Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it was said to be 60fps in ~2010?
and got changed to 100 fps the last few years
give it another few years and they will say 200-1k fps... (1k might be too optimistic ofc, and 60fps are perfectly fine - 30 are a bit sturdy but fine aswell for nonaction/slow games)
the eye has to get used to it and it will know the difference
but yes the resulution will be low as it's an oldschool game... oldschoolgames should stay how they are... hd remakes and co make the game feel different and this is in most cases worse than the original for those who played it back then as it has nostalgia bonus
Could always run it in an emulator I guess... I really hate it when an emulator works better than an official port but whatcha gonna do.
(hard is the best setting, clean pixels over blurry filters any day)
The game runs at an internal resolution of 256x224, as it was originally released on the Super Famicom (Japanese SNES).
What the ♥♥♥♥ do you expect from a SNES game?
You do have a point with Sayonara. I can't think of a good reason for it not to run at an arbitrary resolution, and I was actually fairly disappointed.
But in the case of THIS game, there's no sane way to make a resolution-independent port. The necessary art simply never existed.
Look at the recent rerelease of Legend for the SNES. It seems broken in full screen but windowed it gives you integer scale options. Which should be considered the bare minimum for these kinds of ports/emulations.
I find the provisions available to be a decent arrangement. There's control over aspect ratio*, as well as control over image filtering, with provision for light blur, heavy blur, and "raw pixels". Which is all the image filtering I, personally, think is needed. Pattern-recognition filters are the devil.
A default window size option would be nice, but doesn't strike me as necessary.
*Albeit in a wonky form that owes more of it's heritage to overscan correction than anything else.
The basic premise is that for these games (NES/SNES era)you need to have integer scaling with the correct PAR(Pixel Aspect Ratio). Bare minimum. Anything else can be added but if you don't have that then don't even bother if you aren't interested in maintaining accuracy of the way it was intended to be displayed and without scaling artifacts.
If you prefer a wider PAR Normal scaling will do whatever you want without artifacts and looks reasonably sharp.
So you can actually get scaling perfectly fine. Same with Shun. It's just Sayonara that's all messed up. So contrary to what I said in the past, they got the scaling perfectly done perfectly fine with adjustment to your liking. Only problem is no labeled values (And strange resolution choices in FS mode)