Planetary Annihilation: TITANS

Planetary Annihilation: TITANS

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iplaydotabadly 2015년 9월 8일 오전 2시 45분
Does this game still have just 1 faction?
As asked in thread title.
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I'm Ant 2015년 9월 8일 오전 2시 51분 
1 Faction
Apocalypse 2015년 9월 8일 오전 2시 52분 
Unfortunately yes, just one boring faction. The lore splits that faction internally into multiple sub-factions, but they are still all basically the same faction with different flavor text.
Apocalypse 님이 마지막으로 수정; 2015년 9월 8일 오전 2시 52분
Apocalypse 2015년 9월 8일 오후 5시 20분 
KillerKiwiJuice님이 먼저 게시:
Coming soon
https://forums.uberent.com/threads/wip-server-imperial-legion-faction.69165/

Honest question: Do we get than 3 or 4 unique factions with the next DLC?
kiwi jooce 2015년 9월 8일 오후 7시 07분 
Apocalypse님이 먼저 게시:
KillerKiwiJuice님이 먼저 게시:
Coming soon
https://forums.uberent.com/threads/wip-server-imperial-legion-faction.69165/

Honest question: Do we get than 3 or 4 unique factions with the next DLC?
Well, um.

That would take like, a year of development so probably not lol
kiwi jooce 님이 마지막으로 수정; 2015년 9월 8일 오후 7시 07분
LordThunder 2015년 9월 9일 오후 4시 17분 
I liked the original rationale of having just one faction: If you go on for long enough all existing factions would have been copying eachother's units anyway, reducing it to effectively a single faction.
discombobulated1 2015년 9월 10일 오전 3시 01분 
KillerKiwiJuice님이 먼저 게시:
Coming soon
https://forums.uberent.com/threads/wip-server-imperial-legion-faction.69165/
fair play nice work bud!!!! eta?
LTDominator 2015년 9월 10일 오전 5시 52분 
Apocalypse님이 먼저 게시:

Honest question: Do we get than 3 or 4 unique factions with the next DLC?

i wouldnt buy a "next" dlc... bought the game twice (pa&titans) and there are no players left yet...
kiwi jooce 2015년 9월 10일 오전 11시 54분 
swb grego30님이 먼저 게시:
KillerKiwiJuice님이 먼저 게시:
Coming soon
https://forums.uberent.com/threads/wip-server-imperial-legion-faction.69165/
fair play nice work bud!!!! eta?
ETA: Within 1-2 months
minijedimaster 2015년 9월 10일 오후 5시 56분 
KillerKiwiJuice님이 먼저 게시:
swb grego30님이 먼저 게시:
fair play nice work bud!!!! eta?
ETA: Within 1-2 months

I'm sure the dozens of players will be grateful for you doing Uber's job for them.
| Stuart98 || 2015년 9월 10일 오후 7시 31분 
minijedimaster님이 먼저 게시:
KillerKiwiJuice님이 먼저 게시:
ETA: Within 1-2 months

I'm sure the dozens of players will be grateful for you doing Uber's job for them.
Uber doesn't have the time or resources to double the unit count. You know how long it took them to create the 21 units in Titans; how long do you think it would take them to make 100 more?
discombobulated1 2015년 9월 11일 오전 12시 09분 
:) well this has made up 4 xcom gettin pushed back
Cold Star 2015년 9월 11일 오전 9시 07분 
RLM Stuart98님이 먼저 게시:
minijedimaster님이 먼저 게시:

I'm sure the dozens of players will be grateful for you doing Uber's job for them.
Uber doesn't have the time or resources to double the unit count. You know how long it took them to create the 21 units in Titans; how long do you think it would take them to make 100 more?
3 million dollars and 11 month for 21 units.
Probably 15 million $ and 55 month for another 105.
They could also just include this mod in their game. It is common practice now. Starbound and minecraft for example.

From the other side mod's developer did everything for free and didn't have all that financial support and made lots of units for a shorter time.
Cold Star 님이 마지막으로 수정; 2015년 9월 11일 오전 9시 11분
| Stuart98 || 2015년 9월 11일 오후 3시 24분 
Cold Star님이 먼저 게시:
RLM Stuart98님이 먼저 게시:
Uber doesn't have the time or resources to double the unit count. You know how long it took them to create the 21 units in Titans; how long do you think it would take them to make 100 more?
3 million dollars and 11 month for 21 units.
Probably 15 million $ and 55 month for another 105.
They could also just include this mod in their game. It is common practice now. Starbound and minecraft for example.

From the other side mod's developer did everything for free and didn't have all that financial support and made lots of units for a shorter time.
This mod doesn't really fit their lore and it contains gameplay outside of the direction that the game's designers would like to pursue.

Believe me, this frustrates me too.
iplaydotabadly 2015년 9월 13일 오전 1시 24분 
RLM Stuart98님이 먼저 게시:
minijedimaster님이 먼저 게시:

I'm sure the dozens of players will be grateful for you doing Uber's job for them.
Uber doesn't have the time or resources to double the unit count. You know how long it took them to create the 21 units in Titans; how long do you think it would take them to make 100 more?

How do you know they don't have the time or resources? Sounds more like you're just making excuses for them tbh. I'd like to point you to the indie section within the Steam store. Here you can find amazing projects that have been completed on a shoestring budget with a minimal team - their product has to be amazing to compete you see because they have no reputation and huge competition. If you're Uber and you know your captive audience, whom are wanting to relive their nostalgia gaming days, are going to just throw millions at you regardless, what incentive do they have to improve?

Yes you see, Stuart98, you are probably part of the problem. If you don't hold Uber accountable then you may spend a great deal more time "frustrated" with things. I personally have never given Uber a penny and thus have never been frustrated by them -- merely an amused bystander watching a train crash in slow motion.
iplaydotabadly 님이 마지막으로 수정; 2015년 9월 13일 오전 1시 27분
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