Fallout Tactics

Fallout Tactics

Can you stack the scout perk?
Title. I tested putting it on multiple characters, and the extra view distance on the map, does not stack. So you still only get 1 extra tile.

But does the extra chance for encounters, stack? IE, if you have the scout perk on 2 or 3 characters, will they all increase your chance for special encounters? I wouldn't know how to test this myself, and I can't seem to find any information online about it.
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Showing 1-15 of 15 comments
Hopper Mar 15 @ 7:40am 
The effects of Scout don't stack, but it doesn’t matter anyway because special encounters in FOT don’t need a luck/chance roll to be discovered. They're always in the same locations and can be found no matter what perks or skills your team has.

Also, there's a special encounter bug in the unmodded game. Finding all of the special encounters can cause your game to start crashing, but you can avoid that by just never visiting the the most pointless encounters (I usually avoid Reaver Dance and L33tists).

The Redux mod fixes the special encounters bug, but it also messes the balancing and adds a lot of clutter.
Mechanos Mar 15 @ 11:54am 
Originally posted by Hopper:
The effects of Scout don't stack,
Ok, thanks.

Originally posted by Hopper:
but it doesn’t matter anyway because special encounters in FOT don’t need a luck/chance roll to be discovered. They're always in the same locations and can be found no matter what perks or skills your team has.
I hadn't planned on looking up their locations, which is why the perk caught my attention. Do they ever show up on the map with an icon? Or do you just have to randomly trigger it while passing over? I've started several new games recently, testing character builds, and on one of them, I got the "ghosts" event on the way to the bunker after the first mission, yet I didn't get it on 2 or 3 other starts despite traveling the same path, and I don't remember seeing anything on the map. If there's no way to detect them (other than testing every tile), I may have to just give up on finding them.

Originally posted by Hopper:
Also, there's a special encounter bug in the unmodded game. Finding all of the special encounters can cause your game to start crashing, but you can avoid that by just never visiting the the most pointless encounters (I usually avoid Reaver Dance and L33tists).

The Redux mod fixes the special encounters bug, but it also messes the balancing and adds a lot of clutter.
I'll keep that in mind, thanks for the heads up. I did briefly look into Redux and Equilibrium. But the consensus seems to say redux is "tryhard bait", with some people complaining about difficulty, and others using it as an excuse to tell people online to "git gud". *shrug* Probably not my cup of tea lol, but I could have the wrong impression.
Last edited by Mechanos; Mar 15 @ 12:11pm
Hopper Mar 16 @ 4:01am 
Originally posted by Mechanos:
I hadn't planned on looking up their locations, which is why the perk caught my attention. Do they ever show up on the map with an icon? Or do you just have to randomly trigger it while passing over? I've started several new games recently, testing character builds, and on one of them, I got the "ghosts" event on the way to the bunker after the first mission, yet I didn't get it on 2 or 3 other starts despite traveling the same path, and I don't remember seeing anything on the map.
They don't show until you trigger them. You can test it easy enough. Going 3 South, 1 West from Brahmin Wood should always give you the poker encounter.

Those ghosts weren't a special encounter, they're just sneaky civilians.

Originally posted by Mechanos:
I did briefly look into Redux and Equilibrium. But the consensus seems to say redux is "tryhard bait", with some people complaining about difficulty, and others using it as an excuse to tell people online to "git gud". *shrug* Probably not my cup of tea lol, but I could have the wrong impression.
lol yup, but that's pretty normal for the fallout community.

Redux+Equilibrium definitely make things harder. For example, the basic pistol's damage went from 8-12 to 30-45... I guess that's fun for people that don't mind constantly reloading, but I don't think such crazy damage works well in a game like this.

It also adds A LOT of junk items. More than once I went into the wastes just to dump all the useless crap that I didn't want cluttering up the vendors. But my main gripe is that it killed my immersion constantly with all the real world celeb and wrestling portraits. I mean, you get David Beckham on your starting team...
Mechanos Mar 16 @ 9:38am 
Originally posted by Hopper:
Those ghosts weren't a special encounter, they're just sneaky civilians.
Oh lol. I kept walking around them, and when their stealth didn't break and I was completely ignored, I just let my imagination run wild I guess. That's kinda funny.

Originally posted by Hopper:
Redux+Equilibrium definitely make things harder. For example, the basic pistol's damage went from 8-12 to 30-45... I guess that's fun for people that don't mind constantly reloading, but I don't think such crazy damage works well in a game like this.
Ah.. yeah that's actually really good info to know. After falling for "hype" enough times with Skyrim, F3, FNV, F4, etc, and installing popular mods that claimed to make the games better, but "harder"; I started to realize the major changes was just cranking up all damage, so whoever lands a shot first, wins.

