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~~Commander start
-1 Factory
-1 Metal, 1 Energy
-1 Factory
-then 2 Energy, 1 Factory on repeat until you have 6-8 factories.
~~First factory (should never be Air factory, but your air factory should be second or third)
-3-4 fabricators, that all go and build metal. (Dont build defenses at the first two locations you expand to, rally your army to those locations and defend your fabs.
-After some 5-8 metal secured from your first expos, then start adding defenses at the next expos before taking their metal.
-Your fabricators can also build proxy T1 factories (vehicle or bot factories)
-After 6-8 factories, build your Advanced (T2) factory
-build your Advanced (T2) factory with 2-5 fabbers and your commander. (Bot factory is the most consistent, vehicle factory if you do an all in, air factory if its a larger map)
-you can start building your T2 factory on as low as 80 metal income.
-It should build units first before fabricators.
-Have several fabricators and/or commander boost units out. It is better to boost 1 advanced factory rather than build multiple of the same factory.
-Add your other T2 factories (1 each, remember use fabbers to boost rather than make multiple of the same factory) to use a wider, more diverse set of units.
When going in to tr2, if you have room build 2 fab's get the first producing a line of energy second on metal, 5 attack unit's or so all depending on your current position then another fabber, repeat que, you can produce infinite factories, tr1 or 2 and have constant income and growth, replenish expansions, focus harder what you need.
Economy management and sustained growth are made easy by knowing your fabber timings (3fab-5attack-3fab-10attack etc.) and determining when and what you should be assigning your fabbers too, expansion, constant energy, constant factorie's.
Then its all about intelligence, map control, engagement's and more than often cheesey build's.
Make sure you scout, determine where your forces are needed, what forces are needed and just how much you need, pick your approaches and always aim to do game ending damage if possible.
Pa is alot of map control, taking the best positions and holding them can determine game's, always approach the map correctly, some positions will leave you open whereas certain approaches will give you strength.
Strategy in PA is more about how you take, hold and grow, where and when, how you attack the opponent, there are numerous strategies though, fabber only opener's are quite fun, you have double triplle factory opener's, you can proxy and artillery creep, boom bot snipe, wyrm rush, nuke rush, titan rush, colonel rush, air drop's, can spam endless tr1 bot factories and just overwhelm, everything has a place and depending on the situation and your build (fabber timing's etc.) works or doesnt.
Normally the game revolves around take and hold, strength in number's, a standard game as dread says above, rush in to tr2, proxy your expansions, out raid, out position, get more tr2, win, the standard meta. Not always the best approach though.
Start by playing very aggressive raid strategies, you can try pure dox builds, anything fast, easy and cheesy. Sure you will lose games against players who ca turn the tide against these antics, but you will also win games and mine much salt, which is always good for morale, all the while learning the interface and what's going on.