CAT Interstellar

CAT Interstellar

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Lyes May 30, 2022 @ 9:37am
Crashing to desktop after exactly 60 seconds
Hello, I've just downloaded the game for the first time and every time I start it up, it crashes to desktop after exactly one minute. Regardless of whether I do anything, move about or stand in one place and do nothing, it's always the same. I can't see anything in the obvious logs about the crash. I'm running on a 3080 Ti with the latest drivers and have tried in 2160p and 1080p. Any suggestions for what could be causing this or how to fix it?
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IonizedGames  [developer] Jun 5, 2022 @ 2:00pm 
Hmm, that's definitely odd. Sorry for the issues Lyes. Are you running the base version or the UE5 branch? If you aren't sure it's most likely the base version. In your Steam library, if you right click CAT Interstellar>>Manage>>Browse Local Files
Then navigate to CATInterstellar>>Saved>>Logs
There should be a CATInterstellar.log file. The easiest thing to do is probably just to paste the contents in this thread and I can read through it.

Thanks for providing feedback and I apologize again for the bugs,
IG
Lyes Jun 18, 2022 @ 4:50pm 
Hi, many thanks for the reply. I think it's the base version? I haven't changed any settings that sound like that. Log file:

Log file open, 06/19/22 00:43:34
LogInit:Display: Running engine for game: CATInterstellar
LogInit:Display: Project file not found: ../../../CATInterstellar/CATInterstellar.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-131588226) SRandInit(-131588225).
LogTaskGraph: Started task graph with 5 named threads and 9 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.138047
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.39
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
NeoFur: NeoFur version PUT_ACTUAL_VERSION_NUMBER_HERE
LogInit: Build: ++UE4+Release-4.16-CL-3561208
LogInit: Engine Version: 4.16.3-3561208+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jul 28 2017 11:52:15
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: D:/SteamLibrary/steamapps/common/CAT Interstellar/CATInterstellar/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2022.06.18-23.43.34:558][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2022.06.18-23.43.34:558][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2022.06.18-23.43.34:563][ 0]LogInit: Computer: (removed for forum)
[2022.06.18-23.43.34:563][ 0]LogInit: User: (removed for forum)
[2022.06.18-23.43.34:563][ 0]LogInit: CPU Page size=4096, Cores=16
[2022.06.18-23.43.34:563][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2022.06.18-23.43.34:563][ 0]LogMemory: Memory total: Physical=31.7GB (32GB approx)
[2022.06.18-23.43.34:564][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2022.06.18-23.43.34:564][ 0]LogMemory: Process Physical Memory: 144.65 MB used, 144.65 MB peak
[2022.06.18-23.43.34:564][ 0]LogMemory: Process Virtual Memory: 132.61 MB used, 132.61 MB peak
[2022.06.18-23.43.34:564][ 0]LogMemory: Physical Memory: 13031.17 MB used, 19445.11 MB free, 32476.27 MB total
[2022.06.18-23.43.34:564][ 0]LogMemory: Virtual Memory: 4623.35 MB used, 19445.11 MB free, 134217728.00 MB total
[2022.06.18-23.43.35:145][ 0]LogInit: Using OS detected language (en-GB).
[2022.06.18-23.43.35:145][ 0]LogInit: Using OS detected locale (en-GB).
[2022.06.18-23.43.35:145][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
[2022.06.18-23.43.35:327][ 0]LogD3D11RHI: D3D11 adapters:
[2022.06.18-23.43.35:851][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3080 Ti' (Feature Level 11_0)
[2022.06.18-23.43.35:851][ 0]LogD3D11RHI: 12108/0/16238 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2022.06.18-23.43.35:856][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2022.06.18-23.43.35:856][ 0]LogD3D11RHI: 0/0/16238 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2022.06.18-23.43.35:856][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2022.06.18-23.43.35:863][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2022.06.18-23.43.35:863][ 0]LogD3D11RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id")
[2022.06.18-23.43.35:863][ 0]LogWindows: EnumDisplayDevices:
[2022.06.18-23.43.35:863][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3080 Ti' (P:1 D:1)
