Planetary Annihilation: TITANS

Planetary Annihilation: TITANS

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nuking moving objects?
why can't you nuke moving objects such as asteroids and moons
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Showing 1-13 of 13 comments
mikeyh Jun 10, 2017 @ 3:20pm 
It was a design change to ensure they would be planet destroyers once self directed.
so is there any way to stop them or are you ♥♥♥♥♥♥ when they start?
mikeyh Jun 10, 2017 @ 3:28pm 
The current implementation is you have to target them before they become self directed and start moving.

Any nukes or or units already on the way will still arrive.

eg if you fire a nuke at a halley on an asteroid before it starts moving then it can destroy the halley while the planet is moving which stops the planet creating a new orbit which may collide with other planets.
Originally posted by mikeyh___:
The current implementation is you have to target them before they become self directed and start moving.

Any nukes or or units already on the way will still arrive.

eg if you fire a nuke at a halley on an asteroid before it starts moving then it can destroy the halley while the planet is moving which stops the planet creating a new orbit which may collide with other planets.
but there is no way to stop it once it's moving?
mikeyh Jun 10, 2017 @ 3:33pm 
Originally posted by Lamar Davis:
Originally posted by mikeyh___:
The current implementation is you have to target them before they become self directed and start moving.

Any nukes or or units already on the way will still arrive.

eg if you fire a nuke at a halley on an asteroid before it starts moving then it can destroy the halley while the planet is moving which stops the planet creating a new orbit which may collide with other planets.
but there is no way to stop it once it's moving?

Nope... get off the target planet asap.
Originally posted by mikeyh___:
Originally posted by Lamar Davis:
but there is no way to stop it once it's moving?

Nope... get off the target planet asap.
wow that's pretty ♥♥♥♥
blutooth Jun 10, 2017 @ 3:41pm 
You get a alert when they start building the halley so will have some time to send nukes, or other orbital units, or units via a unit cannon or teleporter.
Originally posted by BluTooth:
You get a alert when they start building the halley so will have some time to send nukes, or other orbital units, or units via a unit cannon or teleporter.
oh must have missed that i'll keep an eye out for that next time thanks
mikeyh Jun 10, 2017 @ 3:57pm 
Orbital and halleys are always visible so you get the alerts and can see them being built.
AcapitalA Jun 11, 2017 @ 1:56pm 
I sometimes ignored it while i was new to the game, which led to some pretty awkward moments...

I have seen some people fire Halleys and then cancel their path, which leads to not being able to transport stuff to their planet. Is this going to be fixed, or are you still thinking of a way to stop people from doing this? If so, i'd like to suggest a cooldown timer on cancelling the Halleys.

1st time: No cooldown. (people could have selected the wrong body)
2nd time: 1 minute.
3rd time: 2 minutes.
Beyond the 3rd time: +2 minutes each. (capped at 10 minutes)

By the way, i there any news of an update? It's been quite some time.
dancle Jun 21, 2017 @ 7:12am 
If a halley is being directed, I would build a teleporter and flee.
SpacePi Jun 24, 2017 @ 1:23am 
Originally posted by Lamar Davis:
Originally posted by mikeyh___:
The current implementation is you have to target them before they become self directed and start moving.

Any nukes or or units already on the way will still arrive.

eg if you fire a nuke at a halley on an asteroid before it starts moving then it can destroy the halley while the planet is moving which stops the planet creating a new orbit which may collide with other planets.
but there is no way to stop it once it's moving?
Annihilaser
dancle Jun 28, 2017 @ 10:47am 
Quit the game and restart

Originally posted by SpacePi:
Originally posted by Lamar Davis:
but there is no way to stop it once it's moving?
Annihilaser
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Date Posted: Jun 10, 2017 @ 3:17pm
Posts: 13