Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To add to that I feel like with terraria and starbound, i find i can easily rush through the tech with those without even realizing, where as with centauri, i find it actually paces you somewhat (in a good way!) so i dont feel like im breezing through more than half the content in under an hour lol.
For whatever reason, i also find that Centauri is MUCH more pleasant on the eyes than either of the others.
Overall i enjoy this game much more than both the others, and i still love both the others :P which excites me even more so since this game still has more to come out!
A lot of dungeons to explore.
Some good bosses to defeat that are harder than Starbound but not as hard and no like Terraria's bosses.
Customisable magic spell.
Some biomes to explore, even if they are less interesting than Terraria biomes.
This game has a lot of thing planned by dev, such as dimensions, tower of 100 floor and more.
After I have played this game, it is really good and better than other Terraria like.
Planet Centauri has 10 times less content, compared to Terraria (non-modded). It has many features from different genres, all of which do not compile well together. Pets and mounts are some kind of attempt to make it look like Pokemon, but its not Pokemon. There are no varietty, no depth. Only few item sets, few enemies, few bosses. 7 dungeons sharing the same looks, bosses and loot. Quite annoying and boring alchemy system. Game is in active development for 6 years yet it still has, as i already mentioned, 10 times less content compared to Terraria.
Many of its system are unbalanced and falling apart, thats why devs reworking them over and over and over, but in the end its the same dead corpse. It doesnt look like anyone really cares about this game, including its comunity... As stated above, it has about 15 hours of playtime, which will mostly consist of you collecting basic ores (copper, iron, silver and gold) and trying different useless thingies, like pets, which die in 1-2 hits and require 3 hours of grind to level up.
Here are the list of things this game lacks: invasions, unique bioms, random boss encounters, fishing, water / ocean, graple system, mechanics system, mechs, electricity, traps system (to place), NPC-s (there are cook, alchemist and smith, thats all), proper house buildings, mid-game and late-game content, tiered ores which can be found only deeper, moon phases, mods, guide character (to tell about recipes, so we dont have to google it) and that lise goes on and on and on...
in nutshell: EARLY ACCESS