Planetary Annihilation: TITANS

Planetary Annihilation: TITANS

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reveilleun Oct 20, 2017 @ 2:07pm
how to stop incoming planets and astroids?
????
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Showing 1-7 of 7 comments
| Stuart98 || Oct 20, 2017 @ 2:16pm 
Kill the halleys. Nukes/units must be sent before the engines are activated; it's impossible to send stuff to a celestial body that's being actively maneuvered
Quitch Oct 21, 2017 @ 2:41am 
Don't let them reach the incoming stage. You're alerted the second someone starts work on a planet engine, and since you can see all orbital you also know if someone went to an asteroid.
Yari Oct 22, 2017 @ 4:25am 
Originally posted by | Stuart98 ||:
Kill the halleys. Nukes/units must be sent before the engines are activated; it's impossible to send stuff to a celestial body that's being actively maneuvered

Really? im almost positive you can still send a nuke while a halley is active and moving.
Quitch Oct 22, 2017 @ 12:32pm 
Nope, the nuke has to be sent before the engines engage.
Bengel Oct 24, 2017 @ 2:59am 
I can confirm that you can shoot the death star laser at an incoming planetoid, not sure about asteroid but i'd assume you could do that too.
Kriss Oct 24, 2017 @ 3:06am 
Nope...
I think it's an issue but the devs never adress it... :steamsad:

I've even suggested to use the atlas to be able to hold a celestial body (because the atlas is pretty useless) but it doesn't reach any ears... :steamsalty:
BloodShed Oct 24, 2017 @ 9:54am 
Originally posted by Kriss:
Nope...
I think it's an issue but the devs never adress it... :steamsad:

I've even suggested to use the atlas to be able to hold a celestial body (because the atlas is pretty useless) but it doesn't reach any ears... :steamsalty:


Guess you never noticed this achievement.

Him or Me - Target an incoming planet with an annihilaser.
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Date Posted: Oct 20, 2017 @ 2:07pm
Posts: 7