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At this point going orbital puts the enemy at an advantage because they exactly know where to nuke, and what your plan is. (stacking SXX, building Anchors, ARKYD the enemy base) Scouting is one of the main factors of winning a game, and i feel like orbital needs to be reworked so it is more feasible on single-planet battles.
Orbital scouting for com's and then orbital sniping is very powerful as it is.
I don't think having hidden orbital units is going to be fun on most people.
i do think orbit around planets should require orbital radar for that planet to be fully visible .. units in orbital transition by default should be only visible as dots so while you know your opponent went orbital you don´t know what he´s sending and as long as you don´t have orbital radar or visibility of any kind you won´t know were they`ll arive at your planet ...
what do you guys think about a notification when someone goes orbital similar to a ragnarog notification but when the opponent has finished his first orbital unit (getting only one warning per game or player for the first orbital unit of a match)? this would allow to warn a player of a spacerace happening so he atleast can react with defenses around his base so to not be so easily snipeable ...
?