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Any nukes or or units already on the way will still arrive.
eg if you fire a nuke at a halley on an asteroid before it starts moving then it can destroy the halley while the planet is moving which stops the planet creating a new orbit which may collide with other planets.
Nope... get off the target planet asap.
I have seen some people fire Halleys and then cancel their path, which leads to not being able to transport stuff to their planet. Is this going to be fixed, or are you still thinking of a way to stop people from doing this? If so, i'd like to suggest a cooldown timer on cancelling the Halleys.
1st time: No cooldown. (people could have selected the wrong body)
2nd time: 1 minute.
3rd time: 2 minutes.
Beyond the 3rd time: +2 minutes each. (capped at 10 minutes)
By the way, i there any news of an update? It's been quite some time.