Crossout
REWORK Containers!!!
I have a SERIOUS issue with how this game is cheating me on containers. Today, after weeks and weeks of playing this game and harvesting resources, buying a few as well... I decided to take all that hard work and countless game hours and make it into something. Below are the stats of what I crafted/bought, the name and class of the container, the number of items in each category and finally, what I actually came away with.

I crafted the following:

x21 Deco Containers (Common)
= 6 Epic
= 13 Rare
= 13 Common

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x10 Paint Containers (Legendary)
= 8 Epic
= 12 Rare
= 15 Common

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x8 Tinker's Pack (Legendary)
= 1 Relic
= 1 Legendary
= 1 Epic
= 8 Rare
= 7 Common

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X7 Artisan's Pack (Legendary)
= 1 Legendary
= 4 Epic
= 5 Rare
= 9 Common

---------------------------------------------------

I Purchased:

x5 'Steel Cavalry' Containers (Legendary)
= 4 Relic
= 1 Legendary
= 3 Epic
= 5 Rare

==============================
==============================

- Deco -
After 21 containers, I received 21 COMMON items! TWENTY ONE ALL Common! Every single one of those items I received are worth less than 2 coins. That's 12 coins less than the average price in the Market!


- Paint -
After 10 Paint containers, I received 10 COMMON paints. As a matter of fact, I received 2 Khaki-2's BACK TO BACK! Then another common, then ANOTHER Khaki-2 right after that! Not only did I pretty much get duplicate after duplicate, most matching what I already had, but the price of the paints were mostly 1/4 and less than what the containers sell for (not including tax!)


- Tinker -
After 8 Tinker packs... 8 Commons! (Facepalm)


- Artisan -
After 7 Artisan's Packs... 7 Commons! Are you Fn kidding me!!!


So I figured... Let me buy a few containers that 'seem' to have a better chance of getting something. Minimum Rare... What could go wrong?

- Steel Cavalry -
After 5 Steel Cabalry containers... 5 Rares. I told myself, at least they're not common. But wait... Checking the prices on these items
- X2 Gun-mount wheel = 16 Coins
- Gun-mount ST = 27 Coins
- X2 Armored Skull = 14 Coins

= Never have I wanted to Rage Quit and uninstall a game as bad as this! =

Conclusion - You don't have to add a TAX on everything. Crafting pretty much screws you right off the bat. Making money in this game is almost impossible unless you sell everything you get and much of that is hardly worth anything at all. When you craft something in hopes of finally getting SOME spoils worth all of your time and effort, you're let down.

Pay to play is WAY too expensive in this game. If you think about it... Most games cost around 50 bucks and even the monthly fee is around 15 bucks. 65 bucks in one month will get you started here but if you want to really get anywhere and not get stuck with the same equipment, you have to buy your way through every weapon, wheels and so forth, which is expensive as hell! ---FOR A BETA! at that.

I looked at all of the containers and realized, they're created to fail! It's worse than carnival games! How about at least organize the containers a bit more. Why would a relic or legenday, or even epic, have commons in them? Based on the above, you're going to get a common every time. Based on the above... Those odds are worse than a bloody casino!

It would help if you guys turned up the drops more and fix the damned container selections and raise the chance of actually getting something other than common. It's really sad just seeing the above. It's so frustrating for anyone who wants to craft their own way rather than pay to play this damned game! It will take you forever to farm in this game which means, you're stuck with the same equipment for so long, it's not even fun to play. I've never delt with the toughness of the grind this extreem before. It's sad because this game is a lot of fun to play...until you try to advance. Getting vehicle parts with your levels is fine but you can't get anything else unless you spend money, grind the fun away and sell everything for chump change and months and months ahead you might be able to buy something decent. Heaven forbid if you don't like what you bought and try to sell it back... You loose so much more!

You guys are ripping us off! This game is NOT player friendly. This sets the record for pay to play!
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Показані коментарі 115 із 36
I was taking you seriously until I reached the "pay to play" part... For sure, containers are a joke and everyone with like 20 hours played knows that but come on..

