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About the mouseover, i will talk with oni to see about that. And about the green torches, we will solve that quickly.
Thank you for your feedback!
Edditing so as not to spam. Discovered one more issue that I forgot to report yesterday.
When you reassign a key in settings, the system still tells me when I highlight something that it's still the old key. For instance, to access the chest or crystal, it's set to (R). If I change it to (E) the system still shows it as (R). If you change the code to reflect the settings page, that should clear up the issue. Not sure how the game is coded, but lets say $(k)="R". If you replace all the text "R" with $(k), then whatever the player chooses to assign the function to will get replaced and the proper letter will show up in mouse overs.
Question in regards to the world. Does this map have a beginning and end, or does it randomally add more as you traverse it? Also, future plans to add multiple worlds?
Take care.
thank you for the feedback.
Worlds are generated when you create a new map, there are large but finite. Multiple worlds/dimensions are planned yes (and atm there is another little "world" at the end of the game but it's not completed).
Also, apologise for having this and my other posts in the wrong sections. Only just figured out today that when you go to a games discussions section, that there can be sections you won't see unless you look at the right side tab list. Would't believe I found this out 3 years later. Don't know how many times a developer would ask me to put my post in the bug section, and Id be like "Um, what bug section? I only see pinned updates and requests!" I actually spent more time trying to figure out how to get my first mod on steam to show up than time put in writing it!
Edit:
Here is a picture of the basement I put in. As you can see, I used blocks for stairs instead of platforms. When using blocks in a 1x1 slope like you can see, a character should be able to move up and down with ease without having to jump. http://steamcommunity.com/sharedfiles/filedetails/?id=1218511399
In this next picture, I put in a similar small staircase that have steps where they they are 2 blocks high. This is where jumping is needed. Normal walking animation could actually be used for going up and down a slope like the first one. Second one, graphics look fine when going downward which is what I was trying to describe in my post above.
http://steamcommunity.com/sharedfiles/filedetails/?id=1218522006
Funny thing, I didnt even know you could dig down to place a basement till I saw the pictures in the store. When I had done the turtorial, and gotten ore and coal, it would be taken from the ground without disturbing the dirt so still learning this game, which is really great!
https://i.imgur.com/p74s5Rm.png