own keyboard, but in that case, everyone would need their own copy of the game running in Steam for that to work. If you are all in the same house, it would be far better to just play locally with multiple controllers.
Hope that answers your questions.
I know that windows recognizes keyboards as a USB device, and will take input from 'any' keyboard, but register it as the same signal across all of them.
But is there a way to 'identify' different keyboards based on usb ports and have the game identify that signal instead of windows?
Raw input for instance.
There's a program called Teamplayer that lets you use multiple cursors, generally the idea is that windows seems to be overriding how you want to use those signals, you'd have to install something to overwrite that.
If anything, if you can turn a keyboard to be recognized as a 'gamepad' then it might work.