There are only 3 containers you want to open:
Weekly crate
Normal season reward (granted blue item)
Hard season reward (granted purple item)

All the other ones you are better just selling them straight away

If you want to blame someone of "you have to spend money to progress :c" you can only blame yourself, spending money on this game is YOUR decision, and it's consecuences don't rely on anyone or anything else, just on you, be smart with your actions and you are pretty much done :3

If instead of crafting/buying all those containers you invested that time and resources to get actually useful gear like weapons, cabins, wheels and so on by now you would have a pretty decent arsenal with a good variety of choices and tiers

To sum up, you just throw away a bunch of resources because for some reason you wanted to get rid of them the less profitable way
Автор останньої редакції: xCrossFaith; 23 берез. 2018 о 11:03
Цитата допису xCrossFaith:
I was taking you seriously until I reached the "pay to play" part... For sure, containers are a joke and everyone with like 20 hours played knows that but come on..

There are only 3 containers you want to open:
Weekly crate
Normal season reward (granted blue item)
Hard season reward (granted purple item)

But you know there should be a reason to open every crate.
Цитата допису Hobofett:
Цитата допису xCrossFaith:
I was taking you seriously until I reached the "pay to play" part... For sure, containers are a joke and everyone with like 20 hours played knows that but come on..

There are only 3 containers you want to open:
Weekly crate
Normal season reward (granted blue item)
Hard season reward (granted purple item)

But you know there should be a reason to open every crate.


Exactly.

If you should "sell every crate" then what's the point of the crates? Some poor sucker is going to end up doing the same thing. It's a broken concept. It's dumb to assure that you should just sell everything you put together.

Is the point to sell all but the 3 crates you mentioned so that some other poor sucker will get the shaft with no win crates? That doesn't make any sense what so ever.

Futhermore, the total price on all of those crates that I crafted... It's pointless to even craft them to sell. You just assume sell ONLY the resources and to hell with crafting because outright buying the item is cheaper than crafting it in every single situation.

With that kind of mentality, there would be nothing to buy because people would only sell resources. It doesn't balance out. The system has no balance what-so-ever.


The 'ideal' thing to do is to farm resources and sell them. But... With that logic, this is what happens....


Farm copper, wire, scraps, etc. Sell them on the market (because it's more cost effective. You will loose money crafting items if you use those resources. you just assume sell them).

Don't use any chests, resources, craft resource parts... Just sell them.


So now you end up with really smart people.... and really dumb people.

Smart people are going to sell to gain the optimal amount of coin then buy the items they want outright. It's cheaper than crafting.

Dumb people will just keep buying, crafting, opening containers, etc... Because they don't know any better.


See how that sounds? That's a ♥♥♥♥ move in my opinion. It's 'screw everyone else' for your gain. At some point, people will get wise (probably not but they should) and just sell like you were doing. So everyone's selling, and no one's buying.


Yep... makes a ton of sense... None what-so-ever.
Цитата допису Dethesius:
So everyone's selling, and no one's buying.
my crates are bought always.
with the sense of opening crates it's the same as gambling in casinos. do it only with the money u can handle to lose.
for myself: i have no money to lose

sry that u made this experience
Автор останньої редакції: Kangaroo; 24 берез. 2018 о 4:35
On the one hand, the OP posted specific facts, and used a relatively large sample size. I like that.

On the other hand, angriness, bad attitude, self-centeredness. This not so good.

Well, it is what it is. I'll just pass off the negatives, as at least the OP put in some real facts in context. At least with some real facts there is a foundation for discussion, and maybe that can be built on.

Particulars aside - well I don't think anyone is going to argue that crates are generally not a great deal in the current in-game economy. But let's consider what that means in application, and how this should really be viewwed.

First, let's take this characterization of different behaviors into "smart" and "dumb".

Case 1) If I personally have a few purple items and a load of blues, and I can do hard raids, and I can do PvP as I like, what does small additional increments of "c" income get me, whether in actual "c" currency or in the form of blue or very occasionally purple parts? The answer is nothing much. If my personal comfort level for raids is satisfied (say I'm able to do hard raids so can finish hard raid seasons for the hard raid season prize, and say that's enough for me) - if my personal comfort level for PvP is satisfied (say I've gotten enough gear that I can build what I want, though not with a full loadout of legendary equips, maybe I found a PS level that I like playing at that I think is balanced for my play style) - IF these are true, then what?

