Planetary Annihilation: TITANS

Planetary Annihilation: TITANS

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=Skleebz= Jul 8, 2017 @ 2:59pm
Sim Performance
Is there any way to bring the sim performance up in this game. Playing skirimishes and the AI just keeps building bigger and bigger armies and doesn't do ♥♥♥♥ with them.
Speaking of that, is there a way to get the AI to actually be agressive, using the queller mod currently but I'm not sure I want to take on uber difficulty
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mikeyh Jul 8, 2017 @ 3:03pm 
Originally posted by =Skleebz=:
Is there any way to bring the sim performance up in this game. Playing skirimishes and the AI just keeps building bigger and bigger armies and doesn't do♥♥♥♥♥♥with them.
Speaking of that, is there a way to get the AI to actually be agressive, using the queller mod currently but I'm not sure I want to take on uber difficulty

Next update has some AI improvements.

Server Sim Performance / Time Dilation / RAM Usage: https://wiki.palobby.com/wiki/Planetary_Annihilation_Server_Sim_Performance_/_Time_Dilation_/_RAM_Usage
Quitch Jul 8, 2017 @ 3:03pm 
You're going to need to give more information than that. You might be playing on a terrible system given to stalemates for example, and how aggressive the AI is will depend on difficulty level.

From the Queller AI thread:

FEEDBACK
Any feedback based on playing the AI is greatly appreciated. Please include a link to the game on PA Stats[www.pastats.com] or the replay ID and any time codes of interest. Failing that, please provide the system name, the number of AIs, their difficulty setting, and which slot(s) the players occupied. Remember to set Local Server to OFF in settings otherwise you won't get an entry in PA Stats or a replay ID.

Be aware that Queller will produce more units and fabbers than the vanilla AI, especially on multi-planet systems. I have optimised the AI as best as I can, but it is a bigger performance hog than vanilla. If you are encountering performance issues try setting Local Server to OFF.[/quote[
Last edited by Quitch; Jul 8, 2017 @ 3:05pm
=Skleebz= Jul 8, 2017 @ 5:12pm 
Okay, so I have the AI set at Q-Gold. I have 8 AIs playing, on Bedlam, the sim performance dropped to 33%, but on Lock, it stayed at 100%
So maybe Oceans are the problem, because it looked like the AI was trying to get tanks to go straight through the Ocean instead of going around
Quitch Jul 9, 2017 @ 6:47am 
Bedlam is just a bad map for the AI currently because it can't handle the pathfinding requirements., leading to large armies, lots of collisions and endless movement commands. That can be bad for the sim.
Last edited by Quitch; Jul 9, 2017 @ 6:48am
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Date Posted: Jul 8, 2017 @ 2:59pm
Posts: 4