In my opinion, that changes those games too much, throwing a majority of game mechanics out the window, and actually leads to easier gameplay.. 'till it doesn't and a random shot takes your head off. I imagine in a game like FT, where there's a lot more RNG at play (you're not manually aiming so can't use player aim to bypass chance to hit), that would lead to situations where, everything just dies as long as you're ambushing them, yet your team will still randomly die if you don't perfectly predict enemy placement, and a raider lands a 1% offscreen/through a window shot. That just doesn't sound fun to me.

Originally posted by Hopper:
It also adds A LOT of junk items. More than once I went into the wastes just to dump all the useless crap that I didn't want cluttering up the vendors. But my main gripe is that it killed my immersion constantly with all the real world celeb and wrestling portraits. I mean, you get David Beckham on your starting team...
Lol yeah.. that would kill it for me too. Pass (no, not making a football pun). Seriously, thanks for saving me some time.

Off topic a bit, but have you tried "Fallout: The Sum"? When looking up the other mods, I came across that one... and the entire crazy can of worms of being funded by Canadian government and stuff. Looks to be a complete overhaul/total conversion, with a lot of custom graphics/mechanics. Now that I'll probably be avoiding Redux.. I'm kinda curious about trying The Sum, once I'm done with the vanilla game.
Last edited by Mechanos; Mar 16 @ 9:44am
Hopper Mar 17 @ 11:15am 
Originally posted by Mechanos:
After falling for "hype" enough times with Skyrim, F3, FNV, F4, etc, and installing popular mods that claimed to make the games better, but "harder"; I started to realize the major changes was just cranking up all damage, so whoever lands a shot first, wins.
Same here, I tried mods with most of those games too, and also tried FO4's "survival" mode, but I don't think any of them worked well with one-shot levels of damage. FOT is probably my favourite Fallout game, but the engine is just too clunky for Redux's damage increases.

Originally posted by Mechanos:
I imagine in a game like FT, where there's a lot more RNG at play (you're not manually aiming so can't use player aim to bypass chance to hit), that would lead to situations where, everything just dies as long as you're ambushing them, yet your team will still randomly die if you don't perfectly predict enemy placement, and a raider lands a 1% offscreen/through a window shot. That just doesn't sound fun to me.
That's exactly how it was when I tried it. That 1% is huge when you're having to fight 30+ enemies per mission. It did get easier once I had some reliable shooters, but those random instant deaths were still too common for my liking.

Originally posted by Mechanos:
Off topic a bit, but have you tried "Fallout: The Sum"?
Not yet, but it sounds crazy. I'll probably try it the next time I jump on FOT. I'm currently hooked on the the old Baldur's Gate games again, so I'm not sure how I ended up back on these forums... :bhaal:
Originally posted by Hopper:
Redux+Equilibrium definitely make things harder. For example, the basic pistol's damage went from 8-12 to 30-45... I guess that's fun for people that don't mind constantly reloading, but I don't think such crazy damage works well in a game like this.

It also adds A LOT of junk items. More than once I went into the wastes just to dump all the useless crap that I didn't want cluttering up the vendors. But my main gripe is that it killed my immersion constantly with all the real world celeb and wrestling portraits. I mean, you get David Beckham on your starting team...
Redux does make it a bit crazy, but Equilibrium tones it down a bit by balancing and refining it. I can't play the former without the latter.

I'm not sure where you're getting the dmg value for the pistol, I see the basic Beretta with a dmg of 4-16 non-crit. The only pistols that do the kind of dmg you're describing are the late-game varieties (Colt, Gauss, etc.). Are you sure you installed Equilibrium right?

As for the portraits, I just use my own or ignore them completely. I can RP the whole game just fine by completely ignoring those silly pics.
Originally posted by Hopper:
I'm currently hooked on the the old Baldur's Gate games again, so I'm not sure how I ended up back on these forums... :bhaal:
Oh man, BG: SoA is probably one of the best squad-based fantasy RPG's ever made. Those old BG iterations are sublime.
Hopper Mar 18 @ 4:36pm 
Originally posted by konzacelt:
I'm not sure where you're getting the dmg value for the pistol, I see the basic Beretta with a dmg of 4-16 non-crit. The only pistols that do the kind of dmg you're describing are the late-game varieties (Colt, Gauss, etc.). Are you sure you installed Equilibrium right?
Ohhh, you are right! My version must have been ancient or broken, or maybe I'm just smooth brained, because I just reinstalled it all fresh with 2.2 and now it's showing exactly as you say. Thanks for pointing it out. :cozybethesda:

It actually looks good now. You might wanna give this version a try, Mechanos.