[2022.06.18-23.43.35:864][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3080 Ti' (P:0 D:1)
[2022.06.18-23.43.35:864][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3080 Ti' (P:0 D:0)
[2022.06.18-23.43.35:864][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3080 Ti' (P:0 D:0)
[2022.06.18-23.43.35:864][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2022.06.18-23.43.35:864][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 3080 Ti
[2022.06.18-23.43.35:864][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2022.06.18-23.43.35:864][ 0]LogD3D11RHI: Driver Date: Unknown
[2022.06.18-23.43.35:864][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2022.06.18-23.43.36:003][ 0]LogD3D11RHI: Async texture creation enabled
[2022.06.18-23.43.36:026][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2022.06.18-23.43.36:037][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2022.06.18-23.43.36:038][ 0]LogSlate: Using Freetype 2.6.0
[2022.06.18-23.43.36:038][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.06.18-23.43.36:038][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.06.18-23.43.36:089][ 0]LogAssetRegistry: FAssetRegistry took 0.0227 seconds to start up
[2022.06.18-23.43.36:132][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.001545 seconds
[2022.06.18-23.43.36:132][ 0]LogPakFile: New pak file ../../../CATInterstellar/Content/Paks/CATInterstellar-WindowsNoEditor.pak added to pak precacher.
[2022.06.18-23.43.36:134][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2022.06.18-23.43.36:141][ 0]LogContentStreaming: Texture pool size is 1000.00 MB
[2022.06.18-23.43.36:174][ 0]LogNetVersion: CATInterstellar , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 4238240669)
[2022.06.18-23.43.36:236][ 0]LogMoviePlayer: Initializing movie player
[2022.06.18-23.43.38:066][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.06.18-23.43.38:095][ 0]LogAnsel: Tried to load ../../../Engine/Plugins/Runtime/Nvidia/Ansel/Binaries/ThirdParty/AnselSDK64.dll : success=1
[2022.06.18-23.43.38:097][ 0]LogUObjectArray: 29905 objects as part of root set at end of initial load.
[2022.06.18-23.43.38:097][ 0]LogUObjectAllocator: 6187408 out of 0 bytes used by permanent object pool.
[2022.06.18-23.43.38:097][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.06.18-23.43.38:109][ 0]LogEngine: Initializing Engine...
[2022.06.18-23.43.38:120][ 0]LogStreaming:Error: Couldn't find file for package /Script/Engine requested by async loading code. NameToLoad: /Script/Engine
[2022.06.18-23.43.38:178][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2022.06.18-23.43.38:178][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2022.06.18-23.43.38:484][ 0]LogInit: XAudio2 using 'Speakers (Realtek USB Audio)' : 6 channels at 48 kHz using 24 bits per sample (channel mask 0x3f)
[2022.06.18-23.43.38:756][ 0]LogInit: FAudioDevice initialized.
[2022.06.18-23.43.38:768][ 0]LogInit: Texture streaming: Enabled
[2022.06.18-23.43.38:816][ 0]LogInit:Display: Game Engine Initialized.
[2022.06.18-23.43.38:816][ 0]LogInit:Display: Starting Game.
[2022.06.18-23.43.38:816][ 0]LogNet: Browse: /Game/maps/Start?Name=Player
[2022.06.18-23.43.38:817][ 0]LogLoad: LoadMap: /Game/maps/Start?Name=Player
[2022.06.18-23.43.38:823][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2022.06.18-23.43.38:823][ 0]LogMemory: Process Physical Memory: 315.88 MB used, 368.84 MB peak
[2022.06.18-23.43.38:823][ 0]LogMemory: Process Virtual Memory: 419.23 MB used, 421.60 MB peak
[2022.06.18-23.43.38:823][ 0]LogMemory: Physical Memory: 13189.38 MB used, 19286.90 MB free, 32476.27 MB total
[2022.06.18-23.43.38:823][ 0]LogMemory: Virtual Memory: 58461.16 MB used, 19286.90 MB free, 134217728.00 MB total
[2022.06.18-23.43.38:823][ 0]LogMemory:
[2022.06.18-23.43.38:823][ 0]Allocator Stats for binned2: (not implemented)
[2022.06.18-23.43.38:929][ 0]NeoFur: Fur asset loading start.
[2022.06.18-23.43.38:929][ 0]NeoFur: NEW Fur asset load/save starting.
[2022.06.18-23.43.38:929][ 0]NeoFur: Loading
[2022.06.18-23.43.38:929][ 0]NeoFur: Serializing verts, indices, and splines from version 1+.
[2022.06.18-23.43.38:929][ 0]NeoFur: Serializing index mappings from version 2+.
[2022.06.18-23.43.38:929][ 0]NeoFur: Fur asset load complete.
