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___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oTestPaint:
Fatal Error: Can not create vertex buffer of size 98304 bytes
9060 vertex buffers allocated with total size of 868544 KB
at gml_Object_oTestPaint_Step_0
############################################################################################
Essentially, on the credits creen, almost a GB of memory is allocated and that last atttempt of memory allocation goes over a limit. "Can not create vertex buffer of size 98304 bytes." The 98304 is the last attempt at allocation.
Just to doing the math here.
If it's 98304 bytes and a float takes 4 bytes. A vertex is 3 floats, so that's 12 bytes per vertex. That means it is probably attempting to allocate 8192 vertices. I realize that this is an over estimation, but damn that's a lot of verts.