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Rapportera problem med översättningen
This is not true for Crossout vehicles, which are very complex data packets of all the parts, their rotation, status, co-driver, parameters and multipliers. Because of that, there's no meaningful way to implement multi-slot mechanic, so giving an ability to a player to leave the match and start up on another is too data-intensive for the servers to handle.
Of course you can leave the match, but your connection to the match with be terminated and rewards that come from the final outcome (apart from what little you already earned) will be nullified.
This is further justified by the fact that matches in Crossout last multiple times less than a match in any of those games. And yes, you can argue that the game should not reinforce people stupidly suiciding into the enemy team with spears and hopping between matches to earn rewards just on the merit of frequency.
Neside that, I prefer long-mid range builds, so if I die as soon as it bothersome to wait for the end of the match, its just enough time to reflect on what I did wrong and how to behave differently in the next match to avoid that, especially I'm using a particulr build for completing a challenge.
Honestly, it still much better than my experience playing WoT, where you spend like 2/3 of the actual participation in match just driving somewhere. It was excruciating.
Maybe let you leave if there's only bots remaining on one side? I don't see that being easy to abuse.
On the technical side, idk what the other person is talking about. The matchmaking server only needs the vehicle data you last connected with. If you are able to leave early and make changes to your vehicle, the last match shouldn't care. Whatever changes you make after should only affect the next match you connect to. I guess the other person is talking out their rear end, or should be immediately fired if they're a dev.
If that was the way you assume, then leaving early would not incur any losses, and the server would keep your vehicle data as it was, but that isn't the case. Other games allow you to do so and have a hangar of multiple active vehicles, because there is not much to track in the first place.