[2022.06.18-23.43.39:027][ 0]LogAIModule: Creating AISystem for world Start
[2022.06.18-23.43.39:030][ 0]LogLoad: Game class is 'MainGameMode_C'
[2022.06.18-23.43.39:031][ 0]LogWorld: Bringing World /Game/maps/Start.Start up for play (max tick rate 0) at 2022.06.19-00.43.39
[2022.06.18-23.43.39:031][ 0]LogWorld: Bringing up level for play took: 0.000329
[2022.06.18-23.43.39:032][ 0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2022.06.18-23.43.39:032][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2022.06.18-23.43.39:032][ 0]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
[2022.06.18-23.43.39:032][ 0]LogUMG:Display: Widget Class WB_ClassicSettingsMain_C - Loaded Fast Template.
[2022.06.18-23.43.39:037][ 0]LogUMG:Display: Widget Class WB_ClassicToolTipDesign_C - Loaded Fast Template.
[2022.06.18-23.43.39:037][ 0]LogUMG:Display: Widget Class WB_ClassicSettingsText_C - Loaded Fast Template.
[2022.06.18-23.43.39:039][ 0]LogSlate: Took 0.000629 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2022.06.18-23.43.39:040][ 0]LogUMG:Display: Widget Class WB_ClassicResolutionComboBoxItem_C - Loaded Fast Template.
[2022.06.18-23.43.39:042][ 0]LogUMG:Display: Widget Class WB_ClassicKeybindingCategoryItem_C - Loaded Fast Template.
[2022.06.18-23.43.39:042][ 0]LogUMG:Display: Widget Class WB_ClassicMappingItem_C - Loaded Fast Template.
[2022.06.18-23.43.39:057][ 0]LogSlate: Took 0.013575 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2022.06.18-23.43.39:063][ 0]LogUMG:Display: Widget Class WB_ClassicComboBoxItem_C - Loaded Fast Template.
[2022.06.18-23.43.39:065][ 0]sg.PostProcessQuality = "2"
[2022.06.18-23.43.39:065][ 0]sg.AntiAliasingQuality = "2"
[2022.06.18-23.43.39:065][ 0]sg.ShadowQuality = "2"
[2022.06.18-23.43.39:065][ 0]sg.TextureQuality = "3"
[2022.06.18-23.43.39:065][ 0]sg.EffectsQuality = "2"
[2022.06.18-23.43.39:065][ 0]r.VSync = "0"
[2022.06.18-23.43.39:065][ 0]r.MotionBlur.Amount = "0"
[2022.06.18-23.43.39:065][ 0]sg.ResolutionQuality = "100"
[2022.06.18-23.43.39:065][ 0]r.ViewDistanceScale = "1"
[2022.06.18-23.43.39:065][ 0]sg.FoliageQuality = "3"
[2022.06.18-23.43.39:088][ 0]Warning: Processing the console input parameters the leading '=' is ignored (only needed for ini files).
[2022.06.18-23.43.39:088][ 0]t.MaxFPS = "60"
[2022.06.18-23.43.39:088][ 0]LogEngine: Onscreen warnings/messages are now DISABLED
[2022.06.18-23.43.39:088][ 0]LogUMG:Display: Widget Class LoadingWidget_C - Loaded Fast Template.
[2022.06.18-23.43.39:088][ 0]PIE:Warning: Warning The widget 'LoadingWidget_C' was already added to the screen.
[2022.06.18-23.43.39:088][ 0]LogLevel: ActivateLevel /Game/maps/Cat 0 0 0
[2022.06.18-23.43.39:088][ 0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2022.06.18-23.43.39:088][ 0]LogLoad: Took 0.271748 seconds to LoadMap(/Game/maps/Start)
[2022.06.18-23.43.39:596][ 0]LogLoad: (Engine Initialization) Total time: 5.76 seconds
[2022.06.18-23.43.39:596][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2022.06.18-23.43.39:621][ 0]LogLevel: ActivateLevel /Game/maps/DOGV 0 0 0
[2022.06.18-23.43.39:621][ 0]LogAnsel: We reckon 0.010000 meters to 1 world unit
[2022.06.18-23.43.39:622][ 0]LogCameraPhotography: Photography camera created. Provider=NVIDIA Ansel, Supported=1
[2022.06.18-23.43.39:625][ 1]LogRenderer: Reallocating scene render targets to support 1920x1080 NumSamples 1 (Frame:1).
[2022.06.18-23.43.39:626][ 1]LogAnsel: We reckon 0.010000 meters to 1 world unit
[2022.06.18-23.43.39:630][ 1]LogLevel: ActivateLevel /Game/maps/Android 0 0 0
[2022.06.18-23.43.39:976][ 2]LogLevel: ActivateLevel /Game/maps/MainMenu_New 1 1 0
[2022.06.18-23.43.40:566][ 32]r.ExposureOffset = "0"
[2022.06.18-23.43.40:568][ 32]r.ExposureOffset = "2"
[2022.06.18-23.43.40:568][ 32]LogUMG:Display: Widget Class Chapter0SkyLift_C - Loaded Fast Template.
[2022.06.18-23.43.40:568][ 32]LogStreaming:Display: UWorld::AddToWorld: routing Initialize on actors for /Game/maps/MainMenu_New took (less than) 30.72 ms

(it just stops after that, but the game crashes almost a minute later)
Snooky Jun 20, 2022 @ 9:56pm 
My game crashes too, after about 1 minute, regardless of what I do, mouse or controller, doing nothing or interacting with things. Is there a solution to this problem?
Last edited by Snooky; Jun 20, 2022 @ 9:56pm
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