Crossout

Crossout

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Remove having to spectate a match after death.
Warthunder hasn't had this mechanic in years and there's already a min match score needed to even get credit for the match. Let me just go in, kill a guy and go. I don't want to watch 4 people look for a nugget on the other side of the map because someone doesnt want to SD. I also don't want to ask someone in chat to SD because I don't have the patience to argue with someone if the one machine gun and wheel they have is going to go anywhere.

I think there's an counter argument to be made that sure it forces you to think about living in the match but when you run into the same pre made 4 times in a row from Honor for example, why bother staying after you did what you could? I just don't see a point in this mechanic outside of Clan wars/Confrontation.
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Zarious101 3 nov, 2024 @ 10:43 
If you disagree with this, please explain your perspective because I wouldn't mind hearing it out.
Iron Knights 3 nov, 2024 @ 16:35 
OP is correct, fully agree, also the fuel penalties for leaving a MISMATCH by the engine should be removed.
Senast ändrad av Iron Knights; 3 nov, 2024 @ 16:53
DivineEvil 3 nov, 2024 @ 20:23 
This is a technical limitation. Warthunder (to my limited knowledge and flawed memory) locks down the vehicle that you have used in the match until that match is concluded. Same is true for all similar games such as WoT, WoW etc. Since your vehicles have very limited customization tree and number of variables associated with it, it is perfectly fine to have 4+ vehicle slots, where you can leave the match ahead of time and play another vehicle in a new match while the former is being blocked, and you recieve rewards later.

This is not true for Crossout vehicles, which are very complex data packets of all the parts, their rotation, status, co-driver, parameters and multipliers. Because of that, there's no meaningful way to implement multi-slot mechanic, so giving an ability to a player to leave the match and start up on another is too data-intensive for the servers to handle.

Of course you can leave the match, but your connection to the match with be terminated and rewards that come from the final outcome (apart from what little you already earned) will be nullified.

This is further justified by the fact that matches in Crossout last multiple times less than a match in any of those games. And yes, you can argue that the game should not reinforce people stupidly suiciding into the enemy team with spears and hopping between matches to earn rewards just on the merit of frequency.
Zarious101 3 nov, 2024 @ 22:13 
Ursprungligen skrivet av DivineEvil:
This is a technical limitation. Warthunder (to my limited knowledge and flawed memory) locks down the vehicle that you have used in the match until that match is concluded. Same is true for all similar games such as WoT, WoW etc. Since your vehicles have very limited customization tree and number of variables associated with it, it is perfectly fine to have 4+ vehicle slots, where you can leave the match ahead of time and play another vehicle in a new match while the former is being blocked, and you recieve rewards later.

This is not true for Crossout vehicles, which are very complex data packets of all the parts, their rotation, status, co-driver, parameters and multipliers. Because of that, there's no meaningful way to implement multi-slot mechanic, so giving an ability to a player to leave the match and start up on another is too data-intensive for the servers to handle.

Of course you can leave the match, but your connection to the match with be terminated and rewards that come from the final outcome (apart from what little you already earned) will be nullified.

This is further justified by the fact that matches in Crossout last multiple times less than a match in any of those games. And yes, you can argue that the game should not reinforce people stupidly suicide into the enemy team with spears and hopping between matches to earn rewards just on the merit of frequency.
I never thought of the technical side but that makes sense in this regard. And I have certainly seen the old days before min match score was force where tusk lance builds would join, hit something and leave, I don't want things to devolve back into that mentality but If I got 700 points, killed a guy, did my part and got killed. Sometimes it drives me insane watching the last 2 people have their "twin of the fates" duel to the death.
DivineEvil 4 nov, 2024 @ 22:38 
Ursprungligen skrivet av Zarious101:
I never thought of the technical side but that makes sense in this regard. And I have certainly seen the old days before min match score was force where tusk lance builds would join, hit something and leave, I don't want things to devolve back into that mentality but If I got 700 points, killed a guy, did my part and got killed. Sometimes it drives me insane watching the last 2 people have their "twin of the fates" duel to the death.
Undestandable. I usually just Alt+TAB and watch a short ot two on YT, while the mess ends, or check on some of the Discord channels for other games. Tho sometimes there's close matches and some interesting builds to look at, those are few and far between.

