Ultimate Chicken Horse

Ultimate Chicken Horse

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Steam Workshop Custom Maps & Items True?
I heard from a friend that they might be working on releasing an update and adding steam workshop to the game. where people can create custom maps and items/traps,etc.

I hope this is true as i feel like the game could use more traps and items, and more maps.
Does anyone know more about this?

If not does everyone think they should make a steam workshop for the game?
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Beiträge 19 von 9
Kongou 22. Okt. 2016 um 16:50 
YES THEY SHOULD!!
RichardAtlas  [Entwickler] 25. Okt. 2016 um 11:02 
Not quite Steam workshop, but we're working on something. We won't be able to let people make custom traps (at least not in the foreseeable future) because they're all custom coded and custom animated... but there'll be an announcement soon about what we're planning!
Awesome. Can't wait to see what you guys have planned,
Why did you decide not to go with steam workshop? The code things seem awkward and it would be easier from a player perspective to just subscribe in the workshop to your favorite levels.
The main reason is that we plan on bringing the game to consoles fairly soon, so we're ruling out anything that requires a Steam account to use. We do have "workshop-like" features planned, but they'll need to be accessible from all platforms.
jotun? 1. Dez. 2016 um 14:33 
Regarding the game coming to consoles, do you have any plans for cross-platform play between PC and console?
RichardAtlas  [Entwickler] 1. Dez. 2016 um 17:30 
Plans, yes. Confirmation that we can do it, no.
Ursprünglich geschrieben von kiwibonga:
The main reason is that we plan on bringing the game to consoles fairly soon, so we're ruling out anything that requires a Steam account to use. We do have "workshop-like" features planned, but they'll need to be accessible from all platforms.

So Steam controller support is not going to happen either?
Ursprünglich geschrieben von Leonard L. Church:
Ursprünglich geschrieben von kiwibonga:
The main reason is that we plan on bringing the game to consoles fairly soon, so we're ruling out anything that requires a Steam account to use. We do have "workshop-like" features planned, but they'll need to be accessible from all platforms.

So Steam controller support is not going to happen either?

We already have support for Steam controllers!
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Beiträge 19 von 9
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Geschrieben am: 22. Okt. 2016 um 14:35
Beiträge: 9