INK
"FATAL ERROR in action number 1 of Step Event0"
I finished the game and the credits were scrolling down when it started to lag and then froze soon after :/ the it said this:

#
FATAL ERROR in
action number 1
of Step Event0
for object oTestPaint:

Fatal Error: Can not create vertex buffer of size 98304 bytes
8980 vertex buffers allocated with total size of 862080 KB
at gml_Object_oTestPaint_Step_0
#
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Showing 1-2 of 2 comments
Claytonic May 30, 2017 @ 8:39pm 
I just got the same thing!
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oTestPaint:

Fatal Error: Can not create vertex buffer of size 98304 bytes
9060 vertex buffers allocated with total size of 868544 KB
at gml_Object_oTestPaint_Step_0
############################################################################################
underdisc Jan 1, 2018 @ 3:06pm 
The paint splatter thing seems really expensive. I know this post is pretty old and I am not the dev, but how much ram do you guys have on the system that you played the game on? I am also assuming that you guys are using integrated graphics so the graphics memory may just be part of your ram.

Essentially, on the credits creen, almost a GB of memory is allocated and that last atttempt of memory allocation goes over a limit. "Can not create vertex buffer of size 98304 bytes." The 98304 is the last attempt at allocation.

Just to doing the math here.
If it's 98304 bytes and a float takes 4 bytes. A vertex is 3 floats, so that's 12 bytes per vertex. That means it is probably attempting to allocate 8192 vertices. I realize that this is an over estimation, but damn that's a lot of verts.
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