Crossout

Crossout

Ver estadísticas:
Davey 10 AGO 2017 a las 10:45 a. m.
The economy of this game is a complete joke.
I don't know what Gaijin was thinking when they implemented a player-controlled market, whether it was due to greed or severe incompentece, but it is a complete and utter failure.

You see, normally you would be battling to gain crafting materials and therefore crafting things to make a profit, right? Wrong. Crafting costs MORE THAN you make for selling the items! Yes, it's true! Anyone who plays this game knows the truth whether they deny it or not. So crafting is utterly useless. Then you think you can at least play the market a bit, right? Play the market right and you'll be rich! WRONG. A crock of ♥♥♥♥. 10% tax on selling items and you'll never make enough to flip. Yep. So crafting and playing the market is useless and the only thing you can do is buy coins.

Yep, take out your wallets and watch that money vanish into nothing. Pathetic...
< >
Mostrando 31-41 de 41 comentarios
Drogoran 14 AGO 2017 a las 7:51 a. m. 
Publicado originalmente por Obiwan:
I think you all want too much for FREE and cannot grasp that if it was done your way the game would go bust in months.

The balance is those who have the time/determination/lack of funds to grind and those who have the money/less time to spend ... that is how these things work. Anyone who things F2P means get it all for nothing is absolultely deluded.

It's ironic that the most popular financial model currently used is also the one that plays detrement to the current generation. REALLY ironic.

thats strange since it seems other F2P games are doing just fine
Dragun16 14 AGO 2017 a las 11:23 a. m. 
TL:DR, casuals, just dont bother with this game it will takes years to grind out your own legendary.

IMO, i think the tax should happen for just posting things...... keep people from needlessly or carelessly posing to then undercut an post again.

OR, make a INGAME currency an a REAL MONEY currency economy...... like every other F(*&ing F2P out there..... having them be the same currency means that the games econmy is at the mercy of wallet warriors an newbees.

All the wallet warriors will pay what ever to get what they want (epics an legendarys) meaning the prices stays high, an all the free to play people try to sell things to make money as fast as they can which KILLS the low end market an prevents them from making money.

I have looked at alot of F2P games, played a few, an most of the time the CASH OPTION, is things like faster leveling, cosmetic items, more bank space, pets.... things that dont really impact the PVP or PVE side of the game, ALLL THAT ALLLLLL Of that is in this game, but mixed in with all the ingame items as well....

That said there cosmetics suck..... the reskins IMO all look like junk, the pets actually fight an you have to grind out the mats to make the storage/bank space improve..... basiclly NOTHING like any other F2P money metric......

IMO, this is Gaijin for you, Another publisher another developer getting overly greedy an killing there own game cause they know its bad an will over price everything to recover the cost of the game as fast as they can. Proof you say? in what F(*&ing world would you pay $60 for a game thats this incomplete..... let alone like $400 (a ful set of weapons cabs engines generators wheels thrusters of every quality)

An lastly while people may say you dont have to buy anything..... thats true..... but if it takes an average of 2 weeks for me to solo grind out a epic(purple) thats roughly 2 months per legendary NOT assuming even the redonculess 400c it takes to rent the benches in the first place, thats NOT buying anything from the market, selling eveything to get teh coin for the bench cost alone....
Última edición por Dragun16; 14 AGO 2017 a las 11:23 a. m.
Obiwan 14 AGO 2017 a las 11:55 a. m. 
Publicado originalmente por Drogoran:
Publicado originalmente por Obiwan:
I think you all want too much for FREE and cannot grasp that if it was done your way the game would go bust in months.

The balance is those who have the time/determination/lack of funds to grind and those who have the money/less time to spend ... that is how these things work. Anyone who things F2P means get it all for nothing is absolultely deluded.

It's ironic that the most popular financial model currently used is also the one that plays detrement to the current generation. REALLY ironic.

thats strange since it seems other F2P games are doing just fine

such as .... because I guarantee you nothing I said doesn't apply ... I am not even sure what that comment is supposed to mean.

