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The reason it's so effective is because the offense is hoping for 1 of 3 things to happen. There are more options, but these are the main ones.
1) The defender is stopped by the screen and the ball handler is now freed up to attack or shoot in open space.
2) Both defenders (the on-ball and screener's defender) stay with the ball-handler, effectively freeing up the screener. This is the "roll" part, where the screener is now undefended and can dive to the basket for an easy pass and score.
3) The two defenders "switch." This leaves the defense 'mismatched." The bigger, slower player is now away from the basket, subject to the faster ball-handler's speed and/or shooting. The smaller defender is also now guarding the bigger player who will try to get him closer to the basket and 'post up' to easily shoot over him.
'Switch Everything' and 'Straight Up' refer to how you're going to respond to PnR on defense. 'Switch Everything' means you'll go with option 3. 'Straight up' means you're going to try and fight past the screen to prevent a mismatch.
This is just the basics. Let me know if it's unclear or if you'd like the more advanced options of PnR offense and defense. Things like Pick and Pop, 'hedging,' and going under vs going over the screen are good to know as well.
That is explained perfectly thank you for taking the time. I 'realised that I put 'switch everything twice when I also wanted to know what 'stay home' means. Does that just mean that I don't protect the perimeter?
Also, what is 'junk defense'?