Fallout Tactics

Fallout Tactics

fallout tactics redux, elixir of life? possible?
i know it a slim chance... but anybody knows if its possible to gain the elixir in the mod? i been running up and down the whole map, find many useful special encounter but not the gas station one.

(hermit, trader, raider trader,ect.. already found)
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Showing 1-8 of 8 comments
konzacelt Mar 12, 2021 @ 6:17am 
I can't be certain, but I think they took out the elixir for the mods. A good amount of perk changes in Equilibrium give 1 point stat bonuses, so it's easily made up there.
KissHUN *;--;* Mar 12, 2021 @ 7:03am 
Originally posted by konzacelt:
I can't be certain, but I think they took out the elixir for the mods. A good amount of perk changes in Equilibrium give 1 point stat bonuses, so it's easily made up there.

right now i only using the redux mode.
konzacelt Mar 15, 2021 @ 8:11am 
Try Equilibrium as well. It's specifically made using Redux as a base, and is a great addition in general.
KissHUN *;--;* Mar 15, 2021 @ 9:11am 
Originally posted by konzacelt:
Try Equilibrium as well. It's specifically made using Redux as a base, and is a great addition in general.

i will try out after finished the current redux run i play, hopefully this Equilibrium mod have better heavy mg sound effects, because the redux versaion is just pure ear rape.
konzacelt Mar 15, 2021 @ 2:51pm 
It does. Here's a summary from the moddb page:

Major features:

- Version 2.0 introduces a smooth equipment progression to the game, you will gain new items at a steady pace almost all the way to the final mission.
- Enemies are stronger than in vanilla game and much better equipped, each enemy in the game was manually checked and outfitted to ensure he's ready for you.
- Some ammunition types were changed, some were scrapped and some new ones were introduced, the system is probably more straightforward now.
- Armor was nerfed across the board again with special attention to reducing DR values because it messed up the damage calculation too much, as a result ammo modifiers work properly now.
- Fixed a lot of bugs related to weapon damage types.
- Added a ton of weapons with proper desriptions, some as replacements and some as additions to extend the gearing curve further, the game has close to 150 weapons in total now.
- Also added some unique armors to the game, usually offering some sort of twist rather than straight improvement.
- Real life weapons are more realistic, they use proper ammo, have proper weight and fire rates.
- Unarmed progression was reworked too for all the Bruce Lee fans out there, you get new moves at a faster rate, most were renamed and improved. Close quarters combat is more viable in general.
- All weapon and ammo sprites were replaced with high quality versions.
- Weapon sounds were also replaced and some bugs were fixed, a lot of weapons still share sounds but there should be much more variety now. For instance, in heavy weapon class, RPD, Bren, SAW, M60 and Browning all sound differently.
- Weapons and defenses were rebalanced repeteadly. The playing field should be more level than ever.
- Some of the races were modified, most wasteland animals are more deadly and some get free perks.
- Some recruit types were modified, super mutants and deathclaws should be much better now.
- Added a special new recruit that was strangely absent from Tactics even though he appears in every other Fallout game. He's part of a story mission and has an accompanying npc that provides his backstory.
- Quartermaster only sells armor, ammo and common weapons, but he gets it at a more steady rate. Some weapons or armor are more rare or even unique so you will have to find those yourself.
- Ammo is a bit more scarce so you might want to buy some.
Last edited by konzacelt; Mar 15, 2021 @ 2:52pm
KissHUN *;--;* Mar 16, 2021 @ 1:11am 
Originally posted by konzacelt:
It does. Here's a summary from the moddb page:

Major features:

i had a discussion with a person on reddit, and he said the gas station(the elixir) has been moved in the michigan lake which means reaching it is becomme inpossible, and the special encounters also been limited.

https://www.reddit.com/r/Fallout/comments/m3ds58/fallout_tactics_redux_elixir_of_life_possible/
after a year of running inside the special encounter places i only got the merchants, pipboy, riddick, ect encounters, but never the gas station.
konzacelt Mar 16, 2021 @ 6:30am 
Well yeah the elixir isn't really needed with Equilibrium, there's so many perks that add ability points you can easily make up for it. The skill requirements for some of those perks may be a little steep at times, but you can always pre-edit your character a bit with FT.Tools to make it more manageable. I gave my solo char a few extra perk points to start just to help round him out.

Equilibrium essentially removes the silliness that Redux introduces, and adds all sorts of useful and practical mechanics. For instance, melee is very viable with it. And it brings back the minigun that Redux removed. And you can get a dog recruit...that alone makes it worth it to me lol. Try downloadiing it in a separate folder just to check out the perk changes. If you don't like what you see, don't use it and move on.

Divine Favor is not worth it by the way, it comes way too late to make a difference. Leader is useful for a party, but obviously not needed for solo.

~I should also add that the mod removes most, if not all, of the random encounters that are around and between all the bunkers and missions...basically in any well-traveled area. Outside that core area, they are as common as vanilla again. Special encounters are obviously exempt from this, and I thought I read that the area around the last bunker has random encounters (to simulate the proximity to the Calculators Lair). But that's it really.
Last edited by konzacelt; Mar 16, 2021 @ 12:02pm
KissHUN *;--;* Mar 16, 2021 @ 1:14pm 
Originally posted by konzacelt:
Well yeah the elixir isn't really needed with Equilibrium, there's so many perks that add ability points you can easily make up for it. The skill requirements for some of those perks may be a little steep at times, but you can always pre-edit your character a bit with FT.Tools to make it more manageable. I gave my solo char a few extra perk points to start just to help round him out.

Equilibrium essentially removes the silliness that Redux introduces, and adds all sorts of useful and practical mechanics. For instance, melee is very viable with it. And it brings back the minigun that Redux removed. And you can get a dog recruit...that alone makes it worth it to me lol. Try downloadiing it in a separate folder just to check out the perk changes. If you don't like what you see, don't use it and move on.

Divine Favor is not worth it by the way, it comes way too late to make a difference. Leader is useful for a party, but obviously not needed for solo.

lot of people suggested the equilibrium mod, i will try try out after i finished the current high carisma run i am playing.
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Date Posted: Mar 12, 2021 @ 2:21am
Posts: 8