Umihara Kawase

Umihara Kawase

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Power_Bert Oct 30, 2015 @ 10:36am
Resolution?
Let me guess: This game has a fixed resolution of 640*480 like all the other japanese indie games in existence. Even 200% Mixed Juice gave me that crap lately.
Last edited by Power_Bert; Oct 30, 2015 @ 10:37am
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Showing 1-15 of 16 comments
Rizzeld Oct 30, 2015 @ 1:48pm 
try lower, this is a port/emulation of the snes game, so i suppose if you cant handle that dont buy the game ??
cyxceven Oct 30, 2015 @ 9:36pm 
Poppycock! The human eye cannot see beyond 30 frames per second.
Flying Fox Oct 31, 2015 @ 4:37pm 
the human eye can see beyond 100 frames per second...
it was said to be 60fps in ~2010?
and got changed to 100 fps the last few years

give it another few years and they will say 200-1k fps... (1k might be too optimistic ofc, and 60fps are perfectly fine - 30 are a bit sturdy but fine aswell for nonaction/slow games)
the eye has to get used to it and it will know the difference

but yes the resulution will be low as it's an oldschool game... oldschoolgames should stay how they are... hd remakes and co make the game feel different and this is in most cases worse than the original for those who played it back then as it has nostalgia bonus
Last edited by Flying Fox; Oct 31, 2015 @ 4:39pm
Garlboh Nov 2, 2015 @ 4:05am 
Probably. Hopefully not.

Could always run it in an emulator I guess... I really hate it when an emulator works better than an official port but whatcha gonna do.
the game window itself is resizeable, but the game's internal resolution is fixed because this is a super famicom game. a handful of graphics filters are all the video options to expect.

(hard is the best setting, clean pixels over blurry filters any day)
Crashed Nov 3, 2015 @ 3:23pm 
Originally posted by Fox?:
Probably. Hopefully not.

Could always run it in an emulator I guess... I really hate it when an emulator works better than an official port but whatcha gonna do.
Looks like (according to the trailer video) they need to fix the output aspect ratio to the proper 4:3
Last edited by Crashed; Nov 17, 2019 @ 7:34pm
Crashed Nov 3, 2015 @ 3:45pm 
Originally posted by BFeely:
Looks like (according to the trailer video) they need to fix the output aspect ratio to the proper 4:3
Regarding the aspect ratio I just bought the game. Go into settings and set Witdh to 117, which will (approximately) change the 8:7 ratio to 4:3.

The game runs at an internal resolution of 256x224, as it was originally released on the Super Famicom (Japanese SNES).
Last edited by Crashed; Nov 17, 2019 @ 7:34pm
Ap2000 Nov 12, 2015 @ 12:29pm 
I'm amazed that people as stupid and oblivious as the OP exist.
What the ♥♥♥♥ do you expect from a SNES game?
BONKERS Nov 17, 2015 @ 6:03pm 
Originally posted by BFeely:
Originally posted by BFeely:
P.S. Looks like (according to the trailer video) they need to fix the output aspect ratio to the proper 4:3
Regarding the aspect ratio I just bought the game. Go into settings and set Witdh to 117, which will (approximately) change the 8:7 ratio to 4:3.

The game runs at an internal resolution of 256x224, as it was originally released on the Super Famicom (Japanese SNES).
Great so they made the same mistakes with upscaling that old low res stuff just like with Sayonara. SMH
Originally posted by BONKERS:
Originally posted by BFeely:
Regarding the aspect ratio I just bought the game. Go into settings and set Witdh to 117, which will (approximately) change the 8:7 ratio to 4:3.

The game runs at an internal resolution of 256x224, as it was originally released on the Super Famicom (Japanese SNES).
Great so they made the same mistakes with upscaling that old low res stuff just like with Sayonara. SMH
It's a Super Nintendo game. The resources don't EXIST in a resolution-independent form. The sprites and tiles exist as discrete pixels, not as resizable vector graphics.

You do have a point with Sayonara. I can't think of a good reason for it not to run at an arbitrary resolution, and I was actually fairly disappointed.
But in the case of THIS game, there's no sane way to make a resolution-independent port. The necessary art simply never existed.
BONKERS Nov 24, 2015 @ 7:58am 
Yes sir. That is true. With low res 2D as well, when it's upscaled right can look really great. So certainly there was less pressure than Sayonara.

Look at the recent rerelease of Legend for the SNES. It seems broken in full screen but windowed it gives you integer scale options. Which should be considered the bare minimum for these kinds of ports/emulations.
Everyone has a different opinion on upscaling, ranging from "square pixels, integer scaling only" on up.

I find the provisions available to be a decent arrangement. There's control over aspect ratio*, as well as control over image filtering, with provision for light blur, heavy blur, and "raw pixels". Which is all the image filtering I, personally, think is needed. Pattern-recognition filters are the devil.
A default window size option would be nice, but doesn't strike me as necessary.


*Albeit in a wonky form that owes more of it's heritage to overscan correction than anything else.
BONKERS Nov 27, 2015 @ 1:40am 
Yes, wonky as in so counter intuitive it's like the person has no understanding of what they are trying to convey.

The basic premise is that for these games (NES/SNES era)you need to have integer scaling with the correct PAR(Pixel Aspect Ratio). Bare minimum. Anything else can be added but if you don't have that then don't even bother if you aren't interested in maintaining accuracy of the way it was intended to be displayed and without scaling artifacts.
BONKERS Jul 4, 2019 @ 8:00pm 
An update to this years later. On a 1080p display, the game wants to run at 1680x1050 in full screen mode. If you set display scaling as "no scaling" in NVCP and set screen size to 87/100 and "hard scaling". It will be a full 4x integer scale with no scaling artifacts and will display pixel perfect.

If you prefer a wider PAR Normal scaling will do whatever you want without artifacts and looks reasonably sharp.

So you can actually get scaling perfectly fine. Same with Shun. It's just Sayonara that's all messed up. So contrary to what I said in the past, they got the scaling perfectly done perfectly fine with adjustment to your liking. Only problem is no labeled values (And strange resolution choices in FS mode)
Last edited by BONKERS; Jul 4, 2019 @ 8:06pm
Janus Apr 18, 2024 @ 4:39am 
♥♥♥♥♥♥ bait thread.
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