Originally posted by konzacelt:
Originally posted by Hopper:
I'm currently hooked on the the old Baldur's Gate games again, so I'm not sure how I ended up back on these forums... :bhaal:
Oh man, BG: SoA is probably one of the best squad-based fantasy RPG's ever made. Those old BG iterations are sublime.
Yep, nothing beats these oldies.
Mechanos Mar 18 @ 8:16pm 
Originally posted by Hopper:
It actually looks good now. You might wanna give this version a try, Mechanos.
Hmmm... interesting. I'll keep it in mind! Can't hurt to try it. Considering the mod's reputation though, I'm still a little worried about every joe schmoe raider turning into John Wick 🤣. But lemme know if you happen to try it before I do, and don't mind it?

Originally posted by Hopper:
Yep, nothing beats these oldies.
:steamthumbsup: Yep. I'm experiencing a lot of the same. For me, newer games just seem to just not do it for me lately (and often with extreme system requirements). Yet revisiting some older classics (or ones I never got around to trying or beating) has left me pleasantly surprised at how well they hold up. So it's not just nostalgia.

Like I just did Peoria in FT for the first time today, and when I got to the computer that toggles the village turrets on, in order to turn the bunker turrets (and doors) off, and tells you that you have a 10 second window before the switch; I was like... "Surely I'm not intended to leave someone here, toggling everything on and off, in order to get some troops through, if I want to save the villagers, right?" Quickly peeked online just in case I was missing something.. and yep, that's what you gotta do lol. Tons of people complaining about Peoria online too. But honestly, the experience was pretty memorable, and I can't remember the last time a modern game gave me a "Wow, really?" impression.

I also have BG1 and BG2 sitting in my steam library, waiting for a first play.
Originally posted by Mechanos:
Like I just did Peoria in FT for the first time today, and when I got to the computer that toggles the village turrets on, in order to turn the bunker turrets (and doors) off, and tells you that you have a 10 second window before the switch; I was like... "Surely I'm not intended to leave someone here, toggling everything on and off, in order to get some troops through, if I want to save the villagers, right?" Quickly peeked online just in case I was missing something.. and yep, that's what you gotta do lol. Tons of people complaining about Peoria online too. But honestly, the experience was pretty memorable, and I can't remember the last time a modern game gave me a "Wow, really?" impression.

I also have BG1 and BG2 sitting in my steam library, waiting for a first play.

It's really just that one turret above ground you have to worry about with the villagers. If I'm hard RP'n and I think my PC can figure that out, I use explosives on that turret. Drop whatever charges you have all around the turret, position all but one of your squad near it ready to fire, hit the switch below and blast away when it pops up. If you have enough charges, it should vaporize fairly quick. Only problem is explosives are kinda hard to come by this early in the game, but you should be able to scrounge up a few.

Alternatively, just let all the villagers die. The karma hit isn't really that bad, and realistically it would be hard for your squad to both know the turret needs to be taken out, and be able to stop it at all. It's fairly common for innocent civilians to get slaughtered in the Fallout universe. :]

FYI, BG1 is good but is rather clunky and shows its age. BG2 is a lot more refined and expansive. Both have excellent writing. I'm jelly that you get to play those for the first time!
Last edited by konzacelt; Mar 19 @ 8:10am
Hopper Mar 19 @ 1:52pm 
Originally posted by Mechanos:
Originally posted by Hopper:
It actually looks good now. You might wanna give this version a try, Mechanos.
Hmmm... interesting. I'll keep it in mind! Can't hurt to try it. Considering the mod's reputation though, I'm still a little worried about every joe schmoe raider turning into John Wick 🤣. But lemme know if you happen to try it before I do, and don't mind it?

I tested out the first mission and did a bit of exploring. Almost everything seems to be better so far.
The damage feels much closer to unmodded FOT, which is good, but for some reason, rifles and shotguns now take 6 APs to fire... That takes some getting used to, but it doesn't feel too bad... yet.

They also seem to have removed most of the special encounters, but that's not really a big deal since most of them were worthless.

Originally posted by Mechanos:
:steamthumbsup: Yep. I'm experiencing a lot of the same. For me, newer games just seem to just not do it for me lately (and often with extreme system requirements). Yet revisiting some older classics (or ones I never got around to trying or beating) has left me pleasantly surprised at how well they hold up. So it's not just nostalgia.

Like I just did Peoria in FT for the first time today, and when I got to the computer that toggles the village turrets on, in order to turn the bunker turrets (and doors) off, and tells you that you have a 10 second window before the switch; I was like... "Surely I'm not intended to leave someone here, toggling everything on and off, in order to get some troops through, if I want to save the villagers, right?" Quickly peeked online just in case I was missing something.. and yep, that's what you gotta do lol. Tons of people complaining about Peoria online too. But honestly, the experience was pretty memorable, and I can't remember the last time a modern game gave me a "Wow, really?" impression.