Neside that, I prefer long-mid range builds, so if I die as soon as it bothersome to wait for the end of the match, its just enough time to reflect on what I did wrong and how to behave differently in the next match to avoid that, especially I'm using a particulr build for completing a challenge.

Honestly, it still much better than my experience playing WoT, where you spend like 2/3 of the actual participation in match just driving somewhere. It was excruciating.
Senast ändrad av DivineEvil; 4 nov, 2024 @ 22:40
Stone 5 nov, 2024 @ 0:28 
What is this " i did my part" wtf lol. You always have to go to the Valhala at any cost in XO. And if you really love this game u should argue/teach with noob players to lift quality to the higher point.If I see a player who hasn't reached the prestige level of 9k yet, I'll immediately boil him. If you want to enjoy the gameplay of the player you have to watch and you don't want pvp to turn into a mess, you need to show this patience and sacrifice. That's the real part for everyone!
Ursprungligen skrivet av Stone:
What is this " i did my part" wtf lol. You always have to go to the Valhala at any cost in XO. And if you really love this game u should argue/teach with noob players to lift quality to the higher point.If I see a player who hasn't reached the prestige level of 9k yet, I'll immediately boil him. If you want to enjoy the gameplay of the player you have to watch and you don't want pvp to turn into a mess, you need to show this patience and sacrifice. That's the real part for everyone!
:steamfacepalm:
For normal sane people, letting people leave early makes sense. The problem I see is it will encourage those useless solo players to rush in, deal minimum damage, then immediately leave. It already happens enough.

Maybe let you leave if there's only bots remaining on one side? I don't see that being easy to abuse.

On the technical side, idk what the other person is talking about. The matchmaking server only needs the vehicle data you last connected with. If you are able to leave early and make changes to your vehicle, the last match shouldn't care. Whatever changes you make after should only affect the next match you connect to. I guess the other person is talking out their rear end, or should be immediately fired if they're a dev.
DivineEvil 5 nov, 2024 @ 12:21 
Ursprungligen skrivet av Mr Happy Penguin:
On the technical side, idk what the other person is talking about. The matchmaking server only needs the vehicle data you last connected with. If you are able to leave early and make changes to your vehicle, the last match shouldn't care. Whatever changes you make after should only affect the next match you connect to. I guess the other person is talking out their rear end, or should be immediately fired if they're a dev.
If you leave early, then you're disconnected from the matchmaking server, and whatever you do with the craft afterward is irrelevant. You get what you earned, and anything that you would earn if you would remain until the end (assist score, finishing the match, victory bonus) is discarded. So yeah, the server needs your vehicle in its current state to account for weapons and parts that you were using,

If that was the way you assume, then leaving early would not incur any losses, and the server would keep your vehicle data as it was, but that isn't the case. Other games allow you to do so and have a hangar of multiple active vehicles, because there is not much to track in the first place.
Zarious101 6 nov, 2024 @ 12:11 
Ursprungligen skrivet av Mr Happy Penguin:
For normal sane people, letting people leave early makes sense. The problem I see is it will encourage those useless solo players to rush in, deal minimum damage, then immediately leave. It already happens enough.

Maybe let you leave if there's only bots remaining on one side? I don't see that being easy to abuse.

On the technical side, idk what the other person is talking about. The matchmaking server only needs the vehicle data you last connected with. If you are able to leave early and make changes to your vehicle, the last match shouldn't care. Whatever changes you make after should only affect the next match you connect to. I guess the other person is talking out their rear end, or should be immediately fired if they're a dev.
Exactly yeah I dont want that tusk lance mentality to come back too strong. I still want to participate just I dont always like to watch. Sometimes I'm having a bad day and I dont want to watch a match finish out. I think there has to be something to balance it out to at least get people to try and really participate in a match.
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Datum skrivet: 3 nov, 2024 @ 10:39
Inlägg: 10