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tomjo66 Sep 15, 2017 @ 3:08pm
ST Wheels or not?
What kind of wheels should a chose?
Last edited by tomjo66; Sep 15, 2017 @ 3:52pm
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Showing 1-12 of 12 comments
aardvarkpepper Sep 15, 2017 @ 4:07pm 
ST wheels = "steering" wheels. You need these if you want to turn. (Unless you're using tracks or something).

Non-steering wheels can help your build carry more tonnage. But since your wheels can get shot off or destroyed by enemy buzzsaws or whatever, I think it best to use all ST wheels. If you have one ST wheel left and two non-ST wheels, then just try turning. It's a b**** :steamfacepalm:

Some players say they use non-ST wheels in 6-wheel builds, using the non-ST wheels as the middle wheels. Personally I always use 6 ST wheels.
Last edited by aardvarkpepper; Sep 15, 2017 @ 4:08pm
Ryuu Sep 15, 2017 @ 10:12pm 
While you have enough tonnage - use ST, otherwise add non-ST in the middle.
aardvarkpepper Sep 15, 2017 @ 10:35pm 
Originally posted by Ryuu:
While you have enough tonnage - use ST, otherwise add non-ST in the middle.

way i figure it if you're using non-ST wheels because you need the tonnage - cut the tonnage so you can use all ST wheels

wheels get blown off. it's what they do
Ryuu Sep 15, 2017 @ 10:41pm 
Use sturdy wheels instead, there's little reason to use any wheels except racing, double and large in the game. Well, except maybe lightest builds.

On my farming pvp trollmobile i have 6 racing, 2 of them non-ST, because even with 4 ST turns are too sharp, and with 6 it's unreal to conTroll.
aardvarkpepper Sep 15, 2017 @ 11:07pm 
Originally posted by Ryuu:
Use sturdy wheels instead, there's little reason to use any wheels except racing, double and large in the game. Well, except maybe lightest builds.

On my farming pvp trollmobile i have 6 racing, 2 of them non-ST, because even with 4 ST turns are too sharp, and with 6 it's unreal to conTroll.

what's racing and double good for? from your other post double is good for structure, sure I see that. and racing? because racing has highest HP for low profile wheels or what?

thx
Ryuu Sep 15, 2017 @ 11:10pm 
Originally posted by aardvarkpepper:
Originally posted by Ryuu:
Use sturdy wheels instead, there's little reason to use any wheels except racing, double and large in the game. Well, except maybe lightest builds.

On my farming pvp trollmobile i have 6 racing, 2 of them non-ST, because even with 4 ST turns are too sharp, and with 6 it's unreal to conTroll.

what's racing and double good for? from your other post double is good for structure, sure I see that. and racing? because racing has highest HP for low profile wheels or what?

thx
Racing just has biggest structure among medium-sized wheels, while mediocre tonnage and excess weight. If your build relies on mobility - sturdy wheels are handy, though you can also rely on enemies not able to hit them on the move.
Double has slightly less structure but best tonnage for medium-sized wheels.
Kangaroo Sep 16, 2017 @ 3:43am 
Originally posted by aardvarkpepper:
ST wheels = "steering" wheels. You need these if you want to turn. (Unless you're using tracks or something).

Non-steering wheels can help your build carry more tonnage. But since your wheels can get shot off or destroyed by enemy buzzsaws or whatever, I think it best to use all ST wheels. If you have one ST wheel left and two non-ST wheels, then just try turning. It's a b**** :steamfacepalm:

Some players say they use non-ST wheels in 6-wheel builds, using the non-ST wheels as the middle wheels. Personally I always use 6 ST wheels.
you are right but sometimes i have an issue if i use only st wheels and the wheels aren't in harmony with the car mass center i guess, then it could happen that if the front or rear wheels are destroyed, the middle wheels steers in the wrong direction because they miss the info that they are the front/rear wheels now (after the real front rear wheels are destroyed) this cannot happen if u use non-Steering wheels in the middle.
but as u told, with 4 steering wheels and 2 nonsteering wheels there are enough bad cases too.
Last edited by Kangaroo; Sep 16, 2017 @ 3:45am
Ryuu Sep 16, 2017 @ 3:57am 
Originally posted by oMeGa:
Originally posted by aardvarkpepper:
ST wheels = "steering" wheels. You need these if you want to turn. (Unless you're using tracks or something).

Non-steering wheels can help your build carry more tonnage. But since your wheels can get shot off or destroyed by enemy buzzsaws or whatever, I think it best to use all ST wheels. If you have one ST wheel left and two non-ST wheels, then just try turning. It's a b**** :steamfacepalm:

Some players say they use non-ST wheels in 6-wheel builds, using the non-ST wheels as the middle wheels. Personally I always use 6 ST wheels.
you are right but sometimes i have an issue if i use only st wheels and the wheels aren't in harmony with the car mass center i guess, then it could happen that if the front or rear wheels are destroyed, the middle wheels steers in the wrong direction because they miss the info that they are the front/rear wheels now (after the real front rear wheels are destroyed) this cannot happen if u use non-Steering wheels in the middle.
but as u told, with 4 steering wheels and 2 nonsteering wheels there are enough bad cases too.
Yeah, i had this happen too! It's interesting how game assigns turning direction for wheels and unfortunately it's not dynamic - so above can happen.

From my experiments it works like this: find frontmost wheel, find rearmost wheel(usually pairs of wheels of course), divide distance between them in half, wheels above and on that mark turn in one direction, wheels below it - to the other. Knowing this might help up when you design a car, moving just one pair for just 1 square might change direction of others. Only front and back matter AFAIK.
Kangaroo Sep 16, 2017 @ 5:16am 
Originally posted by Ryuu:
Yeah, i had this happen too! It's interesting how game assigns turning direction for wheels and unfortunately it's not dynamic - so above can happen.

From my experiments it works like this: find frontmost wheel, find rearmost wheel(usually pairs of wheels of course), divide distance between them in half, wheels above and on that mark turn in one direction, wheels below it - to the other. Knowing this might help up when you design a car, moving just one pair for just 1 square might change direction of others. Only front and back matter AFAIK.
thx for the very interesting post! i will try that
Last edited by Kangaroo; Sep 16, 2017 @ 5:17am
Ryuu Sep 16, 2017 @ 5:19am 
So it's not based on geometric center or center of mass AFAIK, just distance between first and last axle.
Last edited by Ryuu; Sep 16, 2017 @ 5:20am
aardvarkpepper Sep 16, 2017 @ 7:29am 
yeah I've run into the "steering wheels going wrong way" thing too.

i shifted the wheels on my build and now it doesn't happen any more

didn't experiment as much as ryuu but - shifting wheels around and testing different stuff works well

(put augers or something on so you can blow stuff off yourself in test drive ofc)
grazr Sep 16, 2017 @ 10:41pm 
Higher tier meta's include forgoing more wheels by protecting what wheels you do have with the various bumpers available. I'm not big on exploiting the frames like some players do, but i do have my wheels protected by a combination of bumpers and hatchets. Now i never lose a wheel to anything short of a stray cannon round/explosive spear. Plus it lets you escape a flanking melee attack once or twice as they [enemy cars] can't dig into you and your structure, they bounce off the protruding melee resistent component.

But spamming wheels is not a bad idea before you get enough bumpers to cover all 4 sides of your vehicle. Plus if speed is your thing, then having redundant wheels that allow you to keep off the ground is good justification too. I almost exclusively use ST wheels on my larger vehicles.
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Date Posted: Sep 15, 2017 @ 3:08pm
Posts: 12