Planetary Annihilation: TITANS

Planetary Annihilation: TITANS

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Jabue Feb 11, 2019 @ 5:27pm
System Designer Question, based on asteroid belts.
Is there a way I can move the asteroid belt, so that at some time it will collide with a planet, without having to move the planet at the asteroid belt? I have a replica of the Solar System, and at some point in the game, I want a asteroid to appear to collide with earth. I want to force the players to try and stop it with a nuke, or lose territory. Also, I can't seem to see the asteroids when I spawn them in the System editor.
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Lula Mae Feb 11, 2019 @ 6:13pm 
The asteroid belt is currently a set distance from the center. In the editor you set the time period after the start of the game, in seconds, that you want the first asteroid to appear. Then individually set the intervals, in seconds, between each remaining asteroid's appearance.

For set or timed collisions, most folks set the orbits to overlap when they want to do this. You can either have the planets collide head on, one catch up with the other, or even set them to just graze each other.

If you want it to appear more asteroid-like, make one of the planets very small.
Last edited by Lula Mae; Feb 12, 2019 @ 1:54am
Marshall.  [developer] Feb 12, 2019 @ 10:45am 
What you can do is put a moon biome planet in the orbit that you want, and then once you have made your system, export it, and edit the file with NotePad++.
Set "start_destroyed" to TRUE
Set "Min spawn delay" to be the earliest you want the planet to appear (Max being the latest) [MEASURED IN SECONDS]. e.g. Min = 60 Max = 120, each game you play on the system the planet will spawn in AT SOME RANDOM TIME between 1 minute and 2 minutes INTO the game.
Set Min and Max only 1 second apart for a certain spawn time.
Jabue Feb 12, 2019 @ 5:05pm 
Oh, ok. Thanks. For the info guys!
I'll try it.
Jabue Feb 12, 2019 @ 5:10pm 
Originally posted by Lula Mae:
The asteroid belt is currently a set distance from the center. In the editor you set the time period after the start of the game, in seconds, that you want the first asteroid to appear. Then individually set the intervals, in seconds, between each remaining asteroid's appearance.

For set or timed collisions, most folks set the orbits to overlap when they want to do this. You can either have the planets collide head on, one catch up with the other, or even set them to just graze each other.

If you want it to appear more asteroid-like, make one of the planets very small.

A problem I have with that though is that I feel as if the earth will be too far away to the sun and might be inaccurate. Also, when I spawn one in The spawn delay says "Base: 300" Would that be the amount of seconds that it is delayed before it collides with earth? Also, does Variance mean the difference between each asteroid?
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Date Posted: Feb 11, 2019 @ 5:27pm
Posts: 4