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But tks for your answer.
As far as I am aware the MM doesn't care about the color of the weapon, but just its power score. Am I wrong?
Let's say there's a gun on one vehicle with the same power score as the four wheels on another vehicle. If that weapon shoots off just two of those wheels, the entire enemy vehicle is immobilized and effectively out of the game.
Not the best possible example, maybe, but the point is that there can be more effective value in a weapon than in an entire car, and that only becomes more apparent in the higher tiers: No matter how many PS worth of armor you have, that Mammoth cannon is going to blow it away like it's nothing.
I know that we need to find a good ratio between PS and efficiency but that's not the point I'm talking about. In each team, there are 8 or 10 people (I don't remember).
So even if you have a bad vehicle (high PS and no good weapons like you said), there are enough people to carry the game and the Win/Lose ratio tend toward 50/50 (maybe 45/55 if you are a bad player).
If it was games 2v2 yeah ok you have a lot of influence on the final result, but when you're 10v10 it's not normal to win only 1 game on 5 even if you have a bad vehicle.
PS : Does it exist a place to see our global statistics ?
I noticed there was a post from the dev that 933 accounts were band as of Friday, and honestly I'm wondering if what I'm seeing is a subtle cheat allowing much higher power score levels in with lower scores.
Totally ruins the game for me since I like to run lower power score vehicles, so I'm done.
It also didn't help matters that suddenly today at least 2 out of every 3 vehicles had drone launchers, and often more than 1.
I've been playing since June 5th, and have really enjoyed it until now, but it's gone the way a good number of multiplayer games go, "best build of the month" until rebalance, then rinse and repeat. That just totally kills all excitement and fun for me.
That's not really how hacks work. Hacks don't normally provide a by the numbers advantage like changes to an items base variables. The best way i can describe it is unlocking abilities a developer might have when debugging the game; such as rendering data that is already present but otherwise locked that would allow for a rudimentary wall hack. Or an aim bot.
The issue with power scores is the difference between the tiers is too insignificant. Even a normal games parameters can allow purple gear into a blue tier game under the right circumstances.
But the balance issue when exploited intentionally occurs like thus: Players will intentionally forgo armour and other superfluous gear to force their PS down to get their purple tier weapon into lower tier games. The purple tier weapon has such a high structure value that it boosts the base health of the vehicle to the same as if it were wearing said armour pieces to begin with. So you're not actually hurt by the lack of armour since your HP is already so high, even to the point of negating the double protection armour provides when it protects your cabins base health pool before it is destroyed.
All of which is compounded by the lack of any proper match making since the game isn't creating 500+/- games like it's supposed to. I've been seeing differences of 2K which is double the range that's intended and often the difference between full purple loadout vs half blue. IE purple components and weapons going against someone running blue wheels/cabin and 5 white MG's.
Quick Edit: I know bots weren't brought up, I'm just elaborating on them to ensure someone doesn't think I'm seeing bots, and not know the difference.
Yes, I'm also aware that sometimes bots have high power scores, but in reality, it's high power score parts that don't actually give them an an advantage.
I'm also able to discern which units are bots, and which are players. I can assure you, most of the horribly skewd power score units were, in fact, players.
Regarding cheats/hacks, the straight forward answer is, I don't know what's possible, and what isn't.
What I am saying, is that I find it highly suspicious that 933 accounts were banned on Friday, and suddenly, on Saturday, 2 out of every 3 players have drones.
Yes, I'm well aware drones are "flavor of the month", but I simply find it dubious that suddenly, the whole player base decides to go with drones on the same day.
I've been playing almost every day, and have run into drone users, sure, just not 2/3 of the players.
In any case, for me, the game just managed to kill itself. The cycle most multiplayer games go through of "flavor of the month, rebalance, new flavor of the month, rinse and repeat" kills all sense of originality.
Again, I know that a lot of multiplayer focused games go through that, but for a progression grind heavy game (like pretty much any free-to-play), that kills it.
Do you really want to have almost the same fight over, and over, and over again? I know Crossout is still in Open Beta, but let's face it, other than vehicle construction, it doesn't really have much else going for it, so if that facet becomes meaningless, it just devolves into the same 2 minute fight over and over.
That's my real problem, I have no idea why the game was fun as hell, and varied for the first month I played it, and somehow managed to destroy all variability in the course of 24 hours. It just both boggles my mind, and disgusts me.