Pharaonic

Pharaonic

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WaaghMan  [developer] Feb 26, 2016 @ 6:13am
Pharaonic Update 5 - Boss intros and small improvements
New update!

This week's update is a small but important one, fixing all the known graphical issues.

We've also been working on the pyramid area that you'll access through Thebes (some of you have even walked around it because of a mistake of ours). We've finished most enemy and level design, and started working on models and textures of the area, so it's not ready for this update (though you can get a sneak peek if you get there from the Thebes bridge).

We've also finished the intro cutscenes for both the mysterious Queen Circe and the brutal War Golem.

New features:
  • Now you can view the map of the current area by pressing the M key (can be rebinded). If you don't have the map for that area yet, it just shows the item inventory.
  • New model for Chests containing important items.
  • Added most of the achievement images
  • Added a map of the city of Thebes to one of the chests.
Bugfixes:
  • Updated to the latest Unity version, should have fixed graphical glitches on Linux.
  • Should have fixed graphical glitches when changing detail level.
  • Fixed Big Head mode not being properly applied to player character.
Gameplay changes:
  • Now "High" is the default quality level, instead of "Low"
  • Tweaked War Golem fight: Now you can only dash through him during certain attacks (and updated the boss AI accordingly), so it's a more difficult
    enemy now.