I also have BG1 and BG2 sitting in my steam library, waiting for a first play.
It's good to see a newer fan that can appreciate the oldies. I just can't get into newer games. I feel like I'm forever cycling through the old Fallouts, old Baldur's Gates, and Jagged Alliance 2. I can't find anything to replace them.

Peoria is probably my fav mission!
That reminds me, did you make sure to enable the bonus mission? I don't use the Steam version so I dunno if it comes already enabled.

You can check by opening the BOS.CFG in the Fallout Tactics/Core folder.
Setting {misc.bonusMission} = {true} should enable the Springfield mission.
Last edited by Hopper; Mar 19 @ 1:57pm
Mechanos Mar 19 @ 2:12pm 
Originally posted by Hopper:
Peoria is probably my fav mission!
That reminds me, did you make sure to enable the bonus mission? I don't use the Steam version so I dunno if it comes already enabled.
You can check by opening the BOS.CFG in the Fallout Tactics/Core folder.
Setting misc.bonusMission = true should enable the Springfield mission.
Yep, I did. While debugging getting things working on linux and reading up how the config works, someone mentioned enabling that mission while the config is open. Since playing mostly blind and I haven't gotten to that mission yet, no idea what it is. But.. it's enabled lol.

Funny enough, my first attempt at Peoria, I managed to get the extra fusion battery (and laughed at by the chief), but apparently accidentally let the turrets pop up briefly, so 2 villagers right next to the turrets died, but no others. Which was commented on at the end of the mission. So I guess I'll find out if that has long term consequences or not 🤣. I did have a save right before attempting the turret stuff, so I could have done it over again. But decided I'll just blindly accept the outcome I got. Was a fun mission overall, once I figured it out.
Originally posted by Hopper:
I tested out the first mission and did a bit of exploring. Almost everything seems to be better so far.
The damage feels much closer to unmodded FOT, which is good, but for some reason, rifles and shotguns now take 6 APs to fire... That takes some getting used to, but it doesn't feel too bad... yet.

They also seem to have removed most of the special encounters, but that's not really a big deal since most of them were worthless.
The AP difference is by design - weapons hit harder with the mod so he made the heavy hitters a bit slower. The special encounters are mostly still there, just in different places.

Make sure to check out all the readme files with the mods, they go into pretty good detail on all the changes. There's also spreadsheets about all the weapon stats, as well as maps of where the special encounters are located.
Originally posted by Mechanos:
Originally posted by Hopper:
Peoria is probably my fav mission!
That reminds me, did you make sure to enable the bonus mission? I don't use the Steam version so I dunno if it comes already enabled.
You can check by opening the BOS.CFG in the Fallout Tactics/Core folder.
Setting misc.bonusMission = true should enable the Springfield mission.
Yep, I did. While debugging getting things working on linux and reading up how the config works, someone mentioned enabling that mission while the config is open. Since playing mostly blind and I haven't gotten to that mission yet, no idea what it is. But.. it's enabled lol.
Springfield is one of the best missions in my opinion, and rather funny at the end. Lots of good loot and merchants too.
Mechanos Mar 19 @ 2:16pm 
Originally posted by konzacelt:
It's fairly common for innocent civilians to get slaughtered in the Fallout universe. :]

FYI, BG1 is good but is rather clunky and shows its age. BG2 is a lot more refined and expansive. Both have excellent writing. I'm jelly that you get to play those for the first time!
I'm kinda mostly blind roleplaying as a "good guy", so... trying to save who I can. But if I fail here and there.. "Darn! Anyway..." lol.

I actually briefly started up BG2 once, only to be met with what seemed to be a continuance of something from BG1, and a screen asking me to import my BG1 character. To which, I promptly gave into FOMO and decided I should probably just BG1 first sometime.
:SBHorse::espresso:
Originally posted by Mechanos:
Originally posted by konzacelt:
It's fairly common for innocent civilians to get slaughtered in the Fallout universe. :]

FYI, BG1 is good but is rather clunky and shows its age. BG2 is a lot more refined and expansive. Both have excellent writing. I'm jelly that you get to play those for the first time!
I'm kinda mostly blind roleplaying as a "good guy", so... trying to save who I can. But if I fail here and there.. "Darn! Anyway..." lol.

I actually briefly started up BG2 once, only to be met with what seemed to be a continuance of something from BG1, and a screen asking me to import my BG1 character. To which, I promptly gave into FOMO and decided I should probably just BG1 first sometime.
:SBHorse::espresso:
It's worth it if only for the backstory, but certainly not necessary. I could be wrong, but I think you can start BG2 with slightly higher level characters if you import your BG1 peeps. I've only played through BG1 once, and it's been a really long time. Enjoy it!
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