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For set or timed collisions, most folks set the orbits to overlap when they want to do this. You can either have the planets collide head on, one catch up with the other, or even set them to just graze each other.
If you want it to appear more asteroid-like, make one of the planets very small.
Set "start_destroyed" to TRUE
Set "Min spawn delay" to be the earliest you want the planet to appear (Max being the latest) [MEASURED IN SECONDS]. e.g. Min = 60 Max = 120, each game you play on the system the planet will spawn in AT SOME RANDOM TIME between 1 minute and 2 minutes INTO the game.
Set Min and Max only 1 second apart for a certain spawn time.
I'll try it.
A problem I have with that though is that I feel as if the earth will be too far away to the sun and might be inaccurate. Also, when I spawn one in The spawn delay says "Base: 300" Would that be the amount of seconds that it is delayed before it collides with earth? Also, does Variance mean the difference between each asteroid?