The next big step is working to get into a competitive clan that competes for the big prizes. And for that you need a lot of legendaries. Other players that paid in want to see similar investments on other players' parts, they don't want to carry dead weight on a team.

(Realistically, there are other ways to join a COMPETITIVE clan other than simply throwing a wallet at the game. But let's say in general.)

So in this case, I'm looking for a big score. Little trickles of income are not going to satisfy me. This is when I play crate lottery, not because I'm "dumb". No, I made a rational decision that instead of grinding for thousands of hours or paying in real money, I'm going to take a chance.

And maybe I like playing lotteries, and maybe that's a factor too. But at any rate, as you can see, a perfectly rational decision.

Case 2) If I personally have no equipment basically - no Fuel Tank +, no blue weapons, no blue radiators or coolers, no blue engine, &c &c - and I'm focused on some get-rich-quick scheme of opening crates, say I spend all my "c' income on crates, again hoping to strike it rich. Let's even say that my comfort level in playing the game is not where I want to be at all. I desperately "need" equips, and I am desperately scrounging to get equips.

Well this really seems like a case of "stupid" doesn't it? And it could be. But leaving aside a player's personal risk-reward preferences, the fact is anyone, whether in a real world or virtual, should investigate investments before investing, and find out what they're getting into. So if a player really is making "bad' investmenets and not simply playing risk-reward, then whose responsibility was it? Is it the game's fault that the options were made available?

. . . and the answer is? There is a sentiment among some players, myself included, that games that incorporate such mechanics are ripe for exploiting players that don't care to do the research, that aren't watching their investments. (Parallels can be drawn for real-life lotteries and poor people, one would think that poor people should be the last to play the lottery, but actually poor people that consider themselves poor are more prone to risky behavior to attempt to bring themsevles to what they consider economic parity. So poor people are MORE likely to play the lottery. It's not a question of "smart" or "dumb" it's a simple fact of human behavior.) At any rate, some people oppose both games that are designed in this fashion, and governmental policies that . . . well I digress.

==

But having considered the broader aspects, consider - really consider - the incentive for the developers to change the currently implemented system. Don't you think the currently implemented system is likely working more or less precisely as designed? Certainly there are drawbacks to the system, not only in terms of having a design that exploits some of the playerbase - but real drawbacks that are expressed in reduced income. But if the policy brings in more income than it loses, then *is* it the company's fault for implementing a system that works? Or is it society's fault at large for accepting such systems, not only in this game, but in others?

What I'm getting at is though one has the right to express one's opinions (insofar as it goes, depending on where you live) - anyways even if one has such right, there's a question of what that opinion *amounts* to. If political outcomes in the United States of America are typically decided by which politician spent the most campaigning (which is the case), then what is the opinion of a single voter "worth", if it does not translate into real money that as things are shape the current of politics, or if it does not translate into real voting blocs that determine the outcome of elections?

What will posting a single solitary opinion in forums do? Do you really think that people are just going to spontaneously come together and shout "no more!"? Because as history has shown, even when the stakes are higher than mere entertainment, people don't come together. People are too busy living their lives. It's only when some people really get together and put some effort and time into it that progress is made.

So decide for yourself. Do you want to be one of those people? (ugh, effort). Do you want to be someone that is ready to be mobilized in terms of getting actions done? (less effort, but still ugh, effort). Do you just want to express your lone opinion in the vain hope that it gets somewhere? (The tide of public opinion may slowly change, but as I wrote, that is ultimately useless if nothing is done with it). Or do you just want to feel disempowered and angry? Or . . . do you want to ACCEPT your chains? The loyal slave learns to love the lash! :steamhappy:

But - if you think about it, if you think you don't want to take the effort to institute change, if you're really not satisfied with things as they are, then inevitably remaining in this situation is going to make you feel bad, so you should switch games.

AMIRITE :steamhappy:

(aardvark is always rite) :steamfacepalm:
Цитата допису Hobofett:
Цитата допису xCrossFaith:
I was taking you seriously until I reached the "pay to play" part... For sure, containers are a joke and everyone with like 20 hours played knows that but come on..

