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An exception has occurred: 'std::bad_alloc'
std::bad_alloc
onilink_, visit any character in the old world, and then try to create a new world with the same character. But if you start the game, and the old world didn't attend, and immediately create a new world - all ok.
It has run pretty smoothly for me so far
Only 2 very minor bugs i think:
1.
Any item that could be interacted (chest/workbench) if placed within 8 blocks from the edge of the map, could not be interacted. The menu opens but quickly closes right after.
2.
Cactus door is "undefined" and could be placed directly on the ground (without top block)
For the moment it's only the world generation which interests me :)
Thank you all :)