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Αναφορά προβλήματος μετάφρασης
Some old modders however are making a supreme commander style game called Sanctuary.
Theres also 2 new faction mods that are in the works as well as a new dev team for this game.
Don't need a new game for that, however I wouldn't mind a new more story driven one like Supreme Commander was.
Large unit roster. Not including structures or commanders, Planetary Annihilation has 64 units. SupCom FAF has 44 for a faction, and Starcraft 2 went from 12 to 18 for Protoss after two expansions. And PA still feels 'spare' and could use more units like shield units, multi-unit transports, a naval titan, orbital stuff, ect.
Its why new faction mods have such a hard time due to needing to fill so many factory roles, as well as the planets themselves cause problems with gameplay being quite different from small planets, large planets, planets with many trees, multiple planets, gas systems, water planets, ect. which makes balancing across all these fronts difficult.
And Zero-K on Steam. Got 150+ hours in Zero-K.
Just like Beyond All Reason, it's built on the Spring engine so they play almost identical. They even share some unit models. Beyond All Reason is planning to coming to Steam soon from my understanding