Fallout Tactics

Fallout Tactics

1st playthrough, what mods should I use?
Help a brother out
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Showing 1-10 of 10 comments
nemserultnem May 2, 2024 @ 5:43am 
Hi Bill! I've also just started the game (am on the 3rd mission - played it almost til the end some 15 years ago, but on vanilla back then) - based on what I read the suggested mods are Redux and Equilibrium on top of that.

-Both contain plenty of bug fixes / balancing aspects, add cut out content etc
-Redux changes the weapons from real life to imaginary ones
-Equilibrium changes them back.

I prefer to have UZIs and M16s and Winchesters and Brownings over nonexisting weapons, but it's up for taste.
THAC0 May 3, 2024 @ 10:24pm 
Er
none
0 Mods
Bill the Butcher May 5, 2024 @ 9:42pm 
Originally posted by THAC0:
Er
none
0 Mods
Can you tell me why I should use 0 mods?
minti May 6, 2024 @ 3:04pm 
...none. because that's someone elses vision of the game.
there's not a single mod out there that merely fixes bugs.
Yuriqa May 10, 2024 @ 4:55am 
Every game first playthrough should be without mods... After that do whatever you want... :VGRUMPY:
[1clip] May 10, 2024 @ 11:02pm 
I agree with the spirit of not modding the game for the first play for experience, lore or balance reasons, but there are two mods I'd recommend that provide improvements and minimally break the vanilla experience.

First is more of a hack than a mod, and that is enabling the extra "Springfield" mission that was a 2001 pre-order bonus. It's a map loosely inspired by The Simpsons, and while it doesn't add anything story-wise or essential, it's another map worth of rank, loot, and most importantly EXP before the campaign gets brutal. It's part of the original game so no real conflicts there.

To do so:
1. Find the "bos.cfg" file in the "core" directory and open it using notepad.
2. Find this line: {misc.bonusMission} = {false} Change the word "false" to "true" and save the file.
(The file is created the first time you start the game, so if you don't see it just start the game and exit to create it.)


Second is the All Races Mod[www.nexusmods.com] on nexus mods, and is a simple unzip drag and drop install.

This adds the multiplayer races (Deathclaw, Super Mutant, Dog, Ghoul and Android) to the pre-made characters list that you can then edit and use as your main. All of these races except Dog become available as recruits eventually in the campaign, so it's not a big stretch on vanilla mechanics.

Balance wise it's mixed, Deathclaws toss absolutely everything before you actually unlock them, and then two maps later they're out of meta. Super Mutants are top chart broken, but you never get a recruit with the actual setup to do that. You get two good Ghoul recruits, but you can build a better one and don't need three. Android is actually super tech-y but just flat isn't better than the other types. And the Dog was simply meant as cannon fodder or scouting for multiplayer due to it's low point cost.

It also loosely fits lore wise. Your protagonist in this Fallout is "The Warrior", it would totally make sense that the brotherhood and their humanity first contingent would not directly acknowledge that a non-human delivered them victory in their great campaign.
Abscondrel May 11, 2024 @ 6:19am 
i'm with the brotherhood on that. win with humans, while there's still some left.
kud1 May 11, 2024 @ 8:26am 
Supermutant, robot or ghoul at the head of a brotherhood squad? Not a bad way to break up the lore at the very beginning of the adventure....
I'm going to recommend the Fallout Tactics Scripting Engine for a first playthrough. It's a tool to make modding easier, but it also includes a patch for a number of bugs, such as certain traits or perks not working properly.
Mofuji May 23, 2024 @ 1:14pm 
I had no idea there were even mods for this game.
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