Planet Centauri

Planet Centauri

Lord-Xanthor Nov 29, 2017 @ 7:21pm
Some suggested improvements needed.
The picture you see, is me in front of a staircase I built as an example of one of the things that need tweaking. Building is one of my favorite things in games like these. If stairs arent available from the menu, I like many others choose blocks to build a block by block staircase. When moving up a staircase like this, which is one one block increments, you should be able to just walk up without any issue. But right now, only way up is to jump up. Jumping should be for locations that are 2 block increments or higher. If those stairs were 2 blocks, before each landing, then yes, you should jump, but 1x1 should allow free flow walking till you get to the top or had it been high enough, if I fell too far walking off the edge, taken some damage.
The other issue is placement. There should be some mouseover feature that shows a ghosting of what is selected and how it will look if placed that moment. As of right now, you only know how it will look once it's placed and that can be severely annoying when your trying to place items like torches, and instead of placing diagnally like you see with the red torches, they keep placing upright. Had to make a few attempts before I could get them to face the way I wanted and that got even more annoying because other blocks ended up getting broken/removed that were nearby instead of the torches. If we can see a ghosting example of how the item is going to look that moment should we press the mouse key, less mistakes, especially annoying ones can be avoided. It also took me some time to realize the green torches only faced upright, instead of diagnally like the red ones can face. Not sure if this is a bug or meant to be like this, but figure I mention it now. Not sure what both torch types do thats different, other than color? So far, game is awsome. Had to tear myself away just to give this feedback.

http://steamcommunity.com/sharedfiles/filedetails/?id=1216288724
Last edited by Lord-Xanthor; Nov 29, 2017 @ 7:22pm
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Showing 1-6 of 6 comments
Planet Centauri  [developer] Nov 30, 2017 @ 12:08am 
The stairs are planned but take time because it requires a lot of small changes that were not originally planned in the code.

About the mouseover, i will talk with oni to see about that. And about the green torches, we will solve that quickly.

Thank you for your feedback!
Lord-Xanthor Nov 30, 2017 @ 7:32pm 
Originally posted by Planet Centauri:
The stairs are planned but take time because it requires a lot of small changes that were not originally planned in the code.

About the mouseover, i will talk with oni to see about that. And about the green torches, we will solve that quickly.

Thank you for your feedback!
Thanks for the quick reply. You know, I normally wait to complete a game fully before doing a review. That person irked me with all those thumbs up despite being false, that I wrote a really large one myself and put in a lot more then my 2 cents lol. You have done a wonderful job with this game that I have seen so far, and definately don't deserve false reviews like that. You take the time to respond in the forums, theres only so much you can do. At least I can hopefully put out a small fire in reviews. Heck, looking at the responces in that review, that person is most likely regretting it.
Edditing so as not to spam. Discovered one more issue that I forgot to report yesterday.
When you reassign a key in settings, the system still tells me when I highlight something that it's still the old key. For instance, to access the chest or crystal, it's set to (R). If I change it to (E) the system still shows it as (R). If you change the code to reflect the settings page, that should clear up the issue. Not sure how the game is coded, but lets say $(k)="R". If you replace all the text "R" with $(k), then whatever the player chooses to assign the function to will get replaced and the proper letter will show up in mouse overs.
Question in regards to the world. Does this map have a beginning and end, or does it randomally add more as you traverse it? Also, future plans to add multiple worlds?


Take care.
Last edited by Lord-Xanthor; Nov 30, 2017 @ 8:15pm
onilink_  [developer] Dec 1, 2017 @ 1:39am 
Hi,
thank you for the feedback.
Worlds are generated when you create a new map, there are large but finite. Multiple worlds/dimensions are planned yes (and atm there is another little "world" at the end of the game but it's not completed).
Lord-Xanthor Dec 1, 2017 @ 2:42pm 
In regards to the stairs in game, Im going to update this post later after I build a better home and show a screenshot on what I ment on block level movement. Trying to code for one piece of addon can be annoying, especially when a work around will not only help that one item, it will make normal movement even better.
Also, apologise for having this and my other posts in the wrong sections. Only just figured out today that when you go to a games discussions section, that there can be sections you won't see unless you look at the right side tab list. Would't believe I found this out 3 years later. Don't know how many times a developer would ask me to put my post in the bug section, and Id be like "Um, what bug section? I only see pinned updates and requests!" I actually spent more time trying to figure out how to get my first mod on steam to show up than time put in writing it!
Edit:
Here is a picture of the basement I put in. As you can see, I used blocks for stairs instead of platforms. When using blocks in a 1x1 slope like you can see, a character should be able to move up and down with ease without having to jump. http://steamcommunity.com/sharedfiles/filedetails/?id=1218511399
In this next picture, I put in a similar small staircase that have steps where they they are 2 blocks high. This is where jumping is needed. Normal walking animation could actually be used for going up and down a slope like the first one. Second one, graphics look fine when going downward which is what I was trying to describe in my post above.
http://steamcommunity.com/sharedfiles/filedetails/?id=1218522006
Funny thing, I didnt even know you could dig down to place a basement till I saw the pictures in the store. When I had done the turtorial, and gotten ore and coal, it would be taken from the ground without disturbing the dirt so still learning this game, which is really great!
Last edited by Lord-Xanthor; Dec 2, 2017 @ 12:53am
onilink_  [developer] Dec 2, 2017 @ 2:14am 
You can place sloped blocks in your case.
https://i.imgur.com/p74s5Rm.png
Lord-Xanthor Dec 2, 2017 @ 2:44am 
Originally posted by onilink_:
You can place sloped blocks in your case.
https://i.imgur.com/p74s5Rm.png
Thanks. Didn't even think to try that.
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Date Posted: Nov 29, 2017 @ 7:21pm
Posts: 6