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Повідомити про проблему з перекладом
There are only 3 containers you want to open:
Weekly crate
Normal season reward (granted blue item)
Hard season reward (granted purple item)
All the other ones you are better just selling them straight away
If you want to blame someone of "you have to spend money to progress :c" you can only blame yourself, spending money on this game is YOUR decision, and it's consecuences don't rely on anyone or anything else, just on you, be smart with your actions and you are pretty much done :3
If instead of crafting/buying all those containers you invested that time and resources to get actually useful gear like weapons, cabins, wheels and so on by now you would have a pretty decent arsenal with a good variety of choices and tiers
To sum up, you just throw away a bunch of resources because for some reason you wanted to get rid of them the less profitable way
But you know there should be a reason to open every crate.
Exactly.
If you should "sell every crate" then what's the point of the crates? Some poor sucker is going to end up doing the same thing. It's a broken concept. It's dumb to assure that you should just sell everything you put together.
Is the point to sell all but the 3 crates you mentioned so that some other poor sucker will get the shaft with no win crates? That doesn't make any sense what so ever.
Futhermore, the total price on all of those crates that I crafted... It's pointless to even craft them to sell. You just assume sell ONLY the resources and to hell with crafting because outright buying the item is cheaper than crafting it in every single situation.
With that kind of mentality, there would be nothing to buy because people would only sell resources. It doesn't balance out. The system has no balance what-so-ever.
The 'ideal' thing to do is to farm resources and sell them. But... With that logic, this is what happens....
Farm copper, wire, scraps, etc. Sell them on the market (because it's more cost effective. You will loose money crafting items if you use those resources. you just assume sell them).
Don't use any chests, resources, craft resource parts... Just sell them.
So now you end up with really smart people.... and really dumb people.
Smart people are going to sell to gain the optimal amount of coin then buy the items they want outright. It's cheaper than crafting.
Dumb people will just keep buying, crafting, opening containers, etc... Because they don't know any better.
See how that sounds? That's a ♥♥♥♥ move in my opinion. It's 'screw everyone else' for your gain. At some point, people will get wise (probably not but they should) and just sell like you were doing. So everyone's selling, and no one's buying.
Yep... makes a ton of sense... None what-so-ever.
with the sense of opening crates it's the same as gambling in casinos. do it only with the money u can handle to lose.
for myself: i have no money to lose
sry that u made this experience
On the other hand, angriness, bad attitude, self-centeredness. This not so good.
Well, it is what it is. I'll just pass off the negatives, as at least the OP put in some real facts in context. At least with some real facts there is a foundation for discussion, and maybe that can be built on.
Particulars aside - well I don't think anyone is going to argue that crates are generally not a great deal in the current in-game economy. But let's consider what that means in application, and how this should really be viewwed.
First, let's take this characterization of different behaviors into "smart" and "dumb".
Case 1) If I personally have a few purple items and a load of blues, and I can do hard raids, and I can do PvP as I like, what does small additional increments of "c" income get me, whether in actual "c" currency or in the form of blue or very occasionally purple parts? The answer is nothing much. If my personal comfort level for raids is satisfied (say I'm able to do hard raids so can finish hard raid seasons for the hard raid season prize, and say that's enough for me) - if my personal comfort level for PvP is satisfied (say I've gotten enough gear that I can build what I want, though not with a full loadout of legendary equips, maybe I found a PS level that I like playing at that I think is balanced for my play style) - IF these are true, then what?
The next big step is working to get into a competitive clan that competes for the big prizes. And for that you need a lot of legendaries. Other players that paid in want to see similar investments on other players' parts, they don't want to carry dead weight on a team.
(Realistically, there are other ways to join a COMPETITIVE clan other than simply throwing a wallet at the game. But let's say in general.)
So in this case, I'm looking for a big score. Little trickles of income are not going to satisfy me. This is when I play crate lottery, not because I'm "dumb". No, I made a rational decision that instead of grinding for thousands of hours or paying in real money, I'm going to take a chance.
