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whatelse should you say lol
- You cannot really tell if the idea is good or bad based on its raw description. I certainly wouldn't try. Having nothing other that status quo wihout any values or demonstration doesn't allow you it.
- Balance changes always disrupt the status quo. Just because you got used to stuff doesn't make changing it the worst idea.
- Turret traversal is a significant concern for many weapons. Speak for yourself and don't pretend to know what others think.
- When an engine is almost always used for reload speed, its a problem, not a positive. This is not what engines are made for. If you're using Colossus on a heavy tanky vehicle and instead only use it on fast mobile vehicles as a piece of armor, something is definitely broken.
- Maybe cannons aren't a meta (which they were for the majority of Crossout history) because they cannot work without an engine, and that prevents proper balancing. Reload modules are a pretty straightforward alternative - they can work for all reloading weapons, not cannons alone. Also they start at Epic grade, not Legendary. That means that you cannot get the durable piece of armor, the reload speed bonus and the mobility buffs at the same time, which you could with Colossus.
- All those engine essentially give you the same thing in different ways. This is the opposite of playstyle variety. There are new potential playstyles that can emerge from these new unique perks.
- Changes to balance always change the market prices. This is nothing new, so I don't see how its a problem at all.
defending the indefensible...meanwhile server pop and player retention still decrease.
what would seem logical is to have a link in game that would take you directly to a vote thread. i feel like they tend to nerf the wrong item/wrong aspect
you dont decide that.
People were saying about pop/ret ever since the game's arrival on Steam 4 years ago, yet here we are... decreasing? Also, if some people leave the game because balance changes and game is updated, they should have never get into it to begin with.
Almost nobody consults "the community". Community is biased, and may vote against the changes that otherwise would be better for the game. If the majority of players is grunting in shotgun builds, you'd never be able to nerf them, for example.
This very thread is based on author's bias towards how stuff should stay the same, because it is in their favor. Developer's on the other hand may believe that the way engines are used goes againt their initial idea, and its their game, so naturally their judgement takes precedence.
its not us telling them "we like shotguns, so dont nerf shotguns".. its them telling us what theyre trying to change and the purposed fixes... would give up options while still making the changes that the game may need
im also convinced that the devs dont spend enough time playing their own and are basing their balance changes solely around statistics, which only tell half of the story
imagine you buy a 100 000 dollars car and the car company come back to you "oh sorry we have to retake the car , thx for the 100 000 dollars we will give you a 500 dollars car in exchange it s better for your safety" wtf lol
and as an epic engine owner I hate it
while removing the reload perks from engines and putting them on a new piece of equipment isnt bad. rads/coolers have 1 role, an engine that provies reload boost is pulling double duty and giving you a lot of value for 1 energy
my concerns are the new perks being given to those engines being changed. they might play out a lot different than what im prediciting, but overall i think that they will be weaker/more niche
Look if the thread admins and such would start telling truth instead of companyspeak folks would not call them out but please to claim this is to bring more game balance is like handing us square wheels to encourage a *new playstyle*.