Are you suggesting there are F2P games that do NOT have any income?
Última edición por Obiwan; 14 AGO 2017 a las 11:56 a. m.
bambi 14 AGO 2017 a las 1:03 p. m. 
i was willing to spend some money for guided rockets, than i saw that the barage guided rockets cost around 40 euro ingame. well thats a bit much in my oppinion. yes i know they take time to build but its allot of money.
Rapture 14 AGO 2017 a las 1:18 p. m. 
Publicado originalmente por bambi:
i was willing to spend some money for guided rockets, than i saw that the barage guided rockets cost around 40 euro ingame. well thats a bit much in my oppinion. yes i know they take time to build but its allot of money.
Its player driven market. If majority of players decided the guns can cost 10 euro or 100 euro.
Última edición por Rapture; 14 AGO 2017 a las 1:18 p. m.
bambi 15 AGO 2017 a las 8:17 a. m. 
Publicado originalmente por Rapture:
Publicado originalmente por bambi:
i was willing to spend some money for guided rockets, than i saw that the barage guided rockets cost around 40 euro ingame. well thats a bit much in my oppinion. yes i know they take time to build but its allot of money.
Its player driven market. If majority of players decided the guns can cost 10 euro or 100 euro.

i know it is but it might hurt the game a bit, the fun weapons are expansif and if you want to build them you will have to buy the work tables and grind allot
grazr 15 AGO 2017 a las 7:24 p. m. 
Publicado originalmente por Dragun16:
An lastly while people may say you dont have to buy anything..... thats true..... but if it takes an average of 2 weeks for me to solo grind out a epic(purple) thats roughly 2 months per legendary NOT assuming even the redonculess 400c it takes to rent the benches in the first place, thats NOT buying anything from the market, selling eveything to get teh coin for the bench cost alone....

This is the crux of the problem for me right here. Everyone expects a grind of some sort in these kinds of games, but the grind is compounded by unbalanced PS values allowing better versed players to farm said "casuals" with unconventional builds that shouldn't realistically be allowed. I shouldn't have to compare 2 weeks grind against 4 hours real life pay for a game that shouldn't be such a pain it's supposed to be free without hidden fees.

The P2W is only half the argument as the "buying obviously powerful weapon for obvious wins and obvious long term resource gains" speaks for itself, but it's also the grief caused (or skipped) by completely wasted time in matches you could never win. Buying yourself into the blue and early purple saves so much grief it's unreal. And there in lies the fault. The incentive to buy should not be to gain an upper hand or to skip grief, it should be progression or aesthetic only.

someone mentioned earlier that the economy works because "gas generator", but the gas generator turns up such a profit because of its practical value in game, which is unique and not true of many items on the market.
Última edición por grazr; 15 AGO 2017 a las 7:29 p. m.
Chopper 15 AGO 2017 a las 11:13 p. m. 
Like on the real market. If you don't play it right, you can lose. I guess some people will keep-on gaining, some will keep on putting real cash in to the game. I know where I'll be.
Fengir 17 AGO 2017 a las 8:12 a. m. 
Publicado originalmente por The Wiggly Armed Man | F.P.C.:
They need to take notes from EVE Online if they want to make a player-controlled market.

At least... and listen to everyone here. Balance is the key here... if you want people to play (in addition to the Richy Richs and you do to get to a critical mass of consistent players... and thus enough people to fill the que when you want to play... then this has to be balanced in favor of the average joe or jane that cant spend significant $$$... This also means that you should also work to build ques that are balanced based on the relative strength of the vehicles... see games like World of Tanks Blitz... that groups people based upon level of vehicle development! This has great potential to be a great game! Please keep working at it!
Etroarl 17 AGO 2017 a las 10:50 a. m. 
It's easier to sell your scraps or use it to buy a decor crate then sell the decor xD
Otherwise market is bs legit the ac rapeir and little boy prices dropped by ♥♥♥♥♥♥♥ 15c
Última edición por Etroarl; 17 AGO 2017 a las 10:51 a. m.
Drogoran 17 AGO 2017 a las 3:50 p. m. 
Publicado originalmente por Obiwan:
Publicado originalmente por Drogoran:

thats strange since it seems other F2P games are doing just fine

such as .... because I guarantee you nothing I said doesn't apply ... I am not even sure what that comment is supposed to mean.

Are you suggesting there are F2P games that do NOT have any income?

your statement seemed to be that you could not have a F2P game where you could get stuff for free without grinding your butt off for a masive amount of time wich is totaly false just look at warframe or path of exiles

i think its telling that i dont know of a single other F2P game where the value of potential customers money is determined by the playerbase and not the devs

i have the money but since the only interesting things are being sold by other players for 100+ euro im not spending any

and the entire playerbase/market suffers when people dont spend, that is bad game design



Última edición por Drogoran; 17 AGO 2017 a las 3:51 p. m.
< >
Mostrando 31-41 de 41 comentarios
Por página: 1530 50

Publicado el: 10 AGO 2017 a las 10:45 a. m.
Mensajes: 41