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Thanks for checking back! We actually had a huge quantity of features working, but the budget ended and it coincided with a movement bug. Without movement, you can't move to rocks/trees/foliage to harvest them, then stock up and craft objects, create structures, and kill eachother. So theres a lot there but I need bug fixes, and I don't have any more money to continue. I am working on a contract with a company to come in, do the fixes, and complete the rest of the game. Its just bad timing, it would have been nice to let the game sit with movement fixed but it just didn't happen that way.
I ran two crowd funding campaigns without putting enormous ammounts of cash into funding the marketing side, so they fell through. Initial sales were pretty low, and after the disaster at launch the YouTube contacts didn't want to touch it, so. Life happens.
I'll be continuing on the project and acquiring the talent required to continue working, but it may not be for another month or so, these deals are pretty long winded.