And maybe I like playing lotteries, and maybe that's a factor too. But at any rate, as you can see, a perfectly rational decision.
Case 2) If I personally have no equipment basically - no Fuel Tank +, no blue weapons, no blue radiators or coolers, no blue engine, &c &c - and I'm focused on some get-rich-quick scheme of opening crates, say I spend all my "c' income on crates, again hoping to strike it rich. Let's even say that my comfort level in playing the game is not where I want to be at all. I desperately "need" equips, and I am desperately scrounging to get equips.
Well this really seems like a case of "stupid" doesn't it? And it could be. But leaving aside a player's personal risk-reward preferences, the fact is anyone, whether in a real world or virtual, should investigate investments before investing, and find out what they're getting into. So if a player really is making "bad' investmenets and not simply playing risk-reward, then whose responsibility was it? Is it the game's fault that the options were made available?
. . . and the answer is? There is a sentiment among some players, myself included, that games that incorporate such mechanics are ripe for exploiting players that don't care to do the research, that aren't watching their investments. (Parallels can be drawn for real-life lotteries and poor people, one would think that poor people should be the last to play the lottery, but actually poor people that consider themselves poor are more prone to risky behavior to attempt to bring themsevles to what they consider economic parity. So poor people are MORE likely to play the lottery. It's not a question of "smart" or "dumb" it's a simple fact of human behavior.) At any rate, some people oppose both games that are designed in this fashion, and governmental policies that . . . well I digress.
==
But having considered the broader aspects, consider - really consider - the incentive for the developers to change the currently implemented system. Don't you think the currently implemented system is likely working more or less precisely as designed? Certainly there are drawbacks to the system, not only in terms of having a design that exploits some of the playerbase - but real drawbacks that are expressed in reduced income. But if the policy brings in more income than it loses, then *is* it the company's fault for implementing a system that works? Or is it society's fault at large for accepting such systems, not only in this game, but in others?
What I'm getting at is though one has the right to express one's opinions (insofar as it goes, depending on where you live) - anyways even if one has such right, there's a question of what that opinion *amounts* to. If political outcomes in the United States of America are typically decided by which politician spent the most campaigning (which is the case), then what is the opinion of a single voter "worth", if it does not translate into real money that as things are shape the current of politics, or if it does not translate into real voting blocs that determine the outcome of elections?
What will posting a single solitary opinion in forums do? Do you really think that people are just going to spontaneously come together and shout "no more!"? Because as history has shown, even when the stakes are higher than mere entertainment, people don't come together. People are too busy living their lives. It's only when some people really get together and put some effort and time into it that progress is made.
So decide for yourself. Do you want to be one of those people? (ugh, effort). Do you want to be someone that is ready to be mobilized in terms of getting actions done? (less effort, but still ugh, effort). Do you just want to express your lone opinion in the vain hope that it gets somewhere? (The tide of public opinion may slowly change, but as I wrote, that is ultimately useless if nothing is done with it). Or do you just want to feel disempowered and angry? Or . . . do you want to ACCEPT your chains? The loyal slave learns to love the lash!
But - if you think about it, if you think you don't want to take the effort to institute change, if you're really not satisfied with things as they are, then inevitably remaining in this situation is going to make you feel bad, so you should switch games.
AMIRITE
(aardvark is always rite)
To chance is to gamble. Don't gamble unless you can afford to lose.
Nearly all F2P games have the chance elements on them. Some could it is one of their biggest income. Until the law can change to force devs to stop all them chance elements, I don't know what to say.
I do craft, buy and sell, open crates. I don't see my ingame coins are any less over time. Am I doing something right/wrong there? No, I don't gain large amounts, but I do have what I want.
My highest coin dropped was patch 8.2 or 8.3...lost about 30% my total coins overight.
PS. from my days of play games. Pin balls, space invaders, pen and paper games, board games...almost all of them have some kind of random award, some are good, some not so good. Why I have said there are gamble element on some? For me it is where players can use real money to exchange the random "box". Not from crossout, but I know from WOWS some players would spend $100s if not £1000s on the random boxes, their kick seem to be opening them random boxes in hope to get some rare prizes. Them "crates" in crossout, the only way to take out the "gamble " from them would be to make them untradeable. As we all know how welcome the non-tradeable items are in game.
