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jabo5779 Jul 31, 2017 @ 10:10am
(Suggestion) Fuel and Scrap Metal Market
I am confused as to why the fuel model cannot be used for collecting scrap metal? The 2800 weekly cap on scrap metal means that the economic model forces players to sell fuel in order to buy scrap metal at some point. For those of you willing to do the math, 2800 weekly scrap points allows you to craft roughly 6 blue weapons/items that sell for roughly 35 to 45 coins. Now, you can turn around and sell those 6 blue weapons, but remember the tax and workbench cost will eat into that profit. If your are lucky, you might see 150 to 180 gold coins from that process a week, but it is rinse and repeat, and you are basically saving to buy the purple and orange weapons. AND you can't use anything you built which sucks. You are just building the blue item that yields the most profit and selling it.

Right now, the price of selling scrap yields 8.90c. So take those same 2800 divide by 100 and multiple times 8.90c = 250c a week. So, what incentive do I have to craft anything?

To make things worse, since players hitting the scrap metal cap have to buy scrap to progress, they need to sell fuel (fuel is currently at 5.80). As this happens, you naturally decrease the price of fuel and increase the price of scrap, which is what is happening now. This ratio will get worse and worse over time and the scrap metal cap will literally stop production of items to the market.

Fixing this is pretty straight forward. If you want to get fuel, you need to add a fuel barrel or fuel tank, right. So..... if you want to get scrap in game, you should have to add a scrap collector (and an upgraded version of it to get more like the fuel tank).

Think about this from a game mechanic standpoint as well. The fuel tank and fuel barrel when both equipped add 420ish PS to your vehicle to gain 15 fuel from a win. What if you also wanted to get scrap? Well, you would add the scrap collectors and add another 420ish PS to your vehicle. Since players can get scrap and fuel at will now, the prices of the two resources will balance out, and potential profits from crafting can be realized. Players will have to choose whether to play at a lower PS score and go for one resource vs playing at a higher score to get both at one time.

This same concept can be applied to all resources in the game (wires, electronics, etc) and you will have a real economy that shows you exactly what people are going after, and it might even stop the 'seal bashing' of newer players so to speak, as more experienced players will play at higher PS levels to get the materials they need.

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Showing 1-5 of 5 comments
Mana Burst Jul 31, 2017 @ 10:28am 
one: I thought fuel tanks didn't stack, wasn't aware the small and mid fuel tank could stack together?

two: Bad enough when collecting scrap is based on contribution, adding a part that has to survive -and- you have to win makes it all the harder for people to progress all while swelling your power to drive you up into the ranks of higher geared players.

three: The whales doing the seal bashing... really don't care about making fuel or scrap when they can afford to just fork over cash to get what they want.
jabo5779 Jul 31, 2017 @ 11:51am 
one: Yes, fuel tanks and fuel barrels stack for a total of 15 fuel per game (when you survive and win).

two and three: I see your point, but I think you might be overestimating how much money people are putting into this game and what it actually buys them. Yes some ppl will buy a pack or two, but even then, spending 60 dollars on this game does not mean you can buy what you want, when you want it. You will quickly get eaten alive by the market with taxes, crafting bench rentals, and poor buy/sell spreads. And then, poof, your coins are gone.

Remember, the point of this suggestion is to balance the cost of resources so that players have incentive to craft and add items and resources to the market freely. If fuel becomes worthless, because it is the only uncapped resource left that holds real value (for now at least), than that means you have one resource controlling the whole game (scrap), and it is capped. Already wire, copper, and electronics are under 50 cents per pack of 10.

I don't want to assume, but maybe you have yet to hit the scrap cap? If you haven't, when you do, think about how your strategy now has to change, and how that might effect the overall market.

I am interested to see if my prediction is correct and the price of scrap continues to rise, while fuel continues to fall. Keep an eye on it.
Noipr0x Jul 31, 2017 @ 12:26pm 
scrap is high now becouse of the events requirement of lots of scrap. it will drop down after the event (14 aug)
Merlin Jul 31, 2017 @ 1:14pm 
nice thoughts, i will mention the Cap in PVP is 2800, you can also gain more for daily missions, and the easy season..(so it is higher then 2800. Also u mention saving up to BUY epic, legend items , but you can also CRAFT them (i do realize some poeple craft, and some play market only......as that is the options.
i must always mention after capping scrap , capping WIRES and ELCTRONICS can be a goal ...they are needed too. now if your capping ALL of them...we should for sure look at changing the numbers......
much converation on this on crossout forum too and mentioned in the last Devs news report abaout scrap, resources ect.
Personally i craft so better marketeers can weigh in much more informed here...
jabo5779 Jul 31, 2017 @ 2:18pm 
I'll have to watch this economy for a couple weeks to see this change in real time.

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Date Posted: Jul 31, 2017 @ 10:10am
Posts: 5