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I would rather pick the second rank of Lifegiver perk instead.
A second strategy to Divine Favor is its +1 Stat gain so you can get 12 EN or PE or anything I guess to 12. It focuses your highest stat and gives it +1. If tied stats, the stat first on the list SPECIAL is chosen. If PE is 10 and EN is 10 PE will be chosen to +1 to 11. With mutate strategies and traits and Divine Favor then 12's are possible.
Recruits and CH seem to work mostly on chunks of 4 (4, 8, 12) CH. 8 CH ensures you get all possible hub recruits at earliest possibility and higher gets the random add on recruits sooner too. I think theres also extra prestige in side quests and killing all enemies on a map possibly that can effect this too.
For a one and done and next game moving on Divine Favor might be too much finesse to work around. Just make a stronger combat main with all those CH points and dump CH and just do superb on all the missions.
I forgot what other testing I had done on Divine Favor.
With Divine Favor builds I was trying stuff like saving up all perks and then on level 12 spend all 4 perks. 2 on Lifegiver, 1 on GAIN EN and 1 on GAIN CH (7-> 8 for Divine Favor) and then at 15 getting Divine Favor itself.