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回報翻譯問題
Well,most of the cabins that refer to "medium" possibly refer to the point between medium and heavy or medium and light.
For example: Jawbreaker is a medium-heavy type,bat is a medium-light type.
The Carapace is pretty much better than the Spider Cabin in almost all regards - all you really gain by taking the Spider is an additional 750 power score in exchange for 2 extra base power. Not exactly an even exchange in most situations.
The Icebox's is basically an alternative to the Humpback with a more straight forward general bonus. It's market price is also very close to that of Buildable purple cabins - so It isn't like you're going that far out of your way buy this thing off the market. It is generally more difficult to build for the Icebox because of it's shape - making it difficult to build around - which is why people prefer the Humpback over it.
The ST-M26 Tackler is a sub-par MG at best, being just a slightly more resilient version of the blue ST-M23 Defender. The stats, spread, accuracy, rate of fire, and i believe even the Damage are all exactly the same between the two. The only difference being ~50 points of durability and a passive Resistance Boost when the Tackler isn't firing. Equalizers and Specters far out perform this thing for the same power cost.
The Tusk's bonus is crap against vehicles as the boosted collide damage is only applied to parts that are directly impacted, and because that damage often times does not bleed-through, your 'amazing damage' is often lost with you stripping a bumper or fender. That is why you rarely see Tusks in PvP matches. The only place the cabin shines is in PvE where targets like Towers and Haulers are less parts and more health pool - which the tusk can deal huge damage to.
Being able to buy 'Power' does not make a game P2W if the 'power' bought is not cumulative... What's more - Even if you do as what you described - making a Fresh Account and buying one of these packs as well as a high end legendary weapon - that does not automatically grant you wins. In fact - doing exactly what you described will actually put you at a Huge disadvantage.
You would have a 60 part cap and a limited selection of parts to use because the Vehicles in those packs are largely designed around a visual Aesthetics rather than functionality. You would only have a handful of Van Parts to work with while being stuck in a PS bracket you are totally unprepared for.
Stripping down while at the same time armoring this horrible monstrosity so it would fit in low PS matches was a pain. Trying to fit this into below 3k match was a horrible mistake since I can only fit 3 legs and a hunter cabin on it. It was an abomination that had to die. The best I manage is about 4k which is where I was before I got the pack.
I had more fun cramming all this gear into as low PS as I can in a cool spider mech.
its ptw, you had more fun/kills in low PS because of your epic items, freemium players cant do high PS, but ptw-ers can do low powerscore with epics, thats why u had more ''fun'' you were over powered.
I was a "freemium" player for my whole first year playing, getting up to 10k PS matches with no issues (plus having a few legendaries too)... You can perfectly go to high PS with epic equipment, which is not that hard to get
Free players can do high PS matches as much as they want, there is literally nothing stopping them other than the lack of creativity, lack of knowledge of the game, and lack of learning
you must have spent thousands of hours grinding then.
lack of spending seems to be the biggest factor.
Not really, just hundreds :P People simply is overcomplicating how this game works soooo much, it's one of the easiest games I've ever played where you can make some profit even with the tedious grind
Warframe will be the first game I reach the "thousand" hours in...
Now I think about it... Would you label that one as pay to win too? It follows the same mechanic, wait 3 days for a frame to craft or pay to have it instantly
Bringing +Epic item into lower PS usually puts you at a disadvantage because you have to limit your options just to get those handful of purples down into those lower powerscore matches. Furthermore, Rare(Blue) items often have far better Power/Damage/Score ratios - which is why they are often preferred in the meta.
Countless Epic items which are actually largely Inferior to their Rare Quality cousins for a number of reasons. The Whirlwind compared to the Reaper, The Cricket compared to the Wasp, The Fatman compared to the Littleboy. The Tackler compared to the Defender.
In fact, if you paid attention to the post you quoted - the player explicitly states he had a lot of trouble trying to bring the Epic Quality Mech Legs into ~3000 PS matches because he could not effectively armor and arm the vehicle while keeping the Purple items mounted.
The 'Fun' he was talking about was not that he was over-powered - but rather the process of planning, experimenting, testing, and altering a vehicle every match to try and find a set up that worked while remaining under a specific PS - which he admits he never managed to do.
Also - As i mentioned before - Buying just a Pack does not make this game Pay2Win. First off, the power you gain by purchasing a pack is not additive... buying multiple packs or coins does not grant you all that much additional benefit over other players. Secondly It is entirely reasonable to expect a player to be capable of spending 20-60USD on a game. In fact, the Average Player probably will.
To be defined as 'Pay2Win' requires purchased power to be additive - so that continual purchases make you additionally more powerful - and demands that the player spend +100 USD on the game to be competitive. Because the average player will only acceptably invest 20-60 USD on any game - spending +100 USD makes you 'better' than the vast majority of players in the game.
Crossout does not fit that definition.
Go play Archeage or Black Desert Online and then try and tell me this game is Pay2Win.