If you read the OP, you would have seen that only a couple of crates were bought in the end to prove a point to myself. It has nothing to do with spending money on crates.
The full point of the OP was to show that crates are highly unbalanced and broken. As I had shown, out of 51 Crates, 100% of 51 crates were fail. I don't know how that's so hard to understand. 100%.
Personally, I would like to know the formula used for these crates so I can test it based on what the game designers intended. Based on what I'm seeing, either the crates are broken, the chance for anything other than a common (not including time limit items) is very very vey low (0.01%) or they're created that way on purpose so that you never obtain anything other than a common.
I believe persoanally that the % chance of getting anything other than a common is less than 1%. On 51 crates done back to back, the chance has shown to be 0% or less...
That's a sad state.
Also your math is flawed.
You feel very strongly about what you've written about, and you've made that clear. But at some point it becomes less about the numbers and the point you're trying to make, and more about the anger. If you want to be angry, then this thread is just going to be a big ol' piece of flame bait.
Maybe that's what you want, sometimes people just need a good scrum
But if it's not what you want, well hey.
They never given us the numbers. Your 51 crates, gave you 51 items. The game didn't rip you off nor con you on anything. It just you felt you should have something better, from everything you open.
If you are here to try to work out the % of chance each crates, then you should have open a lot more of them. You shuld open at least 1000 of them with no re-roll first, then 1000 with 1 re-roll, and so on. That is just one type of crate. Only then you can start talking about the "probability" they say, and it would only be a guess. As far as I can see the "high probability" only need to be just over 50%, and the "low probability" can be just under 50%.
The "dye" crates would only be a dye, they didn't give you a MG or a shotgun, did they? I would call a fail if they did.
Common items or not, they are the items within the crates, that is what the chance about, it could be anything worth 1000s to 0.03 coins. If i open 1, I expected the worst, and hope to get something better, works for me
No one is asking to win the jackpot every time.
When you go to a slot machine and play 50 hands, you're bound to win at least once, maybe even break even a time or two.
If you were to compare this with a slot machine it would be something like:
Slot pays out:
10c Common
50c Average
1$ Uncommon
10$ Rare
100$ Very Rare
And as you play game after game
Pop in a dollar - You get 10c
Pop in a dollar - You get 10c
Pop in a dollar - You get 10c
Pop in a dollar - You get 10c
Pop in a dollar - You get 10c
x 50
That's what I'm seeing here.
For other... I'm not angry. Passionate maybe. That day I was a bit miffed. Since then It's not bothering me but the numbers do show that something:
a - isn't working right
b - isn't fair odds
c - made to fail on purpose
I get opening 1000 crates to make something closer to a near fact percentage but I'm not opening 1000 crates. I'm opening 50. Odds are still odds with 50, 100 or 1000 crates. This means... If you open 50 crates, there is an extreme high chance that you're going to get all commons.
As for the "dye" comment.... Paint is broken down by class. Read the OP. I broke them down for you.
Too many of you guys are focusing on the wrong thing. You're focusing on "anger" when it was frustration at the time but it still does not change the purpose of the information presented. I did my homework. If you guys want to prove it wrong, then simply do the same thing I did and show your work. It's that simple. Until then, I call it fraudulent.
It's not going to prevent me from playing, I just wont recomend the game and I'll simply move on when I've had enough of it or when something better comes along. No biggie. I'm just calling it as I see it. It's that simple.
Looking back to the first post. Topic is to tell dev to "rework containers!!", then go on saying to game cheated you, and end with "You guys are ripping us off! This game is NOT player friendly. This sets the record for pay to play!"
Are you "SERIOUS" seriously think we all focusing on the wrong thing?
Bottom line is, all crates you open will be extreme high chance that you're going to get commons.
51 crates....look for that on youtube, there are people open more!!