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Adding 60fps isn't as easy as changing a single variable. All the physics work differently if you double the framerate and it is not linear, so it's not like you can just update all variables by multiplying them by 2. We know how to update it, but we feel that it will alienate a ton of people that have lower end PCs.
I want to add 60FPS as a toggle in the Options Menu, but that will be added after we release our Mac and Linux versions.
Thanks for your patience!
Sooo...is that still happening? Please?
Also, will there ever be a higher resolution version? I guess with all the pretty colors and smooth gameplay I wasn't exspecint such jaggedy edges.
Otherwise it's pretty fun! (and very hard fo rme, lol)
You ignored this question:
No I don't own the game. 30fps? No thank you.
We have been slow on the updates because we are working hard on our next project, Fara & The Eye of Darkness (You can check it out here.). We have been really busy since we are going to be presenting at GDC in a few weeks, but I'll do my best to keep up with INK updates.
Cheers!
He asked if it was still happening. You posted that 6 months ago.
When, roughly, are you releasing the game on Mac and Linux?
Are your new games going to be capped at 30 fps too?
IMO you're probably alienating people who don't want games capped at 30fps.
This isn't exactly a high end game, either.
You were obviously lying about the fps toggle.
Done here and unsubbing.
and i think it's awful to desing game for 30 fps from start. much better to make 60 and THEN choose a method to limit it for any purpose.
for know.. such gem game has total corrupted feelings, while playing damn slideshow for game that desinged to look smooth
If you are going to take the time then please also consider a 120fps patch
And don't ever make the mistake again of bounding physics to framerate