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it's a new engine built to be identical to the original game to run on modern systems with better multiplayer
Not even close
Sacrifice' source code was lost too. This makes any quality of life improvements not possible or very hard to implement via reverse engineering and examples for the features that possibly could be added would be like 144fps, ultrawide resolutions etc. Then when we go to upscaled textures for better graphics, game loads significantly longer if the textures for one character are 4 times bigger, now imagine you upscale all characters in game... With textures 16 times bigger game crashes when you try to display the character in question and I assume with just few characters whose textures were upscaled 4 times game would crash as well.
So if we can get remake only after we get the remaster it means we won't get remake at all.
Thankfully fan remake is already in development
https://youtu.be/FK_rDDTSq9s?si=YWre_r8yLxfsLoT1