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Also, there's a special encounter bug in the unmodded game. Finding all of the special encounters can cause your game to start crashing, but you can avoid that by just never visiting the the most pointless encounters (I usually avoid Reaver Dance and L33tists).
The Redux mod fixes the special encounters bug, but it also messes the balancing and adds a lot of clutter.
I hadn't planned on looking up their locations, which is why the perk caught my attention. Do they ever show up on the map with an icon? Or do you just have to randomly trigger it while passing over? I've started several new games recently, testing character builds, and on one of them, I got the "ghosts" event on the way to the bunker after the first mission, yet I didn't get it on 2 or 3 other starts despite traveling the same path, and I don't remember seeing anything on the map. If there's no way to detect them (other than testing every tile), I may have to just give up on finding them.
I'll keep that in mind, thanks for the heads up. I did briefly look into Redux and Equilibrium. But the consensus seems to say redux is "tryhard bait", with some people complaining about difficulty, and others using it as an excuse to tell people online to "git gud". *shrug* Probably not my cup of tea lol, but I could have the wrong impression.
Those ghosts weren't a special encounter, they're just sneaky civilians.
lol yup, but that's pretty normal for the fallout community.
Redux+Equilibrium definitely make things harder. For example, the basic pistol's damage went from 8-12 to 30-45... I guess that's fun for people that don't mind constantly reloading, but I don't think such crazy damage works well in a game like this.
It also adds A LOT of junk items. More than once I went into the wastes just to dump all the useless crap that I didn't want cluttering up the vendors. But my main gripe is that it killed my immersion constantly with all the real world celeb and wrestling portraits. I mean, you get David Beckham on your starting team...
Ah.. yeah that's actually really good info to know. After falling for "hype" enough times with Skyrim, F3, FNV, F4, etc, and installing popular mods that claimed to make the games better, but "harder"; I started to realize the major changes was just cranking up all damage, so whoever lands a shot first, wins.
In my opinion, that changes those games too much, throwing a majority of game mechanics out the window, and actually leads to easier gameplay.. 'till it doesn't and a random shot takes your head off. I imagine in a game like FT, where there's a lot more RNG at play (you're not manually aiming so can't use player aim to bypass chance to hit), that would lead to situations where, everything just dies as long as you're ambushing them, yet your team will still randomly die if you don't perfectly predict enemy placement, and a raider lands a 1% offscreen/through a window shot. That just doesn't sound fun to me.
Lol yeah.. that would kill it for me too. Pass (no, not making a football pun). Seriously, thanks for saving me some time.
Off topic a bit, but have you tried "Fallout: The Sum"? When looking up the other mods, I came across that one... and the entire crazy can of worms of being funded by Canadian government and stuff. Looks to be a complete overhaul/total conversion, with a lot of custom graphics/mechanics. Now that I'll probably be avoiding Redux.. I'm kinda curious about trying The Sum, once I'm done with the vanilla game.
That's exactly how it was when I tried it. That 1% is huge when you're having to fight 30+ enemies per mission. It did get easier once I had some reliable shooters, but those random instant deaths were still too common for my liking.
Not yet, but it sounds crazy. I'll probably try it the next time I jump on FOT. I'm currently hooked on the the old Baldur's Gate games again, so I'm not sure how I ended up back on these forums...
I'm not sure where you're getting the dmg value for the pistol, I see the basic Beretta with a dmg of 4-16 non-crit. The only pistols that do the kind of dmg you're describing are the late-game varieties (Colt, Gauss, etc.). Are you sure you installed Equilibrium right?
As for the portraits, I just use my own or ignore them completely. I can RP the whole game just fine by completely ignoring those silly pics.
Oh man, BG: SoA is probably one of the best squad-based fantasy RPG's ever made. Those old BG iterations are sublime.
It actually looks good now. You might wanna give this version a try, Mechanos.
Yep, nothing beats these oldies.
Like I just did Peoria in FT for the first time today, and when I got to the computer that toggles the village turrets on, in order to turn the bunker turrets (and doors) off, and tells you that you have a 10 second window before the switch; I was like... "Surely I'm not intended to leave someone here, toggling everything on and off, in order to get some troops through, if I want to save the villagers, right?" Quickly peeked online just in case I was missing something.. and yep, that's what you gotta do lol. Tons of people complaining about Peoria online too. But honestly, the experience was pretty memorable, and I can't remember the last time a modern game gave me a "Wow, really?" impression.
I also have BG1 and BG2 sitting in my steam library, waiting for a first play.
It's really just that one turret above ground you have to worry about with the villagers. If I'm hard RP'n and I think my PC can figure that out, I use explosives on that turret. Drop whatever charges you have all around the turret, position all but one of your squad near it ready to fire, hit the switch below and blast away when it pops up. If you have enough charges, it should vaporize fairly quick. Only problem is explosives are kinda hard to come by this early in the game, but you should be able to scrounge up a few.
Alternatively, just let all the villagers die. The karma hit isn't really that bad, and realistically it would be hard for your squad to both know the turret needs to be taken out, and be able to stop it at all. It's fairly common for innocent civilians to get slaughtered in the Fallout universe. :]
FYI, BG1 is good but is rather clunky and shows its age. BG2 is a lot more refined and expansive. Both have excellent writing. I'm jelly that you get to play those for the first time!
I tested out the first mission and did a bit of exploring. Almost everything seems to be better so far.
The damage feels much closer to unmodded FOT, which is good, but for some reason, rifles and shotguns now take 6 APs to fire... That takes some getting used to, but it doesn't feel too bad... yet.
They also seem to have removed most of the special encounters, but that's not really a big deal since most of them were worthless.
It's good to see a newer fan that can appreciate the oldies. I just can't get into newer games. I feel like I'm forever cycling through the old Fallouts, old Baldur's Gates, and Jagged Alliance 2. I can't find anything to replace them.
Peoria is probably my fav mission!
That reminds me, did you make sure to enable the bonus mission? I don't use the Steam version so I dunno if it comes already enabled.
You can check by opening the BOS.CFG in the Fallout Tactics/Core folder.
Setting {misc.bonusMission} = {true} should enable the Springfield mission.
Funny enough, my first attempt at Peoria, I managed to get the extra fusion battery (and laughed at by the chief), but apparently accidentally let the turrets pop up briefly, so 2 villagers right next to the turrets died, but no others. Which was commented on at the end of the mission. So I guess I'll find out if that has long term consequences or not 🤣. I did have a save right before attempting the turret stuff, so I could have done it over again. But decided I'll just blindly accept the outcome I got. Was a fun mission overall, once I figured it out.
Make sure to check out all the readme files with the mods, they go into pretty good detail on all the changes. There's also spreadsheets about all the weapon stats, as well as maps of where the special encounters are located.
I actually briefly started up BG2 once, only to be met with what seemed to be a continuance of something from BG1, and a screen asking me to import my BG1 character. To which, I promptly gave into FOMO and decided I should probably just BG1 first sometime.