There are only 3 containers you want to open:
Weekly crate
Normal season reward (granted blue item)
Hard season reward (granted purple item)

But you know there should be a reason to open every crate.
Yes I know, and I agree that the system should be handled in another way, but also the crates have been in games for a long time now, I just think it this way: If we can't expect much from AAA games containers, we can expect a lot less from those in f2p
Humm...I do wonder? If I take all my money to a bookie(betting shop), just to test if I am lucky or not. If I lose I can call them cheat me of my money as well as tell them, they are ripping people off. What would be the result??

To chance is to gamble. Don't gamble unless you can afford to lose.

Nearly all F2P games have the chance elements on them. Some could it is one of their biggest income. Until the law can change to force devs to stop all them chance elements, I don't know what to say.


I do craft, buy and sell, open crates. I don't see my ingame coins are any less over time. Am I doing something right/wrong there? No, I don't gain large amounts, but I do have what I want.
My highest coin dropped was patch 8.2 or 8.3...lost about 30% my total coins overight.

PS. from my days of play games. Pin balls, space invaders, pen and paper games, board games...almost all of them have some kind of random award, some are good, some not so good. Why I have said there are gamble element on some? For me it is where players can use real money to exchange the random "box". Not from crossout, but I know from WOWS some players would spend $100s if not £1000s on the random boxes, their kick seem to be opening them random boxes in hope to get some rare prizes. Them "crates" in crossout, the only way to take out the "gamble " from them would be to make them untradeable. As we all know how welcome the non-tradeable items are in game.
Автор останньої редакції: Chopper; 25 берез. 2018 о 8:44
Цитата допису Chopper:
Humm...I do wonder? If I take all my money to a bookie(betting shop), just to test if I am lucky or not. If I lose I can call them cheat me of my money as well as tell them, they are ripping people off. What would be the result??

PS. from my days of play games. Pin balls, space invaders, pen and paper games, board games...almost all of them have some kind of random award, some are good, some not so good.


If you read the OP, you would have seen that only a couple of crates were bought in the end to prove a point to myself. It has nothing to do with spending money on crates.

The full point of the OP was to show that crates are highly unbalanced and broken. As I had shown, out of 51 Crates, 100% of 51 crates were fail. I don't know how that's so hard to understand. 100%.

Personally, I would like to know the formula used for these crates so I can test it based on what the game designers intended. Based on what I'm seeing, either the crates are broken, the chance for anything other than a common (not including time limit items) is very very vey low (0.01%) or they're created that way on purpose so that you never obtain anything other than a common.

I believe persoanally that the % chance of getting anything other than a common is less than 1%. On 51 crates done back to back, the chance has shown to be 0% or less...

That's a sad state.
@Dethesius: "unbalanced" and "broken" connotes things are not functioning as planned. However, as far as I know, the crate system IS functioning as planned. Also, I read Chopper's reply and if you actually read it, you would see it wasn't about spending money on crates. It's simply if you can't afford to screw around then don't play the lottery, and that's just good solid advice.

Also your math is flawed.

You feel very strongly about what you've written about, and you've made that clear. But at some point it becomes less about the numbers and the point you're trying to make, and more about the anger. If you want to be angry, then this thread is just going to be a big ol' piece of flame bait.

Maybe that's what you want, sometimes people just need a good scrum :steamhappy:

But if it's not what you want, well hey.
I stopped reading partway through. All your arguments of the smart people profit off the poor blah blah blah everyone will only sell the basic resources and nobody will craft anything... Your right on the last bit there, but only in the short term. People stop crafting and all just buying.... price of the guns and whatnot then go up and BAM its profitable to sell again and the markets back to equilibrium. As for the crates, same thing. If people were rational the price would be lower, but no theyre stupid. And if a person is irrational its their fault for harming themselves. And if the price of the bad crates were lower at a real equilibrium they would be worth opening. Basic economics.
Цитата допису Dethesius:
Цитата допису Chopper:
Humm...I do wonder? If I take all my money to a bookie(betting shop), just to test if I am lucky or not. If I lose I can call them cheat me of my money as well as tell them, they are ripping people off. What would be the result??

PS. from my days of play games. Pin balls, space invaders, pen and paper games, board games...almost all of them have some kind of random award, some are good, some not so good.


If you read the OP, you would have seen that only a couple of crates were bought in the end to prove a point to myself. It has nothing to do with spending money on crates.

The full point of the OP was to show that crates are highly unbalanced and broken. As I had shown, out of 51 Crates, 100% of 51 crates were fail. I don't know how that's so hard to understand. 100%.

Personally, I would like to know the formula used for these crates so I can test it based on what the game designers intended. Based on what I'm seeing, either the crates are broken, the chance for anything other than a common (not including time limit items) is very very vey low (0.01%) or they're created that way on purpose so that you never obtain anything other than a common.

I believe persoanally that the % chance of getting anything other than a common is less than 1%. On 51 crates done back to back, the chance has shown to be 0% or less...

That's a sad state.


They never given us the numbers. Your 51 crates, gave you 51 items. The game didn't rip you off nor con you on anything. It just you felt you should have something better, from everything you open.

If you are here to try to work out the % of chance each crates, then you should have open a lot more of them. You shuld open at least 1000 of them with no re-roll first, then 1000 with 1 re-roll, and so on. That is just one type of crate. Only then you can start talking about the "probability" they say, and it would only be a guess. As far as I can see the "high probability" only need to be just over 50%, and the "low probability" can be just under 50%.


The "dye" crates would only be a dye, they didn't give you a MG or a shotgun, did they? I would call a fail if they did.

Common items or not, they are the items within the crates, that is what the chance about, it could be anything worth 1000s to 0.03 coins. If i open 1, I expected the worst, and hope to get something better, works for me:steamhappy:.
When you go to a slot machine dont expect the jackpot every time. People who do dont know what reality is
Цитата допису Glorval:
When you go to a slot machine dont expect the jackpot every time. People who do dont know what reality is


No one is asking to win the jackpot every time.

When you go to a slot machine and play 50 hands, you're bound to win at least once, maybe even break even a time or two.

If you were to compare this with a slot machine it would be something like:


Slot pays out:

10c Common
50c Average
1$ Uncommon
10$ Rare
100$ Very Rare

And as you play game after game

Pop in a dollar - You get 10c
Pop in a dollar - You get 10c
Pop in a dollar - You get 10c
Pop in a dollar - You get 10c
Pop in a dollar - You get 10c

x 50


That's what I'm seeing here.


For other... I'm not angry. Passionate maybe. That day I was a bit miffed. Since then It's not bothering me but the numbers do show that something:

a - isn't working right
b - isn't fair odds
c - made to fail on purpose


I get opening 1000 crates to make something closer to a near fact percentage but I'm not opening 1000 crates. I'm opening 50. Odds are still odds with 50, 100 or 1000 crates. This means... If you open 50 crates, there is an extreme high chance that you're going to get all commons.


As for the "dye" comment.... Paint is broken down by class. Read the OP. I broke them down for you.


Too many of you guys are focusing on the wrong thing. You're focusing on "anger" when it was frustration at the time but it still does not change the purpose of the information presented. I did my homework. If you guys want to prove it wrong, then simply do the same thing I did and show your work. It's that simple. Until then, I call it fraudulent.


It's not going to prevent me from playing, I just wont recomend the game and I'll simply move on when I've had enough of it or when something better comes along. No biggie. I'm just calling it as I see it. It's that simple.
JUST DONT USE THE CRATES! Dont be one of the mindless idiots and dont use the crates! Just sell them damnit
I was to write a long reply, but I think I am just spending time for nothing.

Looking back to the first post. Topic is to tell dev to "rework containers!!", then go on saying to game cheated you, and end with "You guys are ripping us off! This game is NOT player friendly. This sets the record for pay to play!"

Are you "SERIOUS" seriously think we all focusing on the wrong thing?

Bottom line is, all crates you open will be extreme high chance that you're going to get commons.

51 crates....look for that on youtube, there are people open more!!
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Опубліковано: 23 берез. 2018 о 10:55
Дописів: 36