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I am aware the penalties were less after some patches, but I had already moved on.
I thought the game was fantastic, very fresh and fun solo or with a group. Just harsh to die and hard to get ahead.
Also reliant on master servers gave me bad vibes. GG to everyone who invested money just to get the game shut down.
That's not how you earn money, silly devs!
However I stop playing it because life became busy, and I didn't find any friends to play with, so I was always on my own.
I hope, devs will understand that "play demo buy if you liked" style was better idea to develop a game like old school.
Note: I stopped playing cuz of the paying wall + as #2 op said I didnt understand anything about the game play. 2 hrs blind played to get something but no.
I wasn't pleased when they changed permadeath, but I already had all the planes unlocked so the grossly increased level grind didn't really impact me the way it screwed new players.
But I liked being a lone wolf and taking that option away killed it for me. And likely scared new players away.
they needed to make it appeal to casual players to open a wider audience. granted they couldda done this by just opening a casual server so both hardcore and casual players could play as they liked rather than removing it for all. the game was way too punishing for us casual players,
i had stopped playing after losing everything too many times.. i came back once they rolled that back some, but the game still suffered from the other major flaw.. crappy monetization..
i realize it was slightly better than rotmg so the initial audience liked it, but it was crap for anyone not from that game/more casual games. i would have preferred just a flat 10-15$ price and everything